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authorNoam Postavsky <npostavs@gmail.com>2016-12-20 21:43:46 -0500
committerNoam Postavsky <npostavs@gmail.com>2016-12-20 22:16:42 -0500
commitcf1f9852d0e8d571dfe74486c26417828faa945a (patch)
tree33f35fc323b0ba5ec9310875c17f75417f278f13 /lisp
parent9e1209d7a6e575d80e923bc74587229fa42ddfbf (diff)
downloademacs-cf1f9852d0e8d571dfe74486c26417828faa945a.tar.gz
; lisp/skeleton.el (skeleton-insert): Fix typo in last change
Diffstat (limited to 'lisp')
-rw-r--r--lisp/skeleton.el4
1 files changed, 2 insertions, 2 deletions
diff --git a/lisp/skeleton.el b/lisp/skeleton.el
index 1b77a095fbc..c563a9cd0cd 100644
--- a/lisp/skeleton.el
+++ b/lisp/skeleton.el
@@ -187,8 +187,8 @@ variable `str' within the skeleton. When this is non-nil, the
interactor gets ignored, and this should be a valid skeleton element.
When done with skeleton, but before going back to `_'-point, add
-a newline (unless `skeleton-end-newline' is non-nil) and run the
-hook `skeleton-end-hook'.
+a newline (unless `skeleton-end-newline' is nil) and run the hook
+`skeleton-end-hook'.
SKELETON is made up as (INTERACTOR ELEMENT ...). INTERACTOR may be nil if
not needed, a prompt-string or an expression for complex read functions.