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-rw-r--r--gaming/fate.mdwn25
1 files changed, 17 insertions, 8 deletions
diff --git a/gaming/fate.mdwn b/gaming/fate.mdwn
index b028173..55b1edb 100644
--- a/gaming/fate.mdwn
+++ b/gaming/fate.mdwn
@@ -73,20 +73,29 @@ I've tweaked the phase trio a little.
## Summary
-1. Current issue (which is an aspect)
+1. First issue (probably a current issue)
-2. Impeding issue (which is an aspect)
+2. Second issue (probably an impeding issue)
-3. Places and faces, and for each face, one issue
+3. Convert game issues into aspects (marked with an asterisk on a
+ notecard or repositionable note)
-4. For each player in turn, both their high concept and trouble
+3. Places and organisations, and one issue for each of them
-5. Everyone's name
+4. Put some faces to the issues and organisations from step (3), and
+ give each an aspect
+
+5. Notable places: important to the world, to issues or to
+ protagonists. Do not need aspects
+
+5. For each player in turn, both their high concept and trouble
+
+6. Everyone's name
-5. For each player in turn, their first adventure or an early
+7. For each player in turn, their first adventure or an early
adventure, and origin aspect
-6. For each player in turn, two (new) adventures in which they met one
+8. For each player in turn, two (new) adventures in which they met one
or more of the other players, and an aspect from each of these.
These adventures should be mostly distinct i.e. we will have come
@@ -100,4 +109,4 @@ I've tweaked the phase trio a little.
Other PCs need not know all the details about crossover adventures
that occurred without them.
-7. Skills, and at least one stunt for each PC, in any order.
+9. Skills, and at least one stunt for each PC, in any order.