From a2222b9a9bfa039d66f836f06762ddea1544df11 Mon Sep 17 00:00:00 2001 From: Eli Zaretskii Date: Thu, 16 Mar 2023 22:05:07 +0200 Subject: ; Minor wording fix in ELisp reference manual * doc/lispref/objects.texi (General Escape Syntax): More accurate wording. Avoid non-ASCII characters in Texinfo. (Bug#62224) --- doc/lispref/objects.texi | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/doc/lispref/objects.texi b/doc/lispref/objects.texi index 2fe7e6db560..ad079e0d63a 100644 --- a/doc/lispref/objects.texi +++ b/doc/lispref/objects.texi @@ -466,19 +466,20 @@ You can specify characters by their Unicode values. @code{?\u@var{xxxx}} and @code{?\U@var{xxxxxxxx}} represent code points @var{xxxx} and @var{xxxxxxxx}, respectively, where each @var{x} is a single hexadecimal digit. For example, @code{?\N@{U+E0@}}, -@code{?\u00e0} and @code{?\U000000E0} are all equivalent to @code{?à} -and to @samp{?\N@{LATIN SMALL LETTER A WITH GRAVE@}}. The Unicode -Standard defines code points only up to @samp{U+@var{10ffff}}, so if -you specify a code point higher than that, Emacs signals an error. +@code{?\u00e0} and @code{?\U000000E0} are all equivalent to +@code{?@`a} and to @samp{?\N@{LATIN SMALL LETTER A WITH GRAVE@}}. The +Unicode Standard defines code points only up to @samp{U+@var{10ffff}}, +so if you specify a code point higher than that, Emacs signals an +error. @item You can specify characters by their hexadecimal character codes. A hexadecimal escape sequence consists of a backslash, @samp{x}, and the hexadecimal character code. Thus, @samp{?\x41} is the character @kbd{A}, @samp{?\x1} is the character @kbd{C-a}, and -@code{?\xe0} is the character @kbd{à} (@kbd{a} with grave accent). -You can use any number of hex digits, so you can represent any -character code in this way. +@code{?\xe0} is the character @kbd{@`a} (@kbd{a} with grave accent). +You can use one or more hex digits after @samp{x}, so you can +represent any character code in this way. @item @cindex octal character code -- cgit v1.2.3