summaryrefslogtreecommitdiffhomepage
path: root/blog/entry/games.mdwn
diff options
context:
space:
mode:
authorSean Whitton <spwhitton@spwhitton.name>2015-11-11 11:03:59 -0700
committerSean Whitton <spwhitton@spwhitton.name>2015-11-11 11:06:21 -0700
commitccc5866adf6e2ab3e6146b0dd7db9c6cc8c1c5e5 (patch)
treea8ac7514d2bce6dc456018ea92212fa0a3407280 /blog/entry/games.mdwn
parent03c32aedfc931a46dac3433c676e90431333c9ba (diff)
downloadwiki-ccc5866adf6e2ab3e6146b0dd7db9c6cc8c1c5e5.tar.gz
import old games page
Diffstat (limited to 'blog/entry/games.mdwn')
-rw-r--r--blog/entry/games.mdwn232
1 files changed, 232 insertions, 0 deletions
diff --git a/blog/entry/games.mdwn b/blog/entry/games.mdwn
new file mode 100644
index 0000000..0078301
--- /dev/null
+++ b/blog/entry/games.mdwn
@@ -0,0 +1,232 @@
+[[[!meta title="Some good games" date="2011-09-10"]]]
+[[[!tag static_imported]]]
+Here’s my top ten computer and video games.
+[[!template id=note text="""
+This page was originally a static page on my website. I have incorporated it into my blog, entry dated the last time the page was edited, as a more appropriate place to archive old things like this.
+"""]]
+
+Skies of Arcadia: Legends
+=========================
+
+[[blog/img/ramirez.jpg]]
+
+> Everyone has their limits, their codes, their morals. But everyone
+> also has a weakness. If you find that weakness and exploit it, those
+> limits, codes, and morals seem to fade away. —Belleza
+>
+> Impossible is just a word to let people feel good about themselves
+> when they quit. —Vyse
+>
+> Maybe losing hope because you're afraid of the future is the same as
+> living life with your eyes closed because you're afraid to see the
+> truth. —Old lady
+
+Skies of Arcadia is a proper old-fashioned turn-based RPG, in the style,
+tone and feel of games like *Final Fantasy VII*. The world draws you in
+and while the combat has a number of flaws, it does require you to think
+a bit in some of the harder fights. A fascinating world with engaging
+characters; I have so many good memories from this game.
+
+The music is very good; the Dreamcast version of the game had better
+music that got made worse for the GameCube release, but you can get the
+Dreamcast music on a CD/find it online.
+
+As well as turn-based hand-to-hand combat there is also ship-to-ship
+combat which is pretty broken, but slots really well into the story.
+
+The Elder Scrolls III: Morrowind
+================================
+
+[[blog/img/morrowind.jpg]]
+
+> They have taken you to the Imperial City's prison, first by carraige,
+> and now by boat. To the east, to Morrowind. Fear not, for I am
+> watchful. You have been chosen. —Azura
+>
+> Make it quick outlander, I haven’t much time. —Citizen
+>
+> Go on about your business. —Ordinator
+
+It’s hard to talk about Morrowind without also talking about Oblivion,
+it’s successor. Both feature massive worlds with a myriad of quests and
+factions, okayish main quests with along with the infinitely more
+interesting task of developing a powerful character and rising in
+standing in society.
+
+Oblivion fixes Morrowind’s shoddy combat, which swiftly breaks if you
+know just a little about what you’re doing. Yet, it doesn’t get this
+quite right: the levelled monsters make the world seem a lot less
+threatening, whereas Morrowind there was no guarantee that what you
+faced would be appropriate for your character’s power level.
+
+Oblivion’s great failure is how utterly generic the world is, compared
+to Morrowind’s imaginative spleadour. Without fast travel, just moving
+between towns in Morrowind was a real experience. You’d be given vague
+directions talking about rocks to turn left at; some routes had
+signposts, but not all of them did. There was a great wonder in moving
+slowly (oh so slowly until you levelled) through the world, waiting for
+that glimpse of towers of the settlement in the distance that you
+crunched into as dusk fell, to a cool reception as an outlander—and with
+such variety of cultures and architecture to greet you. Oblivion comes
+nowhere close to this.
+
+Also stunning music.
+
+Diablo II
+=========
+
+[[blog/img/tyrael.jpg]]
+
+> Stay a while and listen! —Deckard Cain
+>
+> Hi there, I’m Charsi, the blacksmith here in camp. —Charsi
+>
+> You have quite a treasure there in that Horadric Cube. —Deckard Cain
+>
+> Not even death can save you from me. —Diablo
+>
+> Tyreal was a fool to have trusted me! You see, it was I who told
+> Diablo and his brothers about the soulstones, and how to corrupt them.
+> It was I who helped the Prime Evils mastermind their own exile to your
+> world. The plan we set in motion so long ago cannot be stopped by any
+> mortal agency. Hell, itself, is poised to spill forth into your world
+> like a tidal wave of blood and nightmares. You and all your kind… are
+> doomed. —Izual
+>
+> Stop! The beast contained herein shall not be set free, not even by
+> you. —Tyrael
+>
+> We travelled together into the east. Always into the east. —Marius
+>
+> My brothers, at long last we stand re-united. The infernal gate has
+> been prepared, while the time of our final victory is at hand. Let the
+> way to hell be open … and the evil that was once vanquished shall rise
+> anew. Wrapped in the guise of man shall you walk amongst the innocent,
+> and terror shall consume they that dwell upon earth. The sky shall
+> rain fire, and the seas will become as blood. The righteous shall fall
+> before the wicked. And all creation shall tremble before the burning
+> standards of Hell. —Mephisto
+>
+> I stood in the doorway between light and dark. What was left of my
+> sanity implored me not to enter. But that voice was just a whisper
+> now. —Marius
+
+The game of my generation? Diablo II drew us all into a dark world of
+heroes and monsters, keeping us their for so many hours. And without a
+doubt the best cinematics I have ever seen in a game. I can probably
+quote the third word for word.
+
+Great music too (noticing a pattern?).
+
+Final Fantasy VI
+================
+
+[[blog/img/ffvi.jpg]]
+
+> People seem to only want power. Do they truly want to be like me?
+> —Tina
+>
+> This little hamlet has too much boring and not enough burning… TORCH
+> EVERYTHING! —Kefka
+>
+> Why do you build, knowing destruction is inevitable? Why do you yearn
+> to live, knowing all things must die?
+>
+> Life...Dreams...Hope...Where do they come from? And where do they go?
+> None of that junk is enough to fulfill your hearts!
+> Destruction...Destruction is what makes life worth living! Destroy!
+> Destroy! Destroy! Let's destroy everything! —Kefka
+
+What can I say, it’s Final Fantasy VI! This is a game that immersed me
+despite me playing it much later than most of the others on this list. A
+solid turn-based RPG with interesting combat, what makes this game stand
+out for me is certain sequences that it does so well. The opening, with
+the three mechs walking in the snowstorm. Tina’s theme when you step out
+into the overworld: to me, the best piece of video game music ever
+composed. The opera sequence! An experience not to be missed.
+
+SpellForce: The Order of Dawn
+=============================
+
+[[blog/img/spellforce.jpg]]
+
+> I watch over the treasures of Mulandir, until the world is ready for
+> them again.
+
+An entirely underappreciated RPG/RTS. A great campaign with a really
+interesting mix of hero, party and army combat, with a decent enough
+plot most of the way, and an absolutely jaw-dropping final conclusion.
+The concept of how your hero builds armies is effective, and there are
+some great moments, such as the above line which you get from a strange
+masked warrior atop a hill top overlooking a city overrun with demons.
+
+The game forces you to be defensive, but not too defensive! The
+difficulty works well even if it varies wildly. And when you’ve got your
+base up, and your army is getting going, you can switch into
+third-person and return your main character from a scouting expedition
+past your defences, into the workings of the base with workers chopping
+down trees etc.—this is very cool, and all looks really good.
+
+Great music. Shame the expansions and sequel aren’t so great.
+
+Here’s a [nice
+review](http://www.gameboomers.com/reviews/Ss/SpellforceOrderofDawnbyDrizzt.htm).
+
+The Legend of Zelda: The Wind Waker
+===================================
+
+![](file:img/games/ww.jpg) Zelda is hard to beat, and for me Wind Waker
+is the best. Its gameplay is more sophisticated than Ocarina, and it
+maintains that Zelda magic that only Nintendo seem to be capable of
+infusing.
+
+[image source](http://zs.ffshrine.org/wind-waker/official-art.php)
+
+The Legend of Zelda: The Oracle of Ages
+=======================================
+
+![](file:img/games/nayru.jpg) Another really enjoyable Zelda game. The
+main theme, despite being 8bit, somehow hits me really hard. Great
+puzzles, an interesting adventure progression (weak plot) and a detailed
+world to explore.
+
+The Legend of Zelda: The Ocarina of Time
+========================================
+
+Reputed to be the best game of all time. I’m willing to accept this, I
+think, but I didn’t get quite as much out of it because I came to it
+late, and so its lack of polish took some of it away for me.
+
+Supreme Commander: Forged Alliance
+==================================
+
+My first games were strategy games, but this is one that I keep coming
+back to. Take your average strategy game and blow up the scale to a map
+that it takes your starting unit forty-five minutes to cross, add a
+strategic zoom which allows you to view combat at any level, add really
+cool megalomaniac macro capabilities and you have the ingredients for
+what could be the ultimate strategy game. Unfortunately there are
+problems when it comes to executing this (such as totally unreasonable
+processor demands for hosting games), but this game allows real
+long-term strategic planning and plotting unlike games like StarCraft.
+Highly recommended; my friends and I have had so many hours out of this
+one.
+
+HalfLife 2
+==========
+
+> Welcome to City 17. It's safer here. —Dr. Breen
+>
+> Yes, you did it! Come on, Gordon! We have to get out of here! Maybe we
+> still have… —Alyx
+>
+> Time, Dr. Freeman? Is it really that time again? It seems as if you
+> only just arrived. —The G Man
+
+The only shooter I’ll play; lots of fun as you get carried along by
+memorable characters and an urgent need to save the world.
+
+EPISODE THREE WE NEED YOU.
+
+Honourable mentions: *Tiberian Sun*, *StarCraft II* (maybe it will
+graduate up there soon), *Portal*, *Transport Tycoon Deluxe*.