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authorChong Yidong <cyd@stupidchicken.com>2007-01-28 19:39:58 +0000
committerChong Yidong <cyd@stupidchicken.com>2007-01-28 19:39:58 +0000
commitd46b940851f2529a1ffd1cd198db2b158aa19b37 (patch)
tree7c23604f6cd80f6ceddbe231a58ad17c922b72fd /lisp/play/tetris.el
parent2f028807fdcf5d95f48c9d08279a02e7bc48586f (diff)
downloademacs-d46b940851f2529a1ffd1cd198db2b158aa19b37.tar.gz
(tetris-new-shape): Stop drawing if game is over.
Diffstat (limited to 'lisp/play/tetris.el')
-rw-r--r--lisp/play/tetris.el6
1 files changed, 3 insertions, 3 deletions
diff --git a/lisp/play/tetris.el b/lisp/play/tetris.el
index 45e5af94ea0..53305a08e66 100644
--- a/lisp/play/tetris.el
+++ b/lisp/play/tetris.el
@@ -362,9 +362,9 @@ Element 0 is ignored."
(setq tetris-pos-y 0)
(if (tetris-test-shape)
(tetris-end-game)
- (tetris-draw-shape))
- (tetris-draw-next-shape)
- (tetris-update-score))
+ (tetris-draw-shape)
+ (tetris-draw-next-shape)
+ (tetris-update-score)))
(defun tetris-draw-next-shape ()
(loop for y from 0 to 3 do