| Commit message (Collapse) | Author | Age |
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Don't fully understand the need for the MonoLocalBinds language extension,
which was not needed before but now ghc complains if it's not included,
but I've tested it and it does work.
All the rest of the changes are straightforward AMP changes and dep
updates.
Removed fgl from stack.yaml because it seems that indirect dep no longer
needs to be specified for stack to build.
Added custom-setup stanza since stack now warns without one.
This commit was sponsored by Trenton Cronholm on Patreon.
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Avoids breaking backwards compat and should avoid future foot-shooting.
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This commit was sponsored by Thom May on Patreon.
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Client requires this always point to the previous Entered it accepted,
so a hash chain of Entered is built up, and there is no possibility for
ambiguity about which order a client received two Entered activies in.
So restoreHashes now has to try every possible combination of
known hashes for both prevEntered and prevActivity. That could be
significantly more work, but it would be unusual for there to be a lot
of known hashes, so it should be ok.
--graphviz shows this additional hash chain with grey edges
(and leaves out edges identical to the other hash chain)
While testing this with an artifical network lag, it turned out that
signature verification was failing for Reject messages sent by the
user. Didn't quite figure out what was at the bottom of that,
but the Activity Entered that was sent back in a Reject message was
clearly not useful, because it probably had both its prevEntered and
prevActivity hashes set to Nothing (because restoreHashes didn't restore
them, because the original Activity Entered was out of the expected
chain). So, switched Rejected to use a Hash.
(And renamed Rejected to EnteredRejected to make it more clear what
it's rejecting.)
Also, added a lastAccepted hash to EnteredRejected. This lets
the developer find its way back to the accepted chain when some
of its input gets rejected.
This commit was sponsored by Trenton Cronholm on Patreon.
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This way changes to JSON won't risk breaking that.
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This way it's not tied to details of the haskell binary library,
and implementations in other languages should be fairly simple to do.
The haskell protobuf library was used because it does not need extra
tooling or build steps. So I didn't write a .proto file, but one could
fairly easily be written by following ProtocolBuffers.hs and translating
it.
ProtocolBuffers.hs is *extremely* repetative and tedious code. Surely
there must be a way to not need to write all of that? Oh well, I wrote
it..
Sizes of serialized messages:
">>> debug-me session started": 121
sending a single key press: 169
This seems equally as efficient as the binary serialization was;
that was 165 bytes before elapsedTime was added.
This commit was sponsored by Ethan Aubin.
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And part of what we need to have users verify them.
This commit was sponsored by andrea rota.
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Time is relative, so the debug-me proof chain doesn't prove when things
happened, but it's still useful to have some idea of how long things
took to happen. This makes --replay work with logs gotten by --download.
Log still includes loggedTimestamp. This is a bit redundant, and is
unused now, but it's useful for log files to record when messages were
received.
This commit was sponsored by Riku Voipio.
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This commit was sponsored by Ethan Aubin.
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Make Control messages be out-of-band async messages, without a pointer
to a previous message.
And then followed the type change through the code for hours..
This commit was sponsored by Nick Daly on Patreon.
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Will use Ed25519 because it's from DJB and well regarded and in common
use now.
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