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* add protocol versionJoey Hess2017-05-05
| | | | | | | | | | | | | | | | | | | This is distinct from the wire protocol version used in the websocket framing of messages. Versioning the high level protocol will let later features be added. The user controls the protocol version, since they send the first several messages. Developers that connect need to avoid using features from newer protocol versions. So, developers and servers will need to support the most recent version, while the user can have an old version of debug-me and it will continue to work. This commit changes the protocol buffer encoding, and is the last such free change. All changes past this point will need to be versioned. This commit was sponsored by Jochen Bartl on Patreon.
* include gpg public key export in GpgSignedJoey Hess2017-05-04
| | | | | | | | | | | | This makes debug-me not rely on the gpg keyservers at all. Before, it was only working when the user had the developer's public key already. I thought that --verify would download from --keyserver, but seems not. This is a protocol breaking change! Luckily done before any release, so ok. ProtocolBuffers renumbered. This commit was sponsored by Denis Dzyubenko on Patreon.
* add prevEntered pointerJoey Hess2017-05-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Client requires this always point to the previous Entered it accepted, so a hash chain of Entered is built up, and there is no possibility for ambiguity about which order a client received two Entered activies in. So restoreHashes now has to try every possible combination of known hashes for both prevEntered and prevActivity. That could be significantly more work, but it would be unusual for there to be a lot of known hashes, so it should be ok. --graphviz shows this additional hash chain with grey edges (and leaves out edges identical to the other hash chain) While testing this with an artifical network lag, it turned out that signature verification was failing for Reject messages sent by the user. Didn't quite figure out what was at the bottom of that, but the Activity Entered that was sent back in a Reject message was clearly not useful, because it probably had both its prevEntered and prevActivity hashes set to Nothing (because restoreHashes didn't restore them, because the original Activity Entered was out of the expected chain). So, switched Rejected to use a Hash. (And renamed Rejected to EnteredRejected to make it more clear what it's rejecting.) Also, added a lastAccepted hash to EnteredRejected. This lets the developer find its way back to the accepted chain when some of its input gets rejected. This commit was sponsored by Trenton Cronholm on Patreon.
* add license headers to all source filesJoey Hess2017-04-30
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* control window and chattingJoey Hess2017-04-28
| | | | Works!
* Leave the prevMessage out of Activity serialization to save BW.Joey Hess2017-04-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Do include it in the data that gets signed, so it can be recovered by trying each likely (recently seen) Activity as the prevMessage, and checking the signature. The UserState and DeveloperState already had the necessary state about recently seen hashes, so this does not impact data use. One tricky bit is that relayFromSocket needs to wait for the TMChan to be empty before calling restorePrevActivityHash. Otherwise, the hashes of items in the channel that have not been processed yet won't be tried. The TMChan is not really being used as a channel since only 1 item can be in it. It could be converted to a TMVar, but closeTMChan is used so I left it as a channel. Note that the server does not restore hashes of messages that pass through it; it's just a dumb relay. Sending a single key press now only needs 94 bytes of data to be sent, down from 169! --- Also switched to SHA512, since hashes are no longer being sent over the wire and so the larger size does not matter. SHA512 is slightly faster and more secure. This commit was sponsored by Ewen McNeill.
* switch wire message seralization to use protocol buffersJoey Hess2017-04-27
This way it's not tied to details of the haskell binary library, and implementations in other languages should be fairly simple to do. The haskell protobuf library was used because it does not need extra tooling or build steps. So I didn't write a .proto file, but one could fairly easily be written by following ProtocolBuffers.hs and translating it. ProtocolBuffers.hs is *extremely* repetative and tedious code. Surely there must be a way to not need to write all of that? Oh well, I wrote it.. Sizes of serialized messages: ">>> debug-me session started": 121 sending a single key press: 169 This seems equally as efficient as the binary serialization was; that was 165 bytes before elapsedTime was added. This commit was sponsored by Ethan Aubin.