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-rw-r--r--gaming/fate.mdwn26
1 files changed, 15 insertions, 11 deletions
diff --git a/gaming/fate.mdwn b/gaming/fate.mdwn
index b8c2b1f..fc643e2 100644
--- a/gaming/fate.mdwn
+++ b/gaming/fate.mdwn
@@ -109,19 +109,23 @@ I've tweaked the phase trio a little.
7. For each player in turn, their first adventure or an early
adventure, and origin aspect
-8. For each player in turn, two (new) adventures in which they met one
- or more of the other players, and an aspect from each of these.
-
- These adventures should be mostly distinct i.e. we will have come
+8. <del>For each player in turn, two (new) adventures in which they met one
+ or more of the other players, and an aspect from each of these.</del>
+
+ <del>These adventures should be mostly distinct i.e. we will have come
up with close to 3N adventures by the end, where N is the number of
- players.
-
- The role of the charater of the player whose turn it is can be a
+ players.</del>
+
+ <del>The role of the charater of the player whose turn it is can be a
supporting role in the crossover adventure, or a leading role, or
- equal role.
-
- Other PCs need not know all the details about crossover adventures
- that occurred without them.
+ equal role.</del>
+
+ <del>Other PCs need not know all the details about crossover adventures
+ that occurred without them.</del>
+
+ Each player participates in two other origin stories in a
+ supporting role, gaining one aspect from each (total of five
+ character aspects).
9. Skills, and at least one stunt for each PC, in any order, but after
everything else in this list.