| Commit message (Collapse) | Author | Age |
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Incomplete, but the client is able to connect and send messages which
get logged.
Split up debug-me.hs into Role/*
Switched from cereal to binary, since websockets operate on lazy
ByteStrings, and using cereal would involve a copy on every receive.
This commit was sponsored by Boyd Stephen Smith Jr. on Patreon.
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I tried both binary and cereal. For a ActivityMessage that takes 341
bytes in JSON and has a dataSize of 129, both used 165 bytes. Went with
cereal since lazy bytestrings are not needed, and I might want to use
https://hackage.haskell.org/package/safecopy later.
(Perhaps I should be using protocol buffers or something to make it
easier for non-haskell implementations? But that would complicate things
a lot.)
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This commit was sponsored by Ethan Aubin.
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Make Control messages be out-of-band async messages, without a pointer
to a previous message.
And then followed the type change through the code for hours..
This commit was sponsored by Nick Daly on Patreon.
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Will use Ed25519 because it's from DJB and well regarded and in common
use now.
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Prevent DOS of user side by limiting the size of the BackLog that
is maintained. This should not cause problems in even high latency
environments, and should prevent memory use > 16 mb.
The developer side does not keep much data, other than a list of the
Hashes of things it has recently sent, so is not susceptable to memory
DOS.
This commit was sponsored by Brock Spratlen on Patreon.
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Including adding a timestamp to logs
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So when the developer makes 2 keypresses close together, they send the
second Activity Entered with the first Activity Entered as its HashPointer.
This allows the developer to prove the order they did things.
This commit was sponsored by Peter Hogg on Patreon.
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Need a way for the user to indicate when an Activity Entered is Rejected.
Changed hashing to include type tags, so Acticity Entered and Activity
Seen can never hash to the same hash.
Got debug-me.hs to compile after these changes, but currently it's buggy
after Activity Entered is Rejected.
Started protocol.txt documentation.
This commit was sponsored by Francois Marier on Patreon.
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This commit was sponsored by Shane-o on Patreon.
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useful for debugging, etc
This commit was sponsored by Alexander Thompson on Patreon.
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Most of the time, ByteStrings will be able to be encoded as utf8, so avoid
base64 when not needed.
Adjusted some of the types in order to generate more usual JSON. In particular,
removed StartActivity.
The JSON now looks like this (with the signature still not populated):
{"signature":{"v":""},"prevActivity":{"hashValue":{"v":"3b1abe614dd43bdb2d9a56777884e2d0f3bac9796e2d25c1ad52bb689c117286"},"hashMethod":"SHA256"},"activity":{"echoData":{"v":""},"enteredData":{"v":"l"}}}
203 bytes to send a single keystroke is not great when there's really
only 1+64(hash) bytes of unique data. So, may end up adding a wire
encoding on top of this. But, JSON is good to have for storage of the
proofs, etc.
Also, it does compress well. Two such JSON objects gzip -9 to 219
bytes, and three to 265 bytes. So, 37 bytes per keystroke. This is
*exactly* as efficient as gzip -9 of $c$hash formatted data.
This commit was sponsored by Jack Hill on Patreon.
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Fairly straightforward, but did have to decide how to encode all the
ByteStrings, since they are not necessarily utf-8. Used base64.
This commit was sponsored by Henrik Riomar on Patreon.
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Still all in a single process with no serialization, but now there are
separate threads for the user and developer sides, and they communicate
Activity back and forth.
Signatures are not checked yet, but both user and developer check that
the other side is sending Activity that forms a valid hash chain with
previous Activity.
The echo simulation is included, but may be buggy. This seems to work
well enough with 0 latency at least.
This commit was sponsored by Thom May on Patreon.
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This commit was sponsored by Denis Dzyubenko on Patreon.
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