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authorPaul Eggert <eggert@cs.ucla.edu>2014-01-15 22:24:06 -0800
committerPaul Eggert <eggert@cs.ucla.edu>2014-01-15 22:24:06 -0800
commitc91c771dbe242cd942c00a0a57c18c1482e59fa0 (patch)
treeabb6fcaf49f4bda5eda2443fb5a6f7531a8a2a74 /lisp/play/gametree.el
parent7da02a6769e84cd0a9df8b1bc18ac78df1c0b058 (diff)
downloademacs-c91c771dbe242cd942c00a0a57c18c1482e59fa0.tar.gz
Spelling fixes.
Diffstat (limited to 'lisp/play/gametree.el')
-rw-r--r--lisp/play/gametree.el14
1 files changed, 7 insertions, 7 deletions
diff --git a/lisp/play/gametree.el b/lisp/play/gametree.el
index 62dd56e3ba6..5bb3ca94afc 100644
--- a/lisp/play/gametree.el
+++ b/lisp/play/gametree.el
@@ -399,23 +399,23 @@ depth AT-DEPTH or smaller is found."
(error
(goto-char (point-max))
(if (not (bolp)) (insert "\n"))))
- (let ((starting-plys
+ (let ((starting-plies
(if (> (gametree-current-branch-depth) parent-depth)
(gametree-current-branch-ply)
(save-excursion (forward-line -1)
(gametree-current-branch-ply)))))
(goto-char (1- (point)))
(insert "\n")
- (insert (format (if (= 0 (mod starting-plys 2))
+ (insert (format (if (= 0 (mod starting-plies 2))
gametree-full-ply-format
gametree-half-ply-format)
- (/ starting-plys 2))))))
+ (/ starting-plies 2))))))
(defun gametree-break-line-here (&optional at-move)
"Split the variation node at the point position.
This command works whether the current variation node is a leaf, or is
already branching at its end. The new node is created at a level that
-reflects the number of game plys between the beginning of the current
+reflects the number of game plies between the beginning of the current
variation and the breaking point.
With a numerical argument AT-MOVE, split the variation before
@@ -436,7 +436,7 @@ only work of Black's moves are explicitly numbered, for instance
(goto-char (match-beginning 0))))
(gametree-transpose-following-leaves)
(let* ((pt (point-marker))
- (plys (gametree-current-branch-ply))
+ (plies (gametree-current-branch-ply))
(depth (gametree-current-branch-depth))
(old-depth depth))
(if (= depth 0)
@@ -451,7 +451,7 @@ only work of Black's moves are explicitly numbered, for instance
(if (zerop old-branch-ply)
(1+ (gametree-current-branch-depth))
(+ (gametree-current-branch-depth)
- (- plys old-branch-ply))))))
+ (- plies old-branch-ply))))))
(save-excursion
(beginning-of-line 1)
(funcall gametree-make-heading-function depth)
@@ -471,7 +471,7 @@ only work of Black's moves are explicitly numbered, for instance
(insert "\n")
(if (not (= 0 old-depth))
(funcall gametree-make-heading-function
- (+ depth (- (gametree-current-branch-ply) plys))))
+ (+ depth (- (gametree-current-branch-ply) plies))))
(gametree-prettify-heading))))
(defun gametree-merge-line ()