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-rw-r--r--doc/lispref/commands.texi254
1 files changed, 200 insertions, 54 deletions
diff --git a/doc/lispref/commands.texi b/doc/lispref/commands.texi
index 35ef61700c2..0a324a642fe 100644
--- a/doc/lispref/commands.texi
+++ b/doc/lispref/commands.texi
@@ -451,11 +451,11 @@ reads and discards the following up-event. You can get access to that
up-event with the @samp{U} code character.
This kind of input is used by commands such as @code{describe-key} and
-@code{global-set-key}.
+@code{keymap-global-set}.
@item K
A key sequence on a form that can be used as input to functions like
-@code{define-key}. This works like @samp{k}, except that it
+@code{keymap-set}. This works like @samp{k}, except that it
suppresses, for the last input event in the key sequence, the
conversions that are normally used (when necessary) to convert an
undefined key into a defined one (@pxref{Key Sequence Input}), so this
@@ -1175,7 +1175,9 @@ intended by Lisp code to be used as an event.
* Button-Down Events:: A button was pushed and not yet released.
* Repeat Events:: Double and triple click (or drag, or down).
* Motion Events:: Just moving the mouse, not pushing a button.
+* Touchscreen Events:: Tapping and moving fingers on a touchscreen.
* Focus Events:: Moving the mouse between frames.
+* Xwidget Events:: Events generated by xwidgets.
* Misc Events:: Other events the system can generate.
* Event Examples:: Examples of the lists for mouse events.
* Classifying Events:: Finding the modifier keys in an event symbol.
@@ -1314,12 +1316,9 @@ actually treated as the meta key, not this.)
It is best to avoid mentioning specific bit numbers in your program.
To test the modifier bits of a character, use the function
@code{event-modifiers} (@pxref{Classifying Events}). When making key
-bindings, you can use the read syntax for characters with modifier bits
-(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
-@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
-specify the characters (@pxref{Changing Key Bindings}). The function
-@code{event-convert-list} converts such a list into an event type
-(@pxref{Classifying Events}).
+bindings with @code{keymap-set}, you specify these events using
+strings like @samp{C-H-x} instead (for ``control hyper x'')
+(@pxref{Changing Key Bindings}).
@node Function Keys
@subsection Function Keys
@@ -1837,6 +1836,59 @@ small movements. Otherwise, motion events are not generated as long
as the mouse cursor remains pointing to the same glyph in the text.
@end defvar
+@node Touchscreen Events
+@subsection Touchscreen Events
+@cindex touchscreen events
+@cindex support for touchscreens
+
+Some window systems provide support for input devices that react to
+the user's touching the screen and moving fingers while touching the
+screen. These input devices are known as touchscreens, and Emacs
+reports the events they generate as @dfn{touchscreen events}.
+
+Most individual events generated by a touchscreen only have meaning as
+part of a larger sequence of other events: for instance, the simple
+operation of tapping the touchscreen involves the user placing and
+raising a finger on the touchscreen, and swiping the display to
+scroll it involves placing a finger, moving it many times upwards or
+downwards, and then raising the finger.
+
+@cindex touch point, in touchscreen events
+While a simplistic model consisting of one finger is adequate for taps
+and scrolling, more complicated gestures require support for keeping
+track of multiple fingers, where the position of each finger is
+represented by a @dfn{touch point}. For example, a ``pinch to zoom''
+gesture might consist of the user placing two fingers and moving them
+individually in opposite directions, where the distance between the
+positions of their individual points determine the amount by which to
+zoom the display, and the center of an imaginary line between those
+positions determines where to pan the display after zooming.
+
+The low-level touchscreen events described below can be used to
+implement all the touch sequences described above. In those events,
+each point is represented by a cons of an arbitrary number identifying
+the point and a mouse position list (@pxref{Click Events}) specifying
+the position of the finger when the event occurred.
+
+@table @code
+@cindex @code{touchscreen-begin} event
+@item (touchscreen-begin @var{point})
+This event is sent when @var{point} is created by the user pressing a
+finger against the touchscreen.
+
+@cindex @code{touchscreen-update} event
+@item (touchscreen-update @var{points})
+This event is sent when a point on the touchscreen has changed
+position. @var{points} is a list of touch points containing the
+up-to-date positions of each touch point currently on the touchscreen.
+
+@cindex @code{touchscreen-end} event
+@item (touchscreen-end @var{point})
+This event is sent when @var{point} is no longer present on the
+display, because another program took the grab, or because the user
+raised the finger from the touchscreen.
+@end table
+
@node Focus Events
@subsection Focus Events
@cindex focus event
@@ -1873,6 +1925,100 @@ sequence---that is, after a prefix key---then Emacs reorders the events
so that the focus event comes either before or after the multi-event key
sequence, and not within it.
+@node Xwidget Events
+@subsection Xwidget events
+
+Xwidgets (@pxref{Xwidgets}) can send events to update Lisp programs on
+their status. These events are dubbed @code{xwidget-events}, and
+contain various data describing the nature of the change.
+
+@table @code
+@cindex @code{xwidget-event} event
+@item (xwidget-event @var{kind} @var{xwidget} @var{arg})
+This event is sent whenever some kind of update occurs in
+@var{xwidget}. There are several types of updates, identified by
+their @var{kind}.
+
+@cindex xwidget callbacks
+It is a special event (@pxref{Special Events}), which should be
+handled by adding a callback to an xwidget that is called whenever an
+xwidget event for @var{xwidget} is received.
+
+You can add a callback by setting the @code{callback} of an xwidget's
+property list, which should be a function that accepts @var{xwidget}
+and @var{kind} as arguments.
+
+@table @code
+@cindex @code{load-changed} xwidget event
+@item load-changed
+This xwidget event indicates that the @var{xwidget} has reached a
+particular point of the page-loading process. When these events are
+sent, @var{arg} will contain a string that futher describes the status
+of the widget:
+
+@table @samp
+@cindex @samp{load-started} in xwidgets
+@item load-started
+This means the widget has begun a page-loading operation.
+
+@cindex @samp{load-finished} in xwidgets
+@item load-finished
+This means the @var{xwidget} has finished processing whatever
+page-loading operation that it was previously performing.
+
+@cindex @samp{load-redirected} in xwidgets
+@item load-redirected
+This means the @var{xwidget} has encountered and followed a redirect
+during the page-loading operation.
+
+@cindex @samp{load-committed} in xwidgets
+@item load-committed
+This means the @var{xwidget} has committed to a given URL during the
+page-loading operation, i.e.@: the URL is the final URL that will be
+rendered by @var{xwidget} during the current page-loading operation.
+@end table
+
+@cindex @code{download-callback} xwidget events
+@item download-callback
+This event indicates that a download of some kind has been completed.
+@end table
+
+In the above events, there can be arguments after @var{arg}, which
+itself indicates the URL from which the download file was retrieved:
+the first argument after @var{arg} indicates the MIME type of the
+download, as a string, while the second argument contains the full
+file name of the downloaded file.
+
+@table @code
+@cindex @code{download-started} xwidget events
+@item download-started
+This event indicates that a download has been started. In these
+events, @var{arg} contains the URL of the file that is currently being
+downloaded.
+
+@cindex @code{javascript-callback} xwidget events
+@item javascript-callback
+This event contains JavaScript callback data. These events are used
+internally by @code{xwidget-webkit-execute-script}.
+@end table
+
+@cindex @code{xwidget-display-event} event
+@item (xwidget-display-event @var{xwidget} @var{source})
+This event is sent whenever an xwidget requests that another xwidget
+be displayed. @var{xwidget} is the xwidget that should be displayed,
+and @var{source} is the xwidget that asked to display @var{xwidget}.
+
+It is also a special event which should be handled through callbacks.
+You can add such a callback by setting the @code{display-callback} of
+@var{source}'s property list, which should be a function that accepts
+@var{xwidget} and @var{source} as arguments.
+
+@var{xwidget}'s buffer will be set to a temporary buffer. When
+displaying the widget, care should be taken to replace the buffer with
+the buffer in which the xwidget will be displayed, using
+@code{set-xwidget-buffer} (@pxref{Xwidgets}).
+@end table
+
@node Misc Events
@subsection Miscellaneous System Events
@@ -1900,15 +2046,37 @@ This kind of event indicates that the user deiconified @var{frame} using
the window manager. Its standard definition is @code{ignore}; since the
frame has already been made visible, Emacs has no work to do.
+@cindex @code{touch-end} event
+@item (touch-end (@var{position}))
+This kind of event indicates that the user's finger moved off the
+mouse wheel or the touchpad. The @var{position} element is a mouse
+position list (@pxref{Click Events}), specifying the position of the
+mouse cursor when the finger moved off the mouse wheel.
+
@cindex @code{wheel-up} event
@cindex @code{wheel-down} event
-@item (wheel-up @var{position})
-@itemx (wheel-down @var{position})
+@item (wheel-up @var{position} @var{clicks} @var{lines} @var{pixel-delta})
+@itemx (wheel-down @var{position} @var{clicks} @var{lines} @var{pixel-delta})
These kinds of event are generated by moving a mouse wheel. The
@var{position} element is a mouse position list (@pxref{Click
Events}), specifying the position of the mouse cursor when the event
occurred.
+@var{clicks}, if present, is the number of times that the wheel was
+moved in quick succession. @xref{Repeat Events}. @var{lines}, if
+present and not @code{nil}, is the number of screen lines that should
+be scrolled. @var{pixel-delta}, if present, is a cons cell of the
+form @w{@code{(@var{x} . @var{y})}}, where @var{x} and @var{y} are the
+numbers of pixels by which to scroll in each axis, a.k.a.@:
+@dfn{pixelwise deltas}.
+
+@cindex pixel-resolution wheel events
+You can use these @var{x} and @var{y} pixelwise deltas to determine
+how much the mouse wheel has actually moved at pixel resolution. For
+example, the pixelwise deltas could be used to scroll the display at
+pixel resolution, exactly according to the user's turning the mouse
+wheel.
+
@vindex mouse-wheel-up-event
@vindex mouse-wheel-down-event
This kind of event is generated only on some kinds of systems. On some
@@ -1968,7 +2136,7 @@ example:
(interactive)
(message "Caught signal %S" last-input-event))
-(define-key special-event-map [sigusr1] 'sigusr-handler)
+(keymap-set special-event-map "<sigusr1>" 'sigusr-handler)
@end smallexample
To test the signal handler, you can make Emacs send a signal to itself:
@@ -2069,7 +2237,7 @@ bind it to the @code{signal usr1} event sequence:
(defun usr1-handler ()
(interactive)
(message "Got USR1 signal"))
-(global-set-key [signal usr1] 'usr1-handler)
+(keymap-global-set "<signal> <usr1>" 'usr1-handler)
@end smallexample
@node Classifying Events
@@ -2174,21 +2342,6 @@ This function returns non-@code{nil} if @var{object} is a mouse movement
event. @xref{Motion Events}.
@end defun
-@defun event-convert-list list
-This function converts a list of modifier names and a basic event type
-to an event type which specifies all of them. The basic event type
-must be the last element of the list. For example,
-
-@example
-(event-convert-list '(control ?a))
- @result{} 1
-(event-convert-list '(control meta ?a))
- @result{} -134217727
-(event-convert-list '(control super f1))
- @result{} C-s-f1
-@end example
-@end defun
-
@node Accessing Mouse
@subsection Accessing Mouse Events
@cindex mouse events, data in
@@ -2408,25 +2561,14 @@ characters in a string is a complex matter, for reasons of historical
compatibility, and it is not always possible.
We recommend that new programs avoid dealing with these complexities
-by not storing keyboard events in strings. Here is how to do that:
-
-@itemize @bullet
-@item
-Use vectors instead of strings for key sequences, when you plan to use
-them for anything other than as arguments to @code{lookup-key} and
-@code{define-key}. For example, you can use
-@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
-@code{this-command-keys-vector} instead of @code{this-command-keys}.
+by not storing keyboard events in strings containing control
+characters or the like, but instead store them in the common Emacs
+format as understood by @code{key-valid-p}.
-@item
-Use vectors to write key sequence constants containing meta characters,
-even when passing them directly to @code{define-key}.
-
-@item
-When you have to look at the contents of a key sequence that might be a
-string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
-first, to convert it to a list.
-@end itemize
+ If you read a key sequence with @code{read-key-sequence-vector} (or
+@code{read-key-sequence}), or access a key sequence with
+@code{this-command-keys-vector} (or @code{this-command-keys}), you can
+transform this to the recommended format by using @code{key-description}.
The complexities stem from the modifier bits that keyboard input
characters can include. Aside from the Meta modifier, none of these
@@ -2618,10 +2760,14 @@ returns the key sequence as a vector, never as a string.
@cindex upper case key sequence
@cindex downcasing in @code{lookup-key}
@cindex shift-translation
+@vindex translate-upper-case-key-bindings
If an input character is upper-case (or has the shift modifier) and
has no key binding, but its lower-case equivalent has one, then
-@code{read-key-sequence} converts the character to lower case. Note
-that @code{lookup-key} does not perform case conversion in this way.
+@code{read-key-sequence} converts the character to lower case. (This
+behaviour can be disabled by setting the
+@code{translate-upper-case-key-bindings} user option to @code{nil}.)
+Note that @code{lookup-key} does not perform case conversion in this
+way.
@vindex this-command-keys-shift-translated
When reading input results in such a @dfn{shift-translation}, Emacs
@@ -2934,7 +3080,7 @@ supplied to input methods (@pxref{Input Methods}). Use
if you want to translate characters after input methods operate.
@end defvar
-@defun keyboard-translate from to
+@defun key-translate from to
This function modifies @code{keyboard-translate-table} to translate
character code @var{from} into character code @var{to}. It creates
the keyboard translate table if necessary.
@@ -2945,12 +3091,12 @@ make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
operations:
@example
-(keyboard-translate ?\C-x 'control-x)
-(keyboard-translate ?\C-c 'control-c)
-(keyboard-translate ?\C-v 'control-v)
-(global-set-key [control-x] 'kill-region)
-(global-set-key [control-c] 'kill-ring-save)
-(global-set-key [control-v] 'yank)
+(key-translate "C-x" "<control-x>")
+(key-translate "C-c" "<control-c>")
+(key-translate "C-v" "<control-v>")
+(keymap-global-set "<control-x>" 'kill-region)
+(keymap-global-set "<control-c>" 'kill-ring-save)
+(keymap-global-set "<control-v>" 'yank)
@end example
@noindent