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-rw-r--r--doc/misc/ede.texi8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/misc/ede.texi b/doc/misc/ede.texi
index 5e9c3d7eef6..1d8235a348e 100644
--- a/doc/misc/ede.texi
+++ b/doc/misc/ede.texi
@@ -99,7 +99,7 @@ learn and adopt GNU ways of doing things.
@chapter @ede{} Project Concepts
@ede{} is a generic interface for managing projects. It specifies a
-single set of menus and keybindings, while supporting multiple ways to
+single set of menus and key bindings, while supporting multiple ways to
express a project via a build system.
In the subsequent chapters, we will describe the different project
@@ -144,7 +144,7 @@ init file:
Activating @ede{} adds a menu named @samp{Development} to the menu
bar. This menu provides several menu items for high-level @ede{}
-commands. These menu items, and their corresponding keybindings, are
+commands. These menu items, and their corresponding key bindings, are
independent of the type of project you are actually working on.
@node Quick Start
@@ -271,7 +271,7 @@ Projects. You can create targets either from a buffer, or from a
@code{dired} directory buffer.
Note: If for some reason a directory list buffer, or file does not have the
-@samp{Project} menu item, or if @ede{} keybindings don't work, just
+@samp{Project} menu item, or if @ede{} key bindings don't work, just
use @kbd{M-x revert-buffer @key{RET}} to force a refresh. Sometimes
creating a new project doesn't restart buffers correctly.
@@ -1059,7 +1059,7 @@ examples.
@menu
* Development Overview::
* Detecting a Project::
-* User interface methods:: Methods associated with keybindings
+* User interface methods:: Methods associated with key bindings
* Base project methods:: The most basic methods on @ede{} objects.
* Sourcecode objects:: Defining new sourcecode classes.
* Compiler and Linker objects:: Defining new compilers and linkers.