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authorSean Whitton <spwhitton@spwhitton.name>2018-06-10 16:47:35 +0000
committerSean Whitton <spwhitton@spwhitton.name>2018-06-10 16:47:35 +0000
commitcb38a295bc5caf5d15516dd31346b9e37ee8ebb7 (patch)
tree753add87a00adcdbe4ce5257698d4e4447fcef34 /gaming/fate.mdwn
parent180d200de9693a7fd51fa71a07975038d857c10d (diff)
downloadwiki-cb38a295bc5caf5d15516dd31346b9e37ee8ebb7.tar.gz
expand fate notes
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@@ -31,6 +31,73 @@ Thus, please be sure to bring all of the following:
3. Blank character creation worksheet (from FC)
-4. Notecards or scraps of paper
+4. Notecards, repositionable notes or scraps of paper
-5. Something to track fate points.
+5. Pencil and rubber
+
+6. Notebook
+
+## The GM
+
+This is a note to self:
+
+1. Four six-sided dice
+
+2. Blank game creation worksheet
+
+3. Something to track fate points if available
+
+4. Notecards, repositionable notes or scraps of paper
+
+5. Pencil and rubber
+
+6. Notebook
+
+# The first session
+
+## Character creation
+
+I've tweaked the phase trio a little.
+
+- FC has your third aspect be drawn from your first adventure, but any
+ adventure significantly in the past of the time of this game is
+ fine.
+
+- FC has your fourth and fifth aspects come from participating in the
+ adventures which generates the third aspects of two other
+ characters.
+
+ This is fine, but in order to generate a richer backstory for all of
+ the characters, for each character, we will come up with two fresh
+ adventures involving one or more of the other characters.
+
+## Summary
+
+1. Current issue (which is an aspect)
+
+2. Impeding issue (which is an aspect)
+
+3. Places and faces, and for each face, one issue
+
+4. For each player in turn, both their high concept and trouble
+
+5. Everyone's name
+
+5. For each player in turn, their first adventure or an early
+ adventure, and origin aspect
+
+6. For each player in turn, two (new) adventures in which they met one
+ or more of the other players, and an aspect from each of these.
+
+ These adventures should be mostly distinct i.e. we will have come
+ up with close to 3N adventures by the end, where N is the number of
+ players.
+
+ The role of the charater of the player whose turn it is can be a
+ supporting role in the crossover adventure, or a leading role, or
+ equal role.
+
+ Other PCs need not know all the details about crossover adventures
+ that occurred without them.
+
+7. Skills, and at least one stunt for each PC, in any order.