/* Copyright Massachusetts Institute of Technology 1985 */ #include "copyright.h" #include #include #include #include #include "X10.h" #ifndef NULL #define NULL 0 #endif /* * XCreateAssocTable - Create an XAssocTable. The size argument should be * a power of two for efficiency reasons. Some size suggestions: use 32 * buckets per 100 objects; a reasonable maximum number of object per * buckets is 8. If there is an error creating the XAssocTable, a NULL * pointer is returned. */ XAssocTable *XCreateAssocTable(register int size) /* Desired size of the table. */ { register XAssocTable *table; /* XAssocTable to be initialized. */ register XAssoc *buckets; /* Pointer to the first bucket in */ /* the bucket array. */ /* Malloc the XAssocTable. */ if ((table = (XAssocTable *)malloc(sizeof(XAssocTable))) == NULL) { /* malloc call failed! */ errno = ENOMEM; return(NULL); } /* calloc the buckets (actually just their headers). */ buckets = (XAssoc *)calloc((unsigned)size, (unsigned)sizeof(XAssoc)); if (buckets == NULL) { /* calloc call failed! */ errno = ENOMEM; return(NULL); } /* Insert table data into the XAssocTable structure. */ table->buckets = buckets; table->size = size; while (--size >= 0) { /* Initialize each bucket. */ buckets->prev = buckets; buckets->next = buckets; buckets++; } return(table); }