Installation instructions for Android Copyright (C) 2023-2024 Free Software Foundation, Inc. See the end of the file for license conditions. OVERVIEW OF JAVA Emacs developers do not know Java, and there is no reason they should have to. Thus, the code in this directory is confined to what is strictly necessary to support Emacs, and only uses a subset of Java written in a way that is easily understandable to C programmers. Java is required because the entire Android runtime is based around Java, and there is no way to write an Android program which runs without Java. This text exists to prime other Emacs developers, already familiar with C, on the basic architecture of the Android port, and to teach them how to read and write the Java code found in this directory. Java is an object oriented language with automatic memory management compiled down to bytecode, which is then subject to interpretation by a Java virtual machine. What that means, is that: struct emacs_window { int some_fields; int of_emacs_window; }; static void do_something_with_emacs_window (struct emacs_window *a, int n) { a->some_fields = a->of_emacs_window + n; } would be written: public class EmacsWindow { public int someFields; public int ofEmacsWindow; public void doSomething (int n) { someFields = ofEmacsWindow + n; } } and instead of doing: do_something_with_emacs_window (my_window, 1); you say: myWindow.doSomething (1); In addition to functions associated with an object of a given class (such as EmacsWindow), Java also has two other kinds of functions. The first are so-called ``static'' functions (the static means something entirely different from what it does in C.) A static function, while still having to be defined within a class, can be called without any object. Instead of the object, you write the name of the Java class within which it is defined. For example, the following C code: int multiply_a_with_b_and_then_add_c (int a, int b, int c) { return a * b + c; } would be: public class EmacsSomething { public static int multiplyAWithBAndThenAddC (int a, int b, int c) { return a * b + c; } }; Then, instead of calling: int foo; foo = multiply_a_with_b_then_add_c (1, 2, 3); you say: int foo; foo = EmacsSomething.multiplyAWithBAndThenAddC (1, 2, 3); In Java, ``static'' does not mean that the function is only used within its compilation unit! Instead, the ``private'' qualifier is used to mean more or less the same thing: static void this_procedure_is_only_used_within_this_file (void) { do_something (); } becomes public class EmacsSomething { private static void thisProcedureIsOnlyUsedWithinThisClass () { } } the other kind are called ``constructors''. They are functions that must be called to allocate memory to hold a class: public class EmacsFoo { int bar; public EmacsFoo (int tokenA, int tokenB) { bar = tokenA + tokenB; } } now, the following statement: EmacsFoo foo; foo = new EmacsFoo (1, 2); becomes more or less equivalent to the following C code: struct emacs_foo { int bar; }; struct emacs_foo * make_emacs_foo (int token_a, int token_b) { struct emacs_foo *foo; foo = xmalloc (sizeof *foo); foo->bar = token_a + token_b; return foo; } /* ... */ struct emacs_foo *foo; foo = make_emacs_foo (1, 2); A class may have any number of constructors, or no constructors at all, in which case the compiler inserts an empty constructor. Sometimes, you will see Java code that looks like this: allFiles = filesDirectory.listFiles (new FileFilter () { @Override public boolean accept (File file) { return (!file.isDirectory () && file.getName ().endsWith (".pdmp")); } }); This is Java's version of GCC's nested function extension. The major difference is that the nested function may still be called even after it goes out of scope, and always retains a reference to the class and local variables around where it was called. Being an object-oriented language, Java also allows defining that a class ``extends'' another class. The following C code: struct a { long thirty_two; }; struct b { struct a a; long long sixty_four; }; extern void do_something (struct a *); void my_function (struct b *b) { do_something (&b->a); } is roughly equivalent to the following Java code, split into two files: A.java public class A { int thirtyTwo; public void doSomething () { etcEtcEtc (); } }; B.java public class B extends A { long sixty_four; public static void myFunction (B b) { b.doSomething (); } } the Java runtime has transformed the call to ``b.doSomething'' to ``((A) b).doSomething''. However, Java also allows overriding this behavior, by specifying the @Override keyword: public class B extends A { long sixty_four; @Override public void doSomething () { Something.doSomethingTwo (); super.doSomething (); } } now, any call to ``doSomething'' on a ``B'' created using ``new B ()'' will end up calling ``Something.doSomethingTwo'', before calling back to ``A.doSomething''. This override also applies in reverse; that is to say, even if you write: ((A) b).doSomething (); B's version of doSomething will still be called, if ``b'' was created using ``new B ()''. This mechanism is used extensively throughout the Java language and Android windowing APIs. Elsewhere, you will encounter Java code that defines arrays: public class EmacsFrobinicator { public static void emacsFrobinicate (int something) { int[] primesFromSomething; primesFromSomething = new int[numberOfPrimes]; /* ... */ } } Java arrays are similar to C arrays in that they can not grow. But they are very much unlike C arrays in that they are always references (as opposed to decaying into pointers in only some situations), and contain information about their length. If another function named ``frobinicate1'' takes an array as an argument, then it need not take the length of the array. Instead, it may simply iterate over the array like so: int i, k; for (i = 0; i < array.length; ++i) { k = array[i]; Whatever.doSomethingWithK (k); } The syntax used to define arrays is also slightly different. As arrays are always references, there is no way for you to tell the runtime to allocate an array of size N in a structure (class.) Instead, if you need an array of that size, you must declare a field with the type of the array, and allocate the array inside the class's constructor, like so: public class EmacsArrayContainer { public int[] myArray; public EmacsArrayContainer () { myArray = new array[10]; } } while in C, you could just have written: struct emacs_array_container { int my_array[10]; }; or, possibly even better, typedef int emacs_array_container[10]; Alas, Java has no equivalent of `typedef'. Like in C, Java string literals are delimited by double quotes. Unlike C, however, strings are not NULL-terminated arrays of characters, but a distinct type named ``String''. They store their own length, characters in Java's 16-bit ``char'' type, and are capable of holding NULL bytes. Instead of writing: wchar_t character; extern char *s; size_t s; for (/* determine n, s in a loop. */) s += mbstowc (&character, s, n); or: const char *byte; for (byte = my_string; *byte; ++byte) /* do something with *byte. */; or perhaps even: size_t length, i; char foo; length = strlen (my_string); for (i = 0; i < length; ++i) foo = my_string[i]; you write: char foo; int i; for (i = 0; i < myString.length (); ++i) foo = myString.charAt (0); Java also has stricter rules on what can be used as a truth value in a conditional. While in C, any non-zero value is true, Java requires that every truth value be of the boolean type ``boolean''. What this means is that instead of simply writing: if (foo || bar) where foo can either be 1 or 0, and bar can either be NULL or a pointer to something, you must explicitly write: if (foo != 0 || bar != null) in Java. JAVA NATIVE INTERFACE Java also provides an interface for C code to interface with Java. C functions exported from a shared library become static Java functions within a class, like so: public class EmacsNative { /* Obtain the fingerprint of this build of Emacs. The fingerprint can be used to determine the dump file name. */ public static native String getFingerprint (); /* Set certain parameters before initializing Emacs. assetManager must be the asset manager associated with the context that is loading Emacs. It is saved and remains for the remainder the lifetime of the Emacs process. filesDir must be the package's data storage location for the current Android user. libDir must be the package's data storage location for native libraries. It is used as PATH. cacheDir must be the package's cache directory. It is used as the `temporary-file-directory'. pixelDensityX and pixelDensityY are the DPI values that will be used by Emacs. classPath must be the classpath of this app_process process, or NULL. emacsService must be the EmacsService singleton, or NULL. */ public static native void setEmacsParams (AssetManager assetManager, String filesDir, String libDir, String cacheDir, float pixelDensityX, float pixelDensityY, String classPath, EmacsService emacsService); } Where the corresponding C functions are located in android.c, and loaded by the special invocation: static { System.loadLibrary ("emacs"); }; where ``static'' defines a section of code which will be run upon the object (containing class) being loaded. This is like: __attribute__ ((constructor)) on systems where shared object constructors are supported. See http://docs.oracle.com/en/java/javase/19/docs/specs/jni/intro.html for more details. OVERVIEW OF ANDROID When the Android system starts an application, it does not actually call the application's ``main'' function. It may not even start the application's process if one is already running. Instead, Android is organized around components. When the user opens the ``Emacs'' icon, the Android system looks up and starts the component associated with the ``Emacs'' icon. In this case, the component is called an activity, and is declared in the AndroidManifest.xml in this directory: This tells Android to start the activity defined in ``EmacsActivity'' (defined in org/gnu/emacs/EmacsActivity.java), a class extending the Android class ``Activity''. To do so, the Android system creates an instance of ``EmacsActivity'' and the window system window associated with it, and eventually calls: Activity activity; activity.onCreate (...); But which ``onCreate'' is really called? It is actually the ``onCreate'' defined in EmacsActivity.java, as it overrides the ``onCreate'' defined in Android's own Activity class: @Override public void onCreate (Bundle savedInstanceState) { FrameLayout.LayoutParams params; Intent intent; Then, this is what happens step-by-step within the ``onCreate'' function: /* See if Emacs should be started with -Q. */ intent = getIntent (); EmacsService.needDashQ = intent.getBooleanExtra ("org.gnu.emacs.START_DASH_Q", false); Here, Emacs obtains the intent (a request to start a component) which was used to start Emacs, and sets a special flag if it contains a request for Emacs to start with the ``-Q'' command-line argument. /* Set the theme to one without a title bar. */ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) setTheme (android.R.style.Theme_DeviceDefault_NoActionBar); else setTheme (android.R.style.Theme_NoTitleBar); Next, Emacs sets an appropriate theme for the activity's associated window decorations. params = new FrameLayout.LayoutParams (LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); /* Make the frame layout. */ layout = new FrameLayout (this); layout.setLayoutParams (params); /* Set it as the content view. */ setContentView (layout); Then, Emacs creates a ``FrameLayout'', a widget that holds a single other widget, and makes it the activity's ``content view''. The activity itself is a ``FrameLayout'', so the ``layout parameters'' here apply to the FrameLayout itself, and not its children. /* Maybe start the Emacs service if necessary. */ EmacsService.startEmacsService (this); And after that, Emacs calls the static function ``startEmacsService'', defined in the class ``EmacsService''. This starts the Emacs service component if necessary. /* Add this activity to the list of available activities. */ EmacsWindowAttachmentManager.MANAGER.registerWindowConsumer (this); super.onCreate (savedInstanceState); Finally, Emacs registers that this activity is now ready to receive top-level frames (windows) created from Lisp. Activities come and go, but Emacs has to stay running in the mean time. Thus, Emacs also defines a ``service'', which is a long-running component that the Android system allows to run in the background. Let us go back and review the definition of ``startEmacsService'': public static void startEmacsService (Context context) { if (EmacsService.SERVICE == null) { if (Build.VERSION.SDK_INT < Build.VERSION_CODES.O) /* Start the Emacs service now. */ context.startService (new Intent (context, EmacsService.class)); else /* Display the permanent notification and start Emacs as a foreground service. */ context.startForegroundService (new Intent (context, EmacsService.class)); } } If ``EmacsService.SERVICE'' does not yet exist, what this does is to tell the ``context'' (the equivalent of an Xlib Display *) to start a service defined by the class ``EmacsService''. Eventually, this results in ``EmacsService.onCreate'' being called: @Override public void onCreate () { AssetManager manager; Context app_context; String filesDir, libDir, cacheDir, classPath; double pixelDensityX; double pixelDensityY; Here is what this function does, step-by-step: SERVICE = this; First, it sets the special static variable ``SERVICE'' to ``this'', which is a pointer to the ``EmacsService' object that was created. handler = new Handler (Looper.getMainLooper ()); Next, it creates a ``Handler'' object for the ``main looper''. This is a helper structure which allows executing code on the Android user interface thread. manager = getAssets (); app_context = getApplicationContext (); metrics = getResources ().getDisplayMetrics (); pixelDensityX = metrics.xdpi; pixelDensityY = metrics.ydpi; Finally, it obtains: - the asset manager, which is used to retrieve assets packaged into the Emacs application package. - the application context, used to obtain application specific information. - the display metrics, and from them, the X and Y densities in dots per inch. Then, inside a ``try'' block: try { /* Configure Emacs with the asset manager and other necessary parameters. */ filesDir = app_context.getFilesDir ().getCanonicalPath (); libDir = getLibraryDirectory (); cacheDir = app_context.getCacheDir ().getCanonicalPath (); It obtains the names of the Emacs home, shared library, and temporary file directories. /* Now provide this application's apk file, so a recursive invocation of app_process (through android-emacs) can find EmacsNoninteractive. */ classPath = getApkFile (); The name of the Emacs application package. Log.d (TAG, "Initializing Emacs, where filesDir = " + filesDir + ", libDir = " + libDir + ", and classPath = " + classPath); Prints a debug message to the Android system log with this information. EmacsNative.setEmacsParams (manager, filesDir, libDir, cacheDir, (float) pixelDensityX, (float) pixelDensityY, classPath, this); And calls the native function ``setEmacsParams'' (defined in android.c) to configure Emacs with this information. /* Start the thread that runs Emacs. */ thread = new EmacsThread (this, needDashQ); thread.start (); Then, it allocates an ``EmacsThread'' object, and starts that thread. Inside that thread is where Emacs's C code runs. } catch (IOException exception) { EmacsNative.emacsAbort (); return; And here is the purpose of the ``try'' block. Functions related to file names in Java will signal errors of various types upon failure. This ``catch'' block means that the Java virtual machine will abort execution of the contents of the ``try'' block as soon as an error of type ``IOException'' is encountered, and begin executing the contents of the ``catch'' block. Any failure of that type here is a crash, and ``EmacsNative.emacsAbort'' is called to quickly abort the process to get a useful backtrace. } } Now, let us look at the definition of the class ``EmacsThread'', found in org/gnu/emacs/EmacsThread.java: public class EmacsThread extends Thread { /* Whether or not Emacs should be started -Q. */ private boolean startDashQ; public EmacsThread (EmacsService service, boolean startDashQ) { super ("Emacs main thread"); this.startDashQ = startDashQ; } @Override public void run () { String args[]; if (!startDashQ) args = new String[] { "libandroid-emacs.so", }; else args = new String[] { "libandroid-emacs.so", "-Q", }; /* Run the native code now. */ EmacsNative.initEmacs (args, EmacsApplication.dumpFileName); } }; The class itself defines a single field, ``startDashQ'', a constructor with an unused argument of the type ``EmacsService'' (which is useful while debugging) and a flag ``startDashQ'', and a single function ``run'', overriding the same function in the class ``Thread''. When ``thread.start'' is called, the Java virtual machine creates a new thread, and then calls the function ``run'' within that thread. This function then computes a suitable argument vector, and calls ``EmacsNative.initEmacs'' (defined in android.c), which then calls a modified version of the regular Emacs ``main'' function. At that point, Emacs initialization proceeds as usual: Vinitial_window_system is set, loadup.el calls `normal-top-level', which calls `command-line', and finally `window-system-initialization', which initializes the `android' terminal interface as usual. What happens here is the same as on other platforms. Now, here is what happens when the initial frame is created: Fx_create_frame calls `android_create_frame_window' to create a top level window: static void android_create_frame_window (struct frame *f) { struct android_set_window_attributes attributes; enum android_window_value_mask attribute_mask; attributes.background_pixel = FRAME_BACKGROUND_PIXEL (f); attribute_mask = ANDROID_CW_BACK_PIXEL; block_input (); FRAME_ANDROID_WINDOW (f) = android_create_window (FRAME_DISPLAY_INFO (f)->root_window, f->left_pos, f->top_pos, FRAME_PIXEL_WIDTH (f), FRAME_PIXEL_HEIGHT (f), attribute_mask, &attributes); unblock_input (); } This calls the function `android_create_window' with some arguments whose meanings are identical to the arguments to `XCreateWindow'. Here is the definition of `android_create_window', in android.c: android_window android_create_window (android_window parent, int x, int y, int width, int height, enum android_window_value_mask value_mask, struct android_set_window_attributes *attrs) { static jclass class; static jmethodID constructor; jobject object, parent_object, old; android_window window; android_handle prev_max_handle; bool override_redirect; What does it do? First, some context: At any time, there can be at most 65535 Java objects referred to by the rest of Emacs through the Java native interface. Each such object is assigned a ``handle'' (similar to an XID on X) and given a unique type. The function `android_resolve_handle' returns the JNI `jobject' associated with a given handle. parent_object = android_resolve_handle (parent, ANDROID_HANDLE_WINDOW); Here, it is being used to look up the `jobject' associated with the `parent' handle. prev_max_handle = max_handle; window = android_alloc_id (); Next, `max_handle' is saved, and a new handle is allocated for `window'. if (!window) error ("Out of window handles!"); An error is signaled if Emacs runs out of available handles. if (!class) { class = (*android_java_env)->FindClass (android_java_env, "org/gnu/emacs/EmacsWindow"); assert (class != NULL); Then, if this initialization has not yet been completed, Emacs proceeds to find the Java class named ``EmacsWindow''. constructor = (*android_java_env)->GetMethodID (android_java_env, class, "", "(SLorg/gnu/emacs/EmacsWindow;" "IIIIZ)V"); assert (constructor != NULL); And it tries to look up the constructor, which should take seven arguments: S - a short. (the handle ID) Lorg/gnu/Emacs/EmacsWindow; - an instance of the EmacsWindow class. (the parent) IIII - four ints. (the window geometry.) Z - a boolean. (whether or not the window is override-redirect; see XChangeWindowAttributes.) old = class; class = (*android_java_env)->NewGlobalRef (android_java_env, class); (*android_java_env)->ExceptionClear (android_java_env); ANDROID_DELETE_LOCAL_REF (old); Next, it saves a global reference to the class and deletes the local reference. Global references will never be deallocated by the Java virtual machine as long as they still exist. if (!class) memory_full (0); } /* N.B. that ANDROID_CW_OVERRIDE_REDIRECT can only be set at window creation time. */ override_redirect = ((value_mask & ANDROID_CW_OVERRIDE_REDIRECT) && attrs->override_redirect); object = (*android_java_env)->NewObject (android_java_env, class, constructor, (jshort) window, parent_object, (jint) x, (jint) y, (jint) width, (jint) height, (jboolean) override_redirect); Then, it creates an instance of the ``EmacsWindow'' class with the appropriate arguments and previously determined constructor. if (!object) { (*android_java_env)->ExceptionClear (android_java_env); max_handle = prev_max_handle; memory_full (0); If creating the object fails, Emacs clears the ``pending exception'' and signals that it is out of memory. } android_handles[window].type = ANDROID_HANDLE_WINDOW; android_handles[window].handle = (*android_java_env)->NewGlobalRef (android_java_env, object); (*android_java_env)->ExceptionClear (android_java_env); ANDROID_DELETE_LOCAL_REF (object); Otherwise, it associates a new global reference to the object with the handle, and deletes the local reference returned from the JNI NewObject function. if (!android_handles[window].handle) memory_full (0); If allocating the global reference fails, Emacs signals that it is out of memory. android_change_window_attributes (window, value_mask, attrs); return window; Otherwise, it applies the specified window attributes and returns the handle of the new window. } DRAWABLES, CURSORS AND HANDLES Each widget created by Emacs corresponds to a single ``window'', which has its own backing store. This arrangement is quite similar to X. C code does not directly refer to the EmacsView widgets that implement the UI logic behind windows. Instead, its handles refer to EmacsWindow structures, which contain the state necessary to interact with the widgets in an orderly and synchronized manner. Like X, both pixmaps and windows are drawable resources, and the same graphics operations can be applied to both. Thus, a separate EmacsPixmap structure is used to wrap around Android Bitmap resources, and the Java-level graphics operation functions are capable of operating on them both. Finally, graphics contexts are maintained on both the C and Java levels; the C state recorded in `struct android_gc' is kept in sync with the Java state in the GContext handle's corresponding EmacsGC structure, and cursors are used through handles that refer to EmacsCursor structures that hold system PointerIcons. In all cases, the interfaces provided are identical to X. EVENT LOOP In a typical Android application, the event loop is managed by the operating system, and callbacks (implemented through overriding separate functions in widgets) are run by the event loop wherever necessary. The thread which runs the event loop is also the only thread capable of creating and manipulating widgets and activities, and is referred to as the ``UI thread''. These callbacks are used by Emacs to write representations of X-like events to a separate event queue, which are then read from Emacs's own event loop running in a separate thread. This is accomplished through replacing `select' by a function which waits for the event queue to be occupied, in addition to any file descriptors that `select' would normally wait for. Conversely, Emacs's event loop sometimes needs to send events to the UI thread. These events are implemented as tiny fragments of code, which are run as they are received by the main thread. A typical example is `displayToast', which is implemented in EmacsService.java: public void displayToast (final String string) { runOnUiThread (new Runnable () { @Override public void run () { Toast toast; toast = Toast.makeText (getApplicationContext (), string, Toast.LENGTH_SHORT); toast.show (); } }); } Here, the variable `string' is used by a nested function. This nested function contains a copy of that variable, and is run on the main thread using the function `runOnUiThread', in order to display a short status message on the display. When Emacs needs to wait for the nested function to finish, it uses a mechanism implemented in `syncRunnable'. This mechanism first calls a deadlock avoidance mechanism, then runs a nested function on the UI thread, which is expected to signal itself as a condition variable upon completion. It is typically used to allocate resources that can only be allocated from the UI thread, or to obtain non-thread-safe information. The following function is an example; it returns a new EmacsView widget corresponding to the provided window: public EmacsView getEmacsView (final EmacsWindow window, final int visibility, final boolean isFocusedByDefault) { Runnable runnable; final EmacsHolder view; view = new EmacsHolder (); runnable = new Runnable () { public void run () { synchronized (this) { view.thing = new EmacsView (window); view.thing.setVisibility (visibility); /* The following function is only present on Android 26 or later. */ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) view.thing.setFocusedByDefault (isFocusedByDefault); notify (); } } }; syncRunnable (runnable); return view.thing; } As no value can be directly returned from the nested function, a separate container object is used to hold the result after the function finishes execution. Note the type name inside the angle brackets: this type is substituted into the class definition as it is used; a definition such as: public class Foo { T bar; }; can not be used alone: Foo holder; /* Error! */ but must have a type specified: Foo holder; in which case the effective definition is: public class Foo { Object bar; }; COMPATIBILITY There are three variables set within every Android application that extert influence over the set of Android systems it supports, and the measures it must take to function faithfully on each of those systems: the minimum API level, compile SDK version and target API level. The minimum API level is the earliest version of Android that is permitted to install and run the application. For Emacs, this is established by detecting the __ANDROID_API__ preprocessor macro defined within the Android C compiler. Before Java code executes any Android API calls that are not present within Android 2.2 (API level 8), the lowest API level supported by Emacs as a whole, it must first check the value of the: Build.VERSION.SDK_INT variable, which is always set to the API level of the system Emacs is presently installed within. For example, before calling `dispatchKeyEventFromInputMethod', a function absent from Android 6.0 (API level 23) or earlier, check: if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) view.imManager.dispatchKeyEventFromInputMethod (view, key); else { where `N' is a constant defined to 24. The compile SDK version is the version of the Android SDK headers Java code is compiled against. Because Java does not provide conditional compilation constructs, Emacs can't be compiled with any version of these headers other than the version mentioned in `java/INSTALL', but the headers used do not affect the set of supported systems provided that the version checks illustrated above are performed where necessary. The target API level is a number within java/AndroidManifest.xml.in the system refers to when deciding whether to enable backwards-incompatible modifications to the behavior of various system APIs. For any given Android version, backwards incompatible changes in that version will be disabled for applications whose target API levels don't exceed its own. The target API should nevertheless be updated to match every major Android update, as Google has stated their intentions to prohibit users from installing applications targeting ``out-of-date'' versions of Android, though this threat has hitherto been made good on. This file is part of GNU Emacs. GNU Emacs is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs. If not, see .