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authorLars Ingebrigtsen <larsi@gnus.org>2021-01-29 08:16:04 +0100
committerLars Ingebrigtsen <larsi@gnus.org>2021-01-29 08:16:04 +0100
commit4e27a260e5886ee9f51877c4e66306e411c195e1 (patch)
tree7d337b7431fe8ae5f71366e844ec7529614274e1 /doc
parentd4e9d191aeba9076db06857a90649f6fcddc7f3b (diff)
downloademacs-4e27a260e5886ee9f51877c4e66306e411c195e1.tar.gz
Describe pointer shapes in the manual
* doc/lispref/frames.texi (Pointer Shape): Describe what the typical pointer shapes are (and add `nhdrag') (bug#39246).
Diffstat (limited to 'doc')
-rw-r--r--doc/lispref/frames.texi29
1 files changed, 25 insertions, 4 deletions
diff --git a/doc/lispref/frames.texi b/doc/lispref/frames.texi
index 19c80fad53d..9b4716b93d5 100644
--- a/doc/lispref/frames.texi
+++ b/doc/lispref/frames.texi
@@ -3761,10 +3761,31 @@ for instance using the window manager, then this produces a quit and
You can specify the mouse pointer style for particular text or
images using the @code{pointer} text property, and for images with the
@code{:pointer} and @code{:map} image properties. The values you can
-use in these properties are @code{text} (or @code{nil}), @code{arrow},
-@code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
-@code{hourglass}. @code{text} stands for the usual mouse pointer
-style used over text.
+use in these properties are in the table below. The actual shapes
+may vary between systems; the descriptions are examples.
+
+@table @code
+@item text
+@itemx nil
+The usual mouse pointer style used over text (an ``I''-like shape).
+
+@item arrow
+@itemx vdrag
+@itemx modeline
+An arrow that points north-west.
+
+@item hand
+A hand that points upwards.
+
+@item hdrag
+A right-left arrow.
+
+@item nhdrag
+An up-down arrow.
+
+@item hourglass
+A rotating ring.
+@end table
Over void parts of the window (parts that do not correspond to any
of the buffer contents), the mouse pointer usually uses the