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* Leave the prevMessage out of Activity serialization to save BW.Joey Hess2017-04-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Do include it in the data that gets signed, so it can be recovered by trying each likely (recently seen) Activity as the prevMessage, and checking the signature. The UserState and DeveloperState already had the necessary state about recently seen hashes, so this does not impact data use. One tricky bit is that relayFromSocket needs to wait for the TMChan to be empty before calling restorePrevActivityHash. Otherwise, the hashes of items in the channel that have not been processed yet won't be tried. The TMChan is not really being used as a channel since only 1 item can be in it. It could be converted to a TMVar, but closeTMChan is used so I left it as a channel. Note that the server does not restore hashes of messages that pass through it; it's just a dumb relay. Sending a single key press now only needs 94 bytes of data to be sent, down from 169! --- Also switched to SHA512, since hashes are no longer being sent over the wire and so the larger size does not matter. SHA512 is slightly faster and more secure. This commit was sponsored by Ewen McNeill.
* switch wire message seralization to use protocol buffersJoey Hess2017-04-27
| | | | | | | | | | | | | | | | | | | | | | | | This way it's not tied to details of the haskell binary library, and implementations in other languages should be fairly simple to do. The haskell protobuf library was used because it does not need extra tooling or build steps. So I didn't write a .proto file, but one could fairly easily be written by following ProtocolBuffers.hs and translating it. ProtocolBuffers.hs is *extremely* repetative and tedious code. Surely there must be a way to not need to write all of that? Oh well, I wrote it.. Sizes of serialized messages: ">>> debug-me session started": 121 sending a single key press: 169 This seems equally as efficient as the binary serialization was; that was 165 bytes before elapsedTime was added. This commit was sponsored by Ethan Aubin.
* have server relay Devloper messages to other DevelopersJoey Hess2017-04-26
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* use cereal for efficient serialization for wire formatJoey Hess2017-04-21
| | | | | | | | | | | I tried both binary and cereal. For a ActivityMessage that takes 341 bytes in JSON and has a dataSize of 129, both used 165 bytes. Went with cereal since lazy bytestrings are not needed, and I might want to use https://hackage.haskell.org/package/safecopy later. (Perhaps I should be using protocol buffers or something to make it easier for non-haskell implementations? But that would complicate things a lot.)
* reorganized message typesJoey Hess2017-04-19
| | | | | | | | | Make Control messages be out-of-band async messages, without a pointer to a previous message. And then followed the type change through the code for hours.. This commit was sponsored by Nick Daly on Patreon.
* updateJoey Hess2017-04-19
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* updateJoey Hess2017-04-18
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* initial CryptoJoey Hess2017-04-18
| | | | | Will use Ed25519 because it's from DJB and well regarded and in common use now.
* updatesJoey Hess2017-04-18
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* moreJoey Hess2017-04-17
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* add Rejected and tag hashes by typeJoey Hess2017-04-17
Need a way for the user to indicate when an Activity Entered is Rejected. Changed hashing to include type tags, so Acticity Entered and Activity Seen can never hash to the same hash. Got debug-me.hs to compile after these changes, but currently it's buggy after Activity Entered is Rejected. Started protocol.txt documentation. This commit was sponsored by Francois Marier on Patreon.