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authorPo Lu <luangruo@yahoo.com>2023-09-03 10:04:44 +0800
committerPo Lu <luangruo@yahoo.com>2023-09-03 10:05:15 +0800
commit4debb110d70691a405a50272b3ca5d0a264e0010 (patch)
treeb6b3fa743030a6b31e1f15beaf246d78d85418bb /admin
parent8ecc73f47a7d5473d0e3f070d85051fc85580f9d (diff)
downloademacs-4debb110d70691a405a50272b3ca5d0a264e0010.tar.gz
Move Android port internals documentation to admin/notes
* admin/notes/java: New file. Move most of its contents from README, and introduce a section on compatibility. * java/README: Move internals to admin/notes/java.
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+Installation instructions for Android
+Copyright (C) 2023 Free Software Foundation, Inc.
+See the end of the file for license conditions.
+
+
+
+OVERVIEW OF JAVA
+
+Emacs developers do not know Java, and there is no reason they should
+have to. Thus, the code in this directory is confined to what is
+strictly necessary to support Emacs, and only uses a subset of Java
+written in a way that is easily understandable to C programmers.
+
+Java is required because the entire Android runtime is based around
+Java, and there is no way to write an Android program which runs
+without Java.
+
+This text exists to prime other Emacs developers, already familar with
+C, on the basic architecture of the Android port, and to teach them
+how to read and write the Java code found in this directory.
+
+Java is an object oriented language with automatic memory management
+compiled down to bytecode, which is then subject to interpretation by
+a Java virtual machine.
+
+What that means, is that:
+
+struct emacs_window
+{
+ int some_fields;
+ int of_emacs_window;
+};
+
+static void
+do_something_with_emacs_window (struct emacs_window *a, int n)
+{
+ a->some_fields = a->of_emacs_window + n;
+}
+
+would be written:
+
+public class EmacsWindow
+{
+ public int someFields;
+ public int ofEmacsWindow;
+
+ public void
+ doSomething (int n)
+ {
+ someFields = ofEmacsWindow + n;
+ }
+}
+
+and instead of doing:
+
+do_something_with_emacs_window (my_window, 1);
+
+you say:
+
+myWindow.doSomething (1);
+
+In addition to functions associated with an object of a given class
+(such as EmacsWindow), Java also has two other kinds of functions.
+
+The first are so-called ``static'' functions (the static means
+something entirely different from what it does in C.)
+
+A static function, while still having to be defined within a class,
+can be called without any object. Instead of the object, you write
+the name of the Java class within which it is defined. For example,
+the following C code:
+
+int
+multiply_a_with_b_and_then_add_c (int a, int b, int c)
+{
+ return a * b + c;
+}
+
+would be:
+
+public class EmacsSomething
+{
+ public static int
+ multiplyAWithBAndThenAddC (int a, int b, int c)
+ {
+ return a * b + c;
+ }
+};
+
+Then, instead of calling:
+
+int foo;
+
+foo = multiply_a_with_b_then_add_c (1, 2, 3);
+
+you say:
+
+int foo;
+
+foo = EmacsSomething.multiplyAWithBAndThenAddC (1, 2, 3);
+
+In Java, ``static'' does not mean that the function is only used
+within its compilation unit! Instead, the ``private'' qualifier is
+used to mean more or less the same thing:
+
+static void
+this_procedure_is_only_used_within_this_file (void)
+{
+ do_something ();
+}
+
+becomes
+
+public class EmacsSomething
+{
+ private static void
+ thisProcedureIsOnlyUsedWithinThisClass ()
+ {
+
+ }
+}
+
+the other kind are called ``constructors''. They are functions that
+must be called to allocate memory to hold a class:
+
+public class EmacsFoo
+{
+ int bar;
+
+ public
+ EmacsFoo (int tokenA, int tokenB)
+ {
+ bar = tokenA + tokenB;
+ }
+}
+
+now, the following statement:
+
+EmacsFoo foo;
+
+foo = new EmacsFoo (1, 2);
+
+becomes more or less equivalent to the following C code:
+
+struct emacs_foo
+{
+ int bar;
+};
+
+struct emacs_foo *
+make_emacs_foo (int token_a, int token_b)
+{
+ struct emacs_foo *foo;
+
+ foo = xmalloc (sizeof *foo);
+ foo->bar = token_a + token_b;
+
+ return foo;
+}
+
+/* ... */
+
+struct emacs_foo *foo;
+
+foo = make_emacs_foo (1, 2);
+
+A class may have any number of constructors, or no constructors at
+all, in which case the compiler inserts an empty constructor.
+
+
+
+Sometimes, you will see Java code that looks like this:
+
+ allFiles = filesDirectory.listFiles (new FileFilter () {
+ @Override
+ public boolean
+ accept (File file)
+ {
+ return (!file.isDirectory ()
+ && file.getName ().endsWith (".pdmp"));
+ }
+ });
+
+This is Java's version of GCC's nested function extension. The major
+difference is that the nested function may still be called even after
+it goes out of scope, and always retains a reference to the class and
+local variables around where it was called.
+
+Being an object-oriented language, Java also allows defining that a
+class ``extends'' another class. The following C code:
+
+struct a
+{
+ long thirty_two;
+};
+
+struct b
+{
+ struct a a;
+ long long sixty_four;
+};
+
+extern void do_something (struct a *);
+
+void
+my_function (struct b *b)
+{
+ do_something (&b->a);
+}
+
+is roughly equivalent to the following Java code, split into two
+files:
+
+ A.java
+
+public class A
+{
+ int thirtyTwo;
+
+ public void
+ doSomething ()
+ {
+ etcEtcEtc ();
+ }
+};
+
+ B.java
+
+public class B extends A
+{
+ long sixty_four;
+
+ public static void
+ myFunction (B b)
+ {
+ b.doSomething ();
+ }
+}
+
+the Java runtime has transformed the call to ``b.doSomething'' to
+``((A) b).doSomething''.
+
+However, Java also allows overriding this behavior, by specifying the
+@Override keyword:
+
+public class B extends A
+{
+ long sixty_four;
+
+ @Override
+ public void
+ doSomething ()
+ {
+ Something.doSomethingTwo ();
+ super.doSomething ();
+ }
+}
+
+now, any call to ``doSomething'' on a ``B'' created using ``new B ()''
+will end up calling ``Something.doSomethingTwo'', before calling back
+to ``A.doSomething''. This override also applies in reverse; that is
+to say, even if you write:
+
+ ((A) b).doSomething ();
+
+B's version of doSomething will still be called, if ``b'' was created
+using ``new B ()''.
+
+This mechanism is used extensively throughout the Java language and
+Android windowing APIs.
+
+Elsewhere, you will encounter Java code that defines arrays:
+
+public class EmacsFrobinicator
+{
+ public static void
+ emacsFrobinicate (int something)
+ {
+ int[] primesFromSomething;
+
+ primesFromSomething = new int[numberOfPrimes];
+ /* ... */
+ }
+}
+
+Java arrays are similar to C arrays in that they can not grow. But
+they are very much unlike C arrays in that they are always references
+(as opposed to decaying into pointers in only some situations), and
+contain information about their length.
+
+If another function named ``frobinicate1'' takes an array as an
+argument, then it need not take the length of the array.
+
+Instead, it may simply iterate over the array like so:
+
+int i, k;
+
+for (i = 0; i < array.length; ++i)
+ {
+ k = array[i];
+
+ Whatever.doSomethingWithK (k);
+ }
+
+The syntax used to define arrays is also slightly different. As
+arrays are always references, there is no way for you to tell the
+runtime to allocate an array of size N in a structure (class.)
+
+Instead, if you need an array of that size, you must declare a field
+with the type of the array, and allocate the array inside the class's
+constructor, like so:
+
+public class EmacsArrayContainer
+{
+ public int[] myArray;
+
+ public
+ EmacsArrayContainer ()
+ {
+ myArray = new array[10];
+ }
+}
+
+while in C, you could just have written:
+
+struct emacs_array_container
+{
+ int my_array[10];
+};
+
+or, possibly even better,
+
+typedef int emacs_array_container[10];
+
+Alas, Java has no equivalent of `typedef'.
+
+Like in C, Java string literals are delimited by double quotes.
+Unlike C, however, strings are not NULL-terminated arrays of
+characters, but a distinct type named ``String''. They store their
+own length, characters in Java's 16-bit ``char'' type, and are capable
+of holding NULL bytes.
+
+Instead of writing:
+
+wchar_t character;
+extern char *s;
+size_t s;
+
+ for (/* determine n, s in a loop. */)
+ s += mbstowc (&character, s, n);
+
+or:
+
+const char *byte;
+
+for (byte = my_string; *byte; ++byte)
+ /* do something with *byte. */;
+
+or perhaps even:
+
+size_t length, i;
+char foo;
+
+length = strlen (my_string);
+
+for (i = 0; i < length; ++i)
+ foo = my_string[i];
+
+you write:
+
+char foo;
+int i;
+
+for (i = 0; i < myString.length (); ++i)
+ foo = myString.charAt (0);
+
+Java also has stricter rules on what can be used as a truth value in a
+conditional. While in C, any non-zero value is true, Java requires
+that every truth value be of the boolean type ``boolean''.
+
+What this means is that instead of simply writing:
+
+ if (foo || bar)
+
+where foo can either be 1 or 0, and bar can either be NULL or a
+pointer to something, you must explicitly write:
+
+ if (foo != 0 || bar != null)
+
+in Java.
+
+JAVA NATIVE INTERFACE
+
+Java also provides an interface for C code to interface with Java.
+
+C functions exported from a shared library become static Java
+functions within a class, like so:
+
+public class EmacsNative
+{
+ /* Obtain the fingerprint of this build of Emacs. The fingerprint
+ can be used to determine the dump file name. */
+ public static native String getFingerprint ();
+
+ /* Set certain parameters before initializing Emacs.
+
+ assetManager must be the asset manager associated with the
+ context that is loading Emacs. It is saved and remains for the
+ remainder the lifetime of the Emacs process.
+
+ filesDir must be the package's data storage location for the
+ current Android user.
+
+ libDir must be the package's data storage location for native
+ libraries. It is used as PATH.
+
+ cacheDir must be the package's cache directory. It is used as
+ the `temporary-file-directory'.
+
+ pixelDensityX and pixelDensityY are the DPI values that will be
+ used by Emacs.
+
+ classPath must be the classpath of this app_process process, or
+ NULL.
+
+ emacsService must be the EmacsService singleton, or NULL. */
+ public static native void setEmacsParams (AssetManager assetManager,
+ String filesDir,
+ String libDir,
+ String cacheDir,
+ float pixelDensityX,
+ float pixelDensityY,
+ String classPath,
+ EmacsService emacsService);
+}
+
+Where the corresponding C functions are located in android.c, and
+loaded by the special invocation:
+
+ static
+ {
+ System.loadLibrary ("emacs");
+ };
+
+where ``static'' defines a section of code which will be run upon the
+object (containing class) being loaded. This is like:
+
+ __attribute__((constructor))
+
+on systems where shared object constructors are supported.
+
+See http://docs.oracle.com/en/java/javase/19/docs/specs/jni/intro.html
+for more details.
+
+
+
+OVERVIEW OF ANDROID
+
+When the Android system starts an application, it does not actually
+call the application's ``main'' function. It may not even start the
+application's process if one is already running.
+
+Instead, Android is organized around components. When the user opens
+the ``Emacs'' icon, the Android system looks up and starts the
+component associated with the ``Emacs'' icon. In this case, the
+component is called an activity, and is declared in
+the AndroidManifest.xml in this directory:
+
+ <activity android:name="org.gnu.emacs.EmacsActivity"
+ android:launchMode="singleTop"
+ android:windowSoftInputMode="adjustResize"
+ android:exported="true"
+ android:configChanges="orientation|screenSize|screenLayout|keyboardHidden">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.DEFAULT" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+
+This tells Android to start the activity defined in ``EmacsActivity''
+(defined in org/gnu/emacs/EmacsActivity.java), a class extending the
+Android class ``Activity''.
+
+To do so, the Android system creates an instance of ``EmacsActivity''
+and the window system window associated with it, and eventually calls:
+
+ Activity activity;
+
+ activity.onCreate (...);
+
+But which ``onCreate'' is really called?
+It is actually the ``onCreate'' defined in EmacsActivity.java, as
+it overrides the ``onCreate'' defined in Android's own Activity class:
+
+ @Override
+ public void
+ onCreate (Bundle savedInstanceState)
+ {
+ FrameLayout.LayoutParams params;
+ Intent intent;
+
+Then, this is what happens step-by-step within the ``onCreate''
+function:
+
+ /* See if Emacs should be started with -Q. */
+ intent = getIntent ();
+ EmacsService.needDashQ
+ = intent.getBooleanExtra ("org.gnu.emacs.START_DASH_Q",
+ false);
+
+Here, Emacs obtains the intent (a request to start a component) which
+was used to start Emacs, and sets a special flag if it contains a
+request for Emacs to start with the ``-Q'' command-line argument.
+
+ /* Set the theme to one without a title bar. */
+
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH)
+ setTheme (android.R.style.Theme_DeviceDefault_NoActionBar);
+ else
+ setTheme (android.R.style.Theme_NoTitleBar);
+
+Next, Emacs sets an appropriate theme for the activity's associated
+window decorations.
+
+ params = new FrameLayout.LayoutParams (LayoutParams.MATCH_PARENT,
+ LayoutParams.MATCH_PARENT);
+
+ /* Make the frame layout. */
+ layout = new FrameLayout (this);
+ layout.setLayoutParams (params);
+
+ /* Set it as the content view. */
+ setContentView (layout);
+
+Then, Emacs creates a ``FrameLayout'', a widget that holds a single
+other widget, and makes it the activity's ``content view''.
+
+The activity itself is a ``FrameLayout'', so the ``layout parameters''
+here apply to the FrameLayout itself, and not its children.
+
+ /* Maybe start the Emacs service if necessary. */
+ EmacsService.startEmacsService (this);
+
+And after that, Emacs calls the static function ``startEmacsService'',
+defined in the class ``EmacsService''. This starts the Emacs service
+component if necessary.
+
+ /* Add this activity to the list of available activities. */
+ EmacsWindowAttachmentManager.MANAGER.registerWindowConsumer (this);
+
+ super.onCreate (savedInstanceState);
+
+Finally, Emacs registers that this activity is now ready to receive
+top-level frames (windows) created from Lisp.
+
+Activities come and go, but Emacs has to stay running in the mean
+time. Thus, Emacs also defines a ``service'', which is a long-running
+component that the Android system allows to run in the background.
+
+Let us go back and review the definition of ``startEmacsService'':
+
+ public static void
+ startEmacsService (Context context)
+ {
+ if (EmacsService.SERVICE == null)
+ {
+ if (Build.VERSION.SDK_INT < Build.VERSION_CODES.O)
+ /* Start the Emacs service now. */
+ context.startService (new Intent (context,
+ EmacsService.class));
+ else
+ /* Display the permanant notification and start Emacs as a
+ foreground service. */
+ context.startForegroundService (new Intent (context,
+ EmacsService.class));
+ }
+ }
+
+If ``EmacsService.SERVICE'' does not yet exist, what this does is to
+tell the ``context'' (the equivalent of an Xlib Display *) to start a
+service defined by the class ``EmacsService''. Eventually, this
+results in ``EmacsService.onCreate'' being called:
+
+ @Override
+ public void
+ onCreate ()
+ {
+ AssetManager manager;
+ Context app_context;
+ String filesDir, libDir, cacheDir, classPath;
+ double pixelDensityX;
+ double pixelDensityY;
+
+Here is what this function does, step-by-step:
+
+ SERVICE = this;
+
+First, it sets the special static variable ``SERVICE'' to ``this'',
+which is a pointer to the ``EmacsService' object that was created.
+
+ handler = new Handler (Looper.getMainLooper ());
+
+Next, it creates a ``Handler'' object for the ``main looper''.
+This is a helper structure which allows executing code on the Android
+user interface thread.
+
+ manager = getAssets ();
+ app_context = getApplicationContext ();
+ metrics = getResources ().getDisplayMetrics ();
+ pixelDensityX = metrics.xdpi;
+ pixelDensityY = metrics.ydpi;
+
+Finally, it obtains:
+
+ - the asset manager, which is used to retrieve assets packaged
+ into the Emacs application package.
+
+ - the application context, used to obtain application specific
+ information.
+
+ - the display metrics, and from them, the X and Y densities in dots
+ per inch.
+
+Then, inside a ``try'' block:
+
+ try
+ {
+ /* Configure Emacs with the asset manager and other necessary
+ parameters. */
+ filesDir = app_context.getFilesDir ().getCanonicalPath ();
+ libDir = getLibraryDirectory ();
+ cacheDir = app_context.getCacheDir ().getCanonicalPath ();
+
+It obtains the names of the Emacs home, shared library, and temporary
+file directories.
+
+ /* Now provide this application's apk file, so a recursive
+ invocation of app_process (through android-emacs) can
+ find EmacsNoninteractive. */
+ classPath = getApkFile ();
+
+The name of the Emacs application package.
+
+ Log.d (TAG, "Initializing Emacs, where filesDir = " + filesDir
+ + ", libDir = " + libDir + ", and classPath = " + classPath);
+
+Prints a debug message to the Android system log with this
+information.
+
+ EmacsNative.setEmacsParams (manager, filesDir, libDir,
+ cacheDir, (float) pixelDensityX,
+ (float) pixelDensityY,
+ classPath, this);
+
+And calls the native function ``setEmacsParams'' (defined in
+android.c) to configure Emacs with this information.
+
+ /* Start the thread that runs Emacs. */
+ thread = new EmacsThread (this, needDashQ);
+ thread.start ();
+
+Then, it allocates an ``EmacsThread'' object, and starts that thread.
+Inside that thread is where Emacs's C code runs.
+
+ }
+ catch (IOException exception)
+ {
+ EmacsNative.emacsAbort ();
+ return;
+
+And here is the purpose of the ``try'' block. Functions related to
+file names in Java will signal errors of various types upon failure.
+
+This ``catch'' block means that the Java virtual machine will abort
+execution of the contents of the ``try'' block as soon as an error of
+type ``IOException'' is encountered, and begin executing the contents
+of the ``catch'' block.
+
+Any failure of that type here is a crash, and
+``EmacsNative.emacsAbort'' is called to quickly abort the process to
+get a useful backtrace.
+ }
+ }
+
+Now, let us look at the definition of the class ``EmacsThread'', found
+in org/gnu/emacs/EmacsThread.java:
+
+public class EmacsThread extends Thread
+{
+ /* Whether or not Emacs should be started -Q. */
+ private boolean startDashQ;
+
+ public
+ EmacsThread (EmacsService service, boolean startDashQ)
+ {
+ super ("Emacs main thread");
+ this.startDashQ = startDashQ;
+ }
+
+ @Override
+ public void
+ run ()
+ {
+ String args[];
+
+ if (!startDashQ)
+ args = new String[] { "libandroid-emacs.so", };
+ else
+ args = new String[] { "libandroid-emacs.so", "-Q", };
+
+ /* Run the native code now. */
+ EmacsNative.initEmacs (args, EmacsApplication.dumpFileName);
+ }
+};
+
+The class itself defines a single field, ``startDashQ'', a constructor
+with an unused argument of the type ``EmacsService'' (which is useful
+while debugging) and a flag ``startDashQ'', and a single function
+``run'', overriding the same function in the class ``Thread''.
+
+When ``thread.start'' is called, the Java virtual machine creates a
+new thread, and then calls the function ``run'' within that thread.
+
+This function then computes a suitable argument vector, and calls
+``EmacsNative.initEmacs'' (defined in android.c), which then calls a
+modified version of the regular Emacs ``main'' function.
+
+At that point, Emacs initialization proceeds as usual:
+Vinitial_window_system is set, loadup.el calls `normal-top-level',
+which calls `command-line', and finally
+`window-system-initialization', which initializes the `android'
+terminal interface as usual.
+
+What happens here is the same as on other platforms. Now, here is
+what happens when the initial frame is created: Fx_create_frame calls
+`android_create_frame_window' to create a top level window:
+
+static void
+android_create_frame_window (struct frame *f)
+{
+ struct android_set_window_attributes attributes;
+ enum android_window_value_mask attribute_mask;
+
+ attributes.background_pixel = FRAME_BACKGROUND_PIXEL (f);
+ attribute_mask = ANDROID_CW_BACK_PIXEL;
+
+ block_input ();
+ FRAME_ANDROID_WINDOW (f)
+ = android_create_window (FRAME_DISPLAY_INFO (f)->root_window,
+ f->left_pos,
+ f->top_pos,
+ FRAME_PIXEL_WIDTH (f),
+ FRAME_PIXEL_HEIGHT (f),
+ attribute_mask, &attributes);
+ unblock_input ();
+}
+
+This calls the function `android_create_window' with some arguments
+whose meanings are identical to the arguments to `XCreateWindow'.
+
+Here is the definition of `android_create_window', in android.c:
+
+android_window
+android_create_window (android_window parent, int x, int y,
+ int width, int height,
+ enum android_window_value_mask value_mask,
+ struct android_set_window_attributes *attrs)
+{
+ static jclass class;
+ static jmethodID constructor;
+ jobject object, parent_object, old;
+ android_window window;
+ android_handle prev_max_handle;
+ bool override_redirect;
+
+What does it do? First, some context:
+
+At any time, there can be at most 65535 Java objects referred to by
+the rest of Emacs through the Java native interface. Each such object
+is assigned a ``handle'' (similar to an XID on X) and given a unique
+type. The function `android_resolve_handle' returns the JNI `jobject'
+associated with a given handle.
+
+ parent_object = android_resolve_handle (parent, ANDROID_HANDLE_WINDOW);
+
+Here, it is being used to look up the `jobject' associated with the
+`parent' handle.
+
+ prev_max_handle = max_handle;
+ window = android_alloc_id ();
+
+Next, `max_handle' is saved, and a new handle is allocated for
+`window'.
+
+ if (!window)
+ error ("Out of window handles!");
+
+An error is signalled if Emacs runs out of available handles.
+
+ if (!class)
+ {
+ class = (*android_java_env)->FindClass (android_java_env,
+ "org/gnu/emacs/EmacsWindow");
+ assert (class != NULL);
+
+Then, if this initialization has not yet been completed, Emacs
+proceeds to find the Java class named ``EmacsWindow''.
+
+ constructor
+ = (*android_java_env)->GetMethodID (android_java_env, class, "<init>",
+ "(SLorg/gnu/emacs/EmacsWindow;"
+ "IIIIZ)V");
+ assert (constructor != NULL);
+
+And it tries to look up the constructor, which should take seven
+arguments:
+
+ S - a short. (the handle ID)
+ Lorg/gnu/Emacs/EmacsWindow; - an instance of the EmacsWindow
+ class. (the parent)
+ IIII - four ints. (the window geometry.)
+ Z - a boolean. (whether or not the
+ window is override-redirect; see
+ XChangeWindowAttributes.)
+
+ old = class;
+ class = (*android_java_env)->NewGlobalRef (android_java_env, class);
+ (*android_java_env)->ExceptionClear (android_java_env);
+ ANDROID_DELETE_LOCAL_REF (old);
+
+Next, it saves a global reference to the class and deletes the local
+reference. Global references will never be deallocated by the Java
+virtual machine as long as they still exist.
+
+ if (!class)
+ memory_full (0);
+ }
+
+ /* N.B. that ANDROID_CW_OVERRIDE_REDIRECT can only be set at window
+ creation time. */
+ override_redirect = ((value_mask
+ & ANDROID_CW_OVERRIDE_REDIRECT)
+ && attrs->override_redirect);
+
+ object = (*android_java_env)->NewObject (android_java_env, class,
+ constructor, (jshort) window,
+ parent_object, (jint) x, (jint) y,
+ (jint) width, (jint) height,
+ (jboolean) override_redirect);
+
+Then, it creates an instance of the ``EmacsWindow'' class with the
+appropriate arguments and previously determined constructor.
+
+ if (!object)
+ {
+ (*android_java_env)->ExceptionClear (android_java_env);
+
+ max_handle = prev_max_handle;
+ memory_full (0);
+
+If creating the object fails, Emacs clears the ``pending exception''
+and signals that it is out of memory.
+ }
+
+ android_handles[window].type = ANDROID_HANDLE_WINDOW;
+ android_handles[window].handle
+ = (*android_java_env)->NewGlobalRef (android_java_env,
+ object);
+ (*android_java_env)->ExceptionClear (android_java_env);
+ ANDROID_DELETE_LOCAL_REF (object);
+
+Otherwise, it associates a new global reference to the object with the
+handle, and deletes the local reference returned from the JNI
+NewObject function.
+
+ if (!android_handles[window].handle)
+ memory_full (0);
+
+If allocating the global reference fails, Emacs signals that it is out
+of memory.
+
+ android_change_window_attributes (window, value_mask, attrs);
+ return window;
+
+Otherwise, it applies the specified window attributes and returns the
+handle of the new window.
+}
+
+
+
+DRAWABLES, CURSORS AND HANDLES
+
+Each widget created by Emacs corresponds to a single ``window'', which
+has its own backing store. This arrangement is quite similar to X.
+
+C code does not directly refer to the EmacsView widgets that implement
+the UI logic behind windows. Instead, its handles refer to
+EmacsWindow structures, which contain the state necessary to interact
+with the widgets in an orderly and synchronized manner.
+
+Like X, both pixmaps and windows are drawable resources, and the same
+graphics operations can be applied to both. Thus, a separate
+EmacsPixmap structure is used to wrap around Android Bitmap resources,
+and the Java-level graphics operation functions are capable of
+operating on them both.
+
+Finally, graphics contexts are maintained on both the C and Java
+levels; the C state recorded in `struct android_gc' is kept in sync
+with the Java state in the GContext handle's corresponding EmacsGC
+structure, and cursors are used through handles that refer to
+EmacsCursor structures that hold system PointerIcons.
+
+In all cases, the interfaces provided are identical to X.
+
+
+
+EVENT LOOP
+
+In a typical Android application, the event loop is managed by the
+operating system, and callbacks (implemented through overriding
+separate functions in widgets) are run by the event loop wherever
+necessary. The thread which runs the event loop is also the only
+thread capable of creating and manipulating widgets and activities,
+and is referred to as the ``UI thread''.
+
+These callbacks are used by Emacs to write representations of X-like
+events to a separate event queue, which are then read from Emacs's own
+event loop running in a separate thread. This is accomplished through
+replacing `select' by a function which waits for the event queue to be
+occupied, in addition to any file descriptors that `select' would
+normally wait for.
+
+Conversely, Emacs's event loop sometimes needs to send events to the
+UI thread. These events are implemented as tiny fragments of code,
+which are run as they are received by the main thread.
+
+A typical example is `displayToast', which is implemented in
+EmacsService.java:
+
+ public void
+ displayToast (final String string)
+ {
+ runOnUiThread (new Runnable () {
+ @Override
+ public void
+ run ()
+ {
+ Toast toast;
+
+ toast = Toast.makeText (getApplicationContext (),
+ string, Toast.LENGTH_SHORT);
+ toast.show ();
+ }
+ });
+ }
+
+Here, the variable `string' is used by a nested function. This nested
+function contains a copy of that variable, and is run on the main
+thread using the function `runOnUiThread', in order to display a short
+status message on the display.
+
+When Emacs needs to wait for the nested function to finish, it uses a
+mechanism implemented in `syncRunnable'. This mechanism first calls a
+deadlock avoidance mechanism, then runs a nested function on the UI
+thread, which is expected to signal itself as a condition variable
+upon completion. It is typically used to allocate resources that can
+only be allocated from the UI thread, or to obtain non-thread-safe
+information. The following function is an example; it returns a new
+EmacsView widget corresponding to the provided window:
+
+ public EmacsView
+ getEmacsView (final EmacsWindow window, final int visibility,
+ final boolean isFocusedByDefault)
+ {
+ Runnable runnable;
+ final EmacsHolder<EmacsView> view;
+
+ view = new EmacsHolder<EmacsView> ();
+
+ runnable = new Runnable () {
+ public void
+ run ()
+ {
+ synchronized (this)
+ {
+ view.thing = new EmacsView (window);
+ view.thing.setVisibility (visibility);
+
+ /* The following function is only present on Android 26
+ or later. */
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O)
+ view.thing.setFocusedByDefault (isFocusedByDefault);
+
+ notify ();
+ }
+ }
+ };
+
+ syncRunnable (runnable);
+ return view.thing;
+ }
+
+As no value can be directly returned from the nested function, a
+separate container object is used to hold the result after the
+function finishes execution. Note the type name inside the angle
+brackets: this type is substituted into the class definition as it is
+used; a definition such as:
+
+public class Foo<T>
+{
+ T bar;
+};
+
+can not be used alone:
+
+ Foo holder; /* Error! */
+
+but must have a type specified:
+
+ Foo<Object> holder;
+
+in which case the effective definition is:
+
+public class Foo
+{
+ Object bar;
+};
+
+
+
+COMPATIBILITY
+
+There are three variables set within every Android application that
+extert influence over the set of Android systems it supports, and the
+measures it must take to function faithfully on each of those systems:
+the minimum API level, compile SDK version and target API level.
+
+The minimum API level is the earliest version of Android that is
+permitted to install and run the application. For Emacs, this is
+established by detecting the __ANDROID_API__ preprocessor macro
+defined within the Android C compiler.
+
+Before Java code executes any Android API calls that are not present
+within Android 2.2 (API level 8), the lowest API level supported by
+Emacs as a whole, it must first check the value of the:
+
+ Build.VERSION.SDK_INT
+
+variable, which is always set to the API level of the system Emacs is
+presently installed within. For example, before calling
+`dispatchKeyEventFromInputMethod', a function absent from Android 6.0
+(API level 23) or earlier, check:
+
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N)
+ view.imManager.dispatchKeyEventFromInputMethod (view, key);
+ else
+ {
+
+where `N' is a constant defined to 24.
+
+The compile SDK version is the version of the Android SDK headers Java
+code is compiled against. Because Java does not provide conditional
+compilation constructs, Emacs can't be compiled with any version of
+these headers other than the version mentioned in `java/INSTALL', but
+the headers used do not affect the set of supported systems provided
+that the version checks illustrated above are performed where
+necessary.
+
+The target API level is a number within java/AndroidManifest.xml.in
+the system refers to when deciding whether to enable
+backwards-incompatible modifications to the behavior of various system
+APIs. For any given Android version, backwards incompatible changes
+in that version will be disabled for applications whose target API
+levels don't exceed its own.
+
+The target API should nevertheless be updated to match every major
+Android update, as Google has stated their intentions to prohibit
+users from installing applications targeting ``out-of-date'' versions
+of Android, though this threat has hitherto been made good on.
+
+
+
+This file is part of GNU Emacs.
+
+GNU Emacs is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+GNU Emacs is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>.