* The current rules for when an Activity Entered is accepted allow it to refer to an older activity than the last one. If echoing is disabled, two Activity Entered could be sent, each pointing at the most recent Activity Seen, and there would be no proof of the order of the two. Reordering the two might cause different results though. This is not only a problem when 2 developers are connected; it also lets a single developer produce a proof chain that is ambiguous about what order they entered 2 things. Fix: Make a Activity Entered have a pointer to the previous Activity Entered that was accepted, in addition to the existing pointer. Then when one developer sends two Activity Entered that don't echo, there's still proof of ordering. When two developers are typing at the same time, only one of their inputs will be accepted. The client should only consider an Activity Entered legal if it points to the last Activity Entered that the client saw. May as well make Activity Seen have a pointer to the last accepted Activity Entered as well. This will make it easier when supported multiple developers, as each time a developer gets an Activity Seen, they can update their state to use the Activity Entered that it points to. (Perhaps not needed now that developers see other developer's Activity Entered.. But, this does let developers know what the current accepted line is.) * Client should upload to multiple servers, for redundancy. This way, if Joey runs a server, and Alice runs a server, the user can start debug-me and not worry that Joey will connect, do something bad, and have his server cover it up, because Alice's server will also get the data. When Bob connects to Alice's server and sends messages to the client, it should then repeat those same messages to Joey's server (but not back to Alice's server). This will use some more bandwidth of course. Inter-server replication could also be done to avoid using client bandwidth. But then, if the client only sent to Joey's server and trusted it to replicate to Alice, Joey could break the replication to cover up his nefarious activities in the debug-me session. * When the user presses control-s, before forwarding it to the terminal, stop accepting any developer input. Control-s again to resume. (Or, add buttons to the control window to do this.) * Make control-backslash immediately end the debug-me session. * Need to spin up a debug-me server and make debug-me use it by default, not localhost. * Make debug-me --bundle create a self-contained executable bundle that can be ran anywhere. Update faq to suggest developers include that with their software.