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authorJuanma Barranquero <lekktu@gmail.com>2011-04-15 04:56:50 +0200
committerJuanma Barranquero <lekktu@gmail.com>2011-04-15 04:56:50 +0200
commit6470c3c6a99ed0d1eae68bbbe1d0a3f6ca8b4983 (patch)
treee787d8fc2080030486750a10b8568e0462d6cb2d /lisp/mouse-drag.el
parentc17819f4cd58df1a0a17593152e32fee70cc90f7 (diff)
downloademacs-6470c3c6a99ed0d1eae68bbbe1d0a3f6ca8b4983.tar.gz
lisp/mouse-drag.el (mouse-drag-throw): Fix typo in docstring.
Diffstat (limited to 'lisp/mouse-drag.el')
-rw-r--r--lisp/mouse-drag.el2
1 files changed, 1 insertions, 1 deletions
diff --git a/lisp/mouse-drag.el b/lisp/mouse-drag.el
index c892501fe53..84a680bfcde 100644
--- a/lisp/mouse-drag.el
+++ b/lisp/mouse-drag.el
@@ -195,7 +195,7 @@ from the original mouse click to the current mouse location. Try it;
you'll like it. It's easier to observe than to explain.
If the mouse is clicked and released in the same place of time we
-assume that the user didn't want to scdebugroll but wanted to whatever
+assume that the user didn't want to scroll but wanted to whatever
mouse-2 used to do, so we pass it through.
Throw scrolling was inspired (but is not identical to) the \"hand\"