* Uncommenting the networkDelay in sendPtyOutput exposes a bug in the Activity chain construction. * potential DOS where developer sends Activity Entered that all refer back to the first Activity Seen. This requires the user side to keep a Backlog containing all later Activity Seen, so uses up a lot of memory. For this to work, the developer would need to include in their Activity Entered echoData anticipating all the Activity Seen that they have generated. This is doable; for example the developer can send a stream of A's, and then needs to only include the right amount in the echoData. Should probably cap the BackLog to some maximum size to prevent this kind of DOS. Dropping old items from the BackLog after some amount of time would also work; after eg 10 seconds it's very unlikely that a Activity Entered will legitimately refer to an old backlog item. * Include Entered in the Activity chain, so when the developer makes 2 keypresses close together, they send the second Activity Entered with the first Activity Entered as its HashPointer. This allows the developer to prove the order they did things. * Encryption! * Network! * Server! * gpg key downloading, web of trust checking, prompting * log Activity, and make a program to a) validate the log and b) display it with graphviz