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+This is Info file ../info/emacs, produced by Makeinfo-1.49 from the
+input file emacs.texi.
+
+ This file documents the GNU Emacs editor.
+
+ Copyright (C) 1985, 1986, 1988, 1992 Richard M. Stallman.
+
+ Permission is granted to make and distribute verbatim copies of this
+manual provided the copyright notice and this permission notice are
+preserved on all copies.
+
+ Permission is granted to copy and distribute modified versions of
+this manual under the conditions for verbatim copying, provided also
+that the sections entitled "The GNU Manifesto", "Distribution" and "GNU
+General Public License" are included exactly as in the original, and
+provided that the entire resulting derived work is distributed under the
+terms of a permission notice identical to this one.
+
+ Permission is granted to copy and distribute translations of this
+manual into another language, under the above conditions for modified
+versions, except that the sections entitled "The GNU Manifesto",
+"Distribution" and "GNU General Public License" may be included in a
+translation approved by the author instead of in the original English.
+
+
+File: emacs, Node: Repetition, Prev: Completion, Up: Minibuffer
+
+Repeating Minibuffer Commands
+=============================
+
+ Every command that uses the minibuffer at least once is recorded on a
+special history list, together with the values of the minibuffer
+arguments, so that you can repeat the command easily. In particular,
+every use of `Meta-x' is recorded, since `M-x' uses the minibuffer to
+read the command name.
+
+`C-x ESC'
+ Re-execute a recent minibuffer command `repeat-complex-command').
+
+`M-p'
+ Within `C-x ESC', move to the previous recorded command
+ (`previous-complex-command').
+
+`M-n'
+ Within `C-x ESC', move to the next (more recent) recorded command
+ (`next-complex-command').
+
+`M-x list-command-history'
+ Display the entire command history, showing all the commands `C-x
+ ESC' can repeat, most recent first.
+
+ `C-x ESC' is used to re-execute a recent minibuffer-using command.
+With no argument, it repeats the last such command. A numeric argument
+specifies which command to repeat; 1 means the last one, and larger
+numbers specify earlier ones.
+
+ `C-x ESC' works by turning the previous command into a Lisp
+expression and then entering a minibuffer initialized with the text for
+that expression. If you type just RET, the command is repeated as
+before. You can also change the command by editing the Lisp expression.
+Whatever expression you finally submit is what will be executed. The
+repeated command is added to the front of the command history unless it
+is identical to the most recently executed command already there.
+
+ Even if you don't understand Lisp syntax, it will probably be obvious
+which command is displayed for repetition. If you do not change the
+text, you can be sure it will repeat exactly as before.
+
+ Once inside the minibuffer for `C-x ESC', if the command shown to
+you is not the one you want to repeat, you can move around the list of
+previous commands using `M-n' and `M-p'. `M-p' replaces the contents
+of the minibuffer with the next earlier recorded command, and `M-n'
+replaces them with the next later command. After finding the desired
+previous command, you can edit its expression as usual and then
+resubmit it by typing RET as usual. Any editing you have done on the
+command to be repeated is lost if you use `M-n' or `M-p'.
+
+ `M-p' is more useful than `M-n', since more often you will initially
+request to repeat the most recent command and then decide to repeat an
+older one instead. These keys are specially defined within `C-x ESC'
+to run the commands `previous-complex-command' and
+`next-complex-command'.
+
+ The list of previous minibuffer-using commands is stored as a Lisp
+list in the variable `command-history'. Each element is a Lisp
+expression which describes one command and its arguments. Lisp
+programs can reexecute a command by feeding the corresponding
+`command-history' element to `eval'.
+
+
+File: emacs, Node: M-x, Next: Help, Prev: Minibuffer, Up: Top
+
+Running Commands by Name
+************************
+
+ The Emacs commands that are used often or that must be quick to type
+are bound to keys--short sequences of characters--for convenient use.
+Other Emacs commands that do not need to be brief are not bound to
+keys; to run them, you must refer to them by name.
+
+ A command name is, by convention, made up of one or more words,
+separated by hyphens; for example, `auto-fill-mode' or `manual-entry'.
+The use of English words makes the command name easier to remember than
+a key made up of obscure characters, even though it is more characters
+to type. Any command can be run by name, even if it is also runnable by
+keys.
+
+ The way to run a command by name is to start with `M-x', type the
+command name, and finish it with RET. `M-x' uses the minibuffer to
+read the command name. RET exits the minibuffer and runs the command.
+
+ Emacs uses the minibuffer for reading input for many different
+purposes; on this occasion, the string `M-x' is displayed at the
+beginning of the minibuffer as a "prompt" to remind you that your input
+should be the name of a command to be run. *Note Minibuffer::, for
+full information on the features of the minibuffer.
+
+ You can use completion to enter the command name. For example, the
+command `forward-char' can be invoked by name by typing
+
+ M-x forward-char RET
+or
+
+ M-x fo TAB c RET
+
+Note that `forward-char' is the same command that you invoke with the
+key `C-f'. Any command (interactively callable function) defined in
+Emacs can be called by its name using `M-x' whether or not any keys are
+bound to it.
+
+ If you type `C-g' while the command name is being read, you cancel
+the `M-x' command and get out of the minibuffer, ending up at top level.
+
+ To pass a numeric argument to the command you are invoking with
+`M-x', specify the numeric argument before the `M-x'. `M-x' passes the
+argument along to the function which it calls. The argument value
+appears in the prompt while the command name is being read.
+
+ Normally, when describing a command that is run by name, we omit the
+RET that is needed to terminate the name. Thus we might speak of `M-x
+auto-fill-mode' rather than `M-x auto-fill-mode RET'. We mention the
+RET only when there is a need to emphasize its presence, such as when
+describing a sequence of input that contains a command name and
+arguments that follow it.
+
+ `M-x' is defined to run the command `execute-extended-command',
+which is responsible for reading the name of another command and
+invoking it.
+
+
+File: emacs, Node: Help, Next: Mark, Prev: M-x, Up: Top
+
+Help
+****
+
+ Emacs provides extensive help features which revolve around a single
+character, `C-h'. `C-h' is a prefix key that is used only for
+documentation-printing commands. The characters that you can type after
+`C-h' are called "help options". One help option is `C-h'; that is how
+you ask for help about using `C-h'.
+
+ `C-h C-h' prints a list of the possible help options, and then asks
+you to go ahead and type the option. It prompts with a string
+
+ A B C F I K L M N S T V W C-c C-d C-n C-w. Type C-h again for more help:
+
+and you should type one of those characters.
+
+ Typing a third `C-h' displays a description of what the options mean;
+it still waits for you to type an option. To cancel, type `C-g'.
+
+ Here is a summary of the defined help commands.
+
+`C-h a STRING RET'
+ Display a list of commands whose names contain STRING
+ (`command-apropos').
+
+`C-h b'
+ Display a table of all key bindings in effect now; local bindings
+ of the current major mode first, followed by all global bindings
+ (`describe-bindings').
+
+`C-h c KEY'
+ Print the name of the command that KEY runs
+ (`describe-key-briefly'). `c' is for `character'. For more
+ extensive information on KEY, use `C-h k'.
+
+`C-h f FUNCTION RET'
+ Display documentation on the Lisp function named FUNCTION
+ (`describe-function'). Note that commands are Lisp functions, so
+ a command name may be used.
+
+`C-h i'
+ Run Info, the program for browsing documentation files (`info').
+ The complete Emacs manual is available on-line in Info.
+
+`C-h k KEY'
+ Display name and documentation of the command KEY runs
+ (`describe-key').
+
+`C-h l'
+ Display a description of the last 100 characters you typed
+ (`view-lossage').
+
+`C-h m'
+ Display documentation of the current major mode (`describe-mode').
+
+`C-h n'
+ Display documentation of Emacs changes, most recent first
+ (`view-emacs-news').
+
+`C-h s'
+ Display current contents of the syntax table, plus an explanation
+ of what they mean (`describe-syntax').
+
+`C-h t'
+ Display the Emacs tutorial (`help-with-tutorial').
+
+`C-h v VAR RET'
+ Display the documentation of the Lisp variable VAR
+ (`describe-variable').
+
+`C-h w COMMAND RET'
+ Print which keys run the command named COMMAND (`where-is').
+
+Documentation for a Key
+=======================
+
+ The most basic `C-h' options are `C-h c' (`describe-key-briefly')
+and `C-h k' (`describe-key'). `C-h c KEY' prints in the echo area the
+name of the command that KEY is bound to. For example, `C-h c C-f'
+prints `forward-char'. Since command names are chosen to describe what
+the command does, this is a good way to get a very brief description of
+what KEY does.
+
+ `C-h k KEY' is similar but gives more information. It displays the
+documentation string of the command KEY is bound to as well as its
+name. This is too big for the echo area, so a window is used for the
+display.
+
+Help by Command or Variable Name
+================================
+
+ `C-h f' (`describe-function') reads the name of a Lisp function
+using the minibuffer, then displays that function's documentation string
+in a window. Since commands are Lisp functions, you can use this to get
+the documentation of a command that is known by name. For example,
+
+ C-h f auto-fill-mode RET
+
+displays the documentation of `auto-fill-mode'. This is the only way
+to see the documentation of a command that is not bound to any key (one
+which you would normally call using `M-x').
+
+ `C-h f' is also useful for Lisp functions that you are planning to
+use in a Lisp program. For example, if you have just written the code
+`(make-vector len)' and want to be sure that you are using
+`make-vector' properly, type `C-h f make-vector RET'. Because `C-h f'
+allows all function names, not just command names, you may find that
+some of your favorite abbreviations that work in `M-x' don't work in
+`C-h f'. An abbreviation may be unique among command names yet fail to
+be unique when other function names are allowed.
+
+ The function name for `C-h f' to describe has a default which is
+used if you type RET leaving the minibuffer empty. The default is the
+function called by the innermost Lisp expression in the buffer around
+point, provided that is a valid, defined Lisp function name. For
+example, if point is located following the text `(make-vector (car x)',
+the innermost list containing point is the one that starts with
+`(make-vector', so the default is to describe the function
+`make-vector'.
+
+ `C-h f' is often useful just to verify that you have the right
+spelling for the function name. If `C-h f' mentions a default in the
+prompt, you have typed the name of a defined Lisp function. If that
+tells you what you want to know, just type `C-g' to cancel the `C-h f'
+command and go on editing.
+
+ `C-h w COMMAND RET' tells you what keys are bound to COMMAND. It
+prints a list of the keys in the echo area. Alternatively, it says that
+the command is not on any keys, which implies that you must use `M-x'
+to call it.
+
+ `C-h v' (`describe-variable') is like `C-h f' but describes Lisp
+variables instead of Lisp functions. Its default is the Lisp symbol
+around or before point, but only if that is the name of a known Lisp
+variable. *Note Variables::.
+
+Apropos
+=======
+
+ A more sophisticated sort of question to ask is, "What are the
+commands for working with files?" For this, type `C-h a file RET',
+which displays a list of all command names that contain `file', such as
+`copy-file', `find-file', and so on. With each command name appears a
+brief description of how to use the command, and what keys you can
+currently invoke it with. For example, it would say that you can
+invoke `find-file' by typing `C-x C-f'. The `a' in `C-h a' stands for
+`Apropos'; `C-h a' runs the Lisp function `command-apropos'.
+
+ Because `C-h a' looks only for functions whose names contain the
+string which you specify, you must use ingenuity in choosing the string.
+If you are looking for commands for killing backwards and `C-h a
+kill-backwards RET' doesn't reveal any, don't give up. Try just
+`kill', or just `backwards', or just `back'. Be persistent. Pretend
+you are playing Adventure. Also note that you can use a regular
+expression as the argument (*note Regexps::.).
+
+ Here is a set of arguments to give to `C-h a' that covers many
+classes of Emacs commands, since there are strong conventions for naming
+the standard Emacs commands. By giving you a feel for the naming
+conventions, this set should also serve to aid you in developing a
+technique for picking `apropos' strings.
+
+ char, line, word, sentence, paragraph, region, page, sexp, list,
+ defun, buffer, screen, window, file, dir, register, mode,
+ beginning, end, forward, backward, next, previous, up, down,
+ search, goto, kill, delete, mark, insert, yank, fill, indent, case,
+ change, set, what, list, find, view, describe.
+
+ To list all Lisp symbols that contain a match for a regexp, not just
+the ones that are defined as commands, use the command `M-x apropos'
+instead of `C-h a'.
+
+Other Help Commands
+===================
+
+ `C-h i' (`info') runs the Info program, which is used for browsing
+through structured documentation files. The entire Emacs manual is
+available within Info. Eventually all the documentation of the GNU
+system will be available. Type `h' after entering Info to run a
+tutorial on using Info.
+
+ If something surprising happens, and you are not sure what commands
+you typed, use `C-h l' (`view-lossage'). `C-h l' prints the last 100
+command characters you typed in. If you see commands that you don't
+know, you can use `C-h c' to find out what they do.
+
+ Emacs has several major modes, each of which redefines a few keys and
+makes a few other changes in how editing works. `C-h m'
+(`describe-mode') prints documentation on the current major mode, which
+normally describes all the commands that are changed in this mode.
+
+ `C-h b' (`describe-bindings') and `C-h s' (`describe-syntax')
+present other information about the current Emacs mode. `C-h b'
+displays a list of all the key bindings now in effect; the local
+bindings of the current major mode first, followed by the global
+bindings (*note Key Bindings::.). `C-h s' displays the contents of the
+syntax table, with explanations of each character's syntax (*note
+Syntax::.).
+
+ The other `C-h' options display various files of useful information.
+ `C-h C-w' displays the full details on the complete absence of
+warranty for GNU Emacs. `C-h n' (`view-emacs-news') displays the file
+`emacs/etc/NEWS', which contains documentation on Emacs changes
+arranged chronologically. `C-h t' (`help-with-tutorial') displays the
+learn-by-doing Emacs tutorial. `C-h C-c' (`describe-copying') displays
+the file `emacs/etc/COPYING', which tells you the conditions you must
+obey in distributing copies of Emacs. `C-h C-d'
+(`describe-distribution') displays another file named
+`emacs/etc/DISTRIB', which tells you how you can order a copy of the
+latest version of Emacs.
+
+
+File: emacs, Node: Mark, Next: Killing, Prev: Help, Up: Top
+
+The Mark and the Region
+***********************
+
+ There are many Emacs commands which operate on an arbitrary
+contiguous part of the current buffer. To specify the text for such a
+command to operate on, you set the "mark" at one end of it, and move
+point to the other end. The text between point and the mark is called
+the "region". You can move point or the mark to adjust the boundaries
+of the region. It doesn't matter which one is set first
+chronologically, or which one comes earlier in the text.
+
+ Once the mark has been set, it remains until it is set again at
+another place. The mark remains fixed with respect to the preceding
+character if text is inserted or deleted in the buffer. Each Emacs
+buffer has its own mark, so that when you return to a buffer that had
+been selected previously, it has the same mark it had before.
+
+ Many commands that insert text, such as `C-y' (`yank') and `M-x
+insert-buffer', position the mark at one end of the inserted text--the
+opposite end from where point is positioned, so that the region
+contains the text just inserted.
+
+ Aside from delimiting the region, the mark is also useful for
+remembering a spot that you may want to go back to. To make this
+feature more useful, Emacs remembers 16 previous locations of the mark,
+in the `mark ring'.
+
+* Menu:
+
+* Setting Mark:: Commands to set the mark.
+* Using Region:: Summary of ways to operate on contents of the region.
+* Marking Objects:: Commands to put region around textual units.
+* Mark Ring:: Previous mark positions saved so you can go back there.
+
+
+File: emacs, Node: Setting Mark, Next: Using Region, Prev: Mark, Up: Mark
+
+Setting the Mark
+================
+
+ Here are some commands for setting the mark:
+
+`C-SPC'
+ Set the mark where point is (`set-mark-command').
+
+`C-@'
+ The same.
+
+`C-x C-x'
+ Interchange mark and point (`exchange-point-and-mark').
+
+ For example, if you wish to convert part of the buffer to all
+upper-case, you can use the `C-x C-u' (`upcase-region') command, which
+operates on the text in the region. You can first go to the beginning
+of the text to be capitalized, type `C-SPC' to put the mark there, move
+to the end, and then type `C-x C-u'. Or, you can set the mark at the
+end of the text, move to the beginning, and then type `C-x C-u'. Most
+commands that operate on the text in the region have the word `region'
+in their names.
+
+ The most common way to set the mark is with the `C-SPC' command
+(`set-mark-command'). This sets the mark where point is. Then you can
+move point away, leaving the mark behind. It is actually incorrect to
+speak of the character `C-SPC'; there is no such character. When you
+type SPC while holding down CTRL, what you get on most terminals is the
+character `C-@'. This is the key actually bound to `set-mark-command'.
+ But unless you are unlucky enough to have a terminal where typing
+`C-SPC' does not produce `C-@', you might as well think of this
+character as `C-SPC'.
+
+ Since terminals have only one cursor, there is no way for Emacs to
+show you where the mark is located. You have to remember. The usual
+solution to this problem is to set the mark and then use it soon,
+before you forget where it is. But you can see where the mark is with
+the command `C-x C-x' (`exchange-point-and-mark') which puts the mark
+where point was and point where the mark was. The extent of the region
+is unchanged, but the cursor and point are now at the previous location
+of the mark.
+
+ `C-x C-x' is also useful when you are satisfied with the location of
+point but want to move the mark; do `C-x C-x' to put point there and
+then you can move it. A second use of `C-x C-x', if necessary, puts
+the mark at the new location with point back at its original location.
+
+
+File: emacs, Node: Using Region, Next: Marking Objects, Prev: Setting Mark, Up: Mark
+
+Operating on the Region
+=======================
+
+ Once you have created an active region, you can do many things to
+the text in it:
+ * Kill it with `C-w' (*note Killing::.).
+
+ * Save it in a register with `C-x x' (*note Registers::.).
+
+ * Save it in a buffer or a file (*note Accumulating Text::.).
+
+ * Convert case with `C-x C-l' or `C-x C-u'
+ (*note Case::.).
+
+ * Evaluate it as Lisp code with `M-x eval-region' (*note Lisp
+ Eval::.).
+
+ * Fill it as text with `M-g' (*note Filling::.).
+
+ * Print hardcopy with `M-x print-region' (*note Hardcopy::.).
+
+ * Indent it with `C-x TAB' or `C-M-\'
+ (*note Indentation::.).
+
+
+File: emacs, Node: Marking Objects, Next: Mark Ring, Prev: Using Region, Up: Mark
+
+Commands to Mark Textual Objects
+================================
+
+ There are commands for placing point and the mark around a textual
+object such as a word, list, paragraph or page.
+
+`M-@'
+ Set mark after end of next word (`mark-word'). This command and
+ the following one do not move point.
+
+`C-M-@'
+ Set mark after end of next Lisp expression (`mark-sexp').
+
+`M-h'
+ Put region around current paragraph (`mark-paragraph').
+
+`C-M-h'
+ Put region around current Lisp defun (`mark-defun').
+
+`C-x h'
+ Put region around entire buffer (`mark-whole-buffer').
+
+`C-x C-p'
+ Put region around current page (`mark-page').
+
+ `M-@' (`mark-word') puts the mark at the end of the next word, while
+`C-M-@' (`mark-sexp') puts it at the end of the next Lisp expression.
+These characters allow you to save a little typing or redisplay,
+sometimes.
+
+ Other commands set both point and mark, to delimit an object in the
+buffer. `M-h' (`mark-paragraph') moves point to the beginning of the
+paragraph that surrounds or follows point, and puts the mark at the end
+of that paragraph (*note Paragraphs::.). `M-h' does all that's
+necessary if you wish to indent, case-convert, or kill a whole
+paragraph. `C-M-h' (`mark-defun') similarly puts point before and the
+mark after the current or following defun (*note Defuns::.). `C-x C-p'
+(`mark-page') puts point before the current page (or the next or
+previous, according to the argument), and mark at the end (*note
+Pages::.). The mark goes after the terminating page delimiter (to
+include it), while point goes after the preceding page delimiter (to
+exclude it). Finally, `C-x h' (`mark-whole-buffer') sets up the entire
+buffer as the region, by putting point at the beginning and the mark at
+the end.
+
+
+File: emacs, Node: Mark Ring, Prev: Marking Objects, Up: Mark
+
+The Mark Ring
+=============
+
+ Aside from delimiting the region, the mark is also useful for
+remembering a spot that you may want to go back to. To make this
+feature more useful, Emacs remembers 16 previous locations of the mark,
+in the "mark ring". Most commands that set the mark push the old mark
+onto this ring. To return to a marked location, use `C-u C-SPC' (or
+`C-u C-@'); this is the command `set-mark-command' given a numeric
+argument. It moves point to where the mark was, and restores the mark
+from the ring of former marks. So repeated use of this command moves
+point to all of the old marks on the ring, one by one. The marks you
+see go to the end of the ring, so no marks are lost.
+
+ Each buffer has its own mark ring. All editing commands use the
+current buffer's mark ring. In particular, `C-u C-SPC' always stays in
+the same buffer.
+
+ Many commands that can move long distances, such as `M-<'
+(`beginning-of-buffer'), start by setting the mark and saving the old
+mark on the mark ring. This is to make it easier for you to move back
+later. Searches do this except when they do not actually move point.
+You can tell when a command sets the mark because `Mark Set' is printed
+in the echo area.
+
+ Another way of remembering positions so you can go back to them is
+with registers (*note RegPos::.).
+
+ The variable `mark-ring-max' is the maximum number of entries to
+keep in the mark ring. If that many entries exist and another one is
+pushed, the last one in the list is discarded. Repeating `C-u C-SPC'
+circulates through the limited number of entries that are currently in
+the ring.
+
+ The variable `mark-ring' holds the mark ring itself, as a list of
+marker objects in the order most recent first. This variable is local
+in every buffer.
+
+
+File: emacs, Node: Killing, Next: Yanking, Prev: Mark, Up: Top
+
+Deletion and Killing
+====================
+
+ Most commands which erase text from the buffer save it so that you
+can get it back if you change your mind, or move or copy it to other
+parts of the buffer. These commands are known as "kill" commands. The
+rest of the commands that erase text do not save it; they are known as
+"delete" commands. (This distinction is made only for erasure of text
+in the buffer.)
+
+ The delete commands include `C-d' (`delete-char') and DEL
+(`delete-backward-char'), which delete only one character at a time,
+and those commands that delete only spaces or newlines. Commands that
+can destroy significant amounts of nontrivial data generally kill. The
+commands' names and individual descriptions use the words `kill' and
+`delete' to say which they do. If you do a kill or delete command by
+mistake, you can use the `C-x u' (`undo') command to undo it (*note
+Undo::.).
+
+Deletion
+--------
+
+`C-d'
+ Delete next character (`delete-char').
+
+`DEL'
+ Delete previous character (`delete-backward-char').
+
+`M-\'
+ Delete spaces and tabs around point (`delete-horizontal-space').
+
+`M-SPC'
+ Delete spaces and tabs around point, leaving one space
+ (`just-one-space').
+
+`C-x C-o'
+ Delete blank lines around the current line (`delete-blank-lines').
+
+`M-^'
+ Join two lines by deleting the intervening newline, and any
+ indentation following it (`delete-indentation').
+
+ The most basic delete commands are `C-d' (`delete-char') and DEL
+(`delete-backward-char'). `C-d' deletes the character after point, the
+one the cursor is "on top of". Point doesn't move. DEL deletes the
+character before the cursor, and moves point back. Newlines can be
+deleted like any other characters in the buffer; deleting a newline
+joins two lines. Actually, `C-d' and DEL aren't always delete
+commands; if given an argument, they kill instead, since they can erase
+more than one character this way.
+
+ The other delete commands are those which delete only formatting
+characters: spaces, tabs and newlines. `M-\'
+(`delete-horizontal-space') deletes all the spaces and tab characters
+before and after point. `M-SPC' (`just-one-space') does likewise but
+leaves a single space after point, regardless of the number of spaces
+that existed previously (even zero).
+
+ `C-x C-o' (`delete-blank-lines') deletes all blank lines after the
+current line, and if the current line is blank deletes all blank lines
+preceding the current line as well (leaving one blank line, the current
+line). `M-^' (`delete-indentation') joins the current line and the
+previous line, or the current line and the next line if given an
+argument, by deleting a newline and all surrounding spaces, possibly
+leaving a single space. *Note M-^: Indentation.
+
+Killing by Lines
+----------------
+
+`C-k'
+ Kill rest of line or one or more lines (`kill-line').
+
+ The simplest kill command is `C-k'. If given at the beginning of a
+line, it kills all the text on the line, leaving it blank. If given on
+a blank line, the blank line disappears. As a consequence, if you go
+to the front of a non-blank line and type `C-k' twice, the line
+disappears completely.
+
+ More generally, `C-k' kills from point up to the end of the line,
+unless it is at the end of a line. In that case it kills the newline
+following the line, thus merging the next line into the current one.
+Invisible spaces and tabs at the end of the line are ignored when
+deciding which case applies, so if point appears to be at the end of
+the line, you can be sure the newline will be killed.
+
+ If `C-k' is given a positive argument, it kills that many lines and
+the newlines that follow them (however, text on the current line before
+point is spared). With a negative argument, it kills back to a number
+of line beginnings. An argument of -2 means kill back to the second
+line beginning. If point is at the beginning of a line, that line
+beginning doesn't count, so `C-u - 2 C-k' with point at the front of a
+line kills the two previous lines.
+
+ `C-k' with an argument of zero kills all the text before point on the
+current line.
+
+Other Kill Commands
+-------------------
+
+`C-w'
+ Kill region (from point to the mark) (`kill-region'). *Note
+ Words::.
+
+`M-d'
+ Kill word (`kill-word').
+
+`M-DEL'
+ Kill word backwards (`backward-kill-word').
+
+`C-x DEL'
+ Kill back to beginning of sentence (`backward-kill-sentence').
+ *Note Sentences::.
+
+`M-k'
+ Kill to end of sentence (`kill-sentence').
+
+`C-M-k'
+ Kill sexp (`kill-sexp'). *Note Lists::.
+
+`M-z CHAR'
+ Kill up to next occurrence of CHAR (`zap-to-char').
+
+ A kill command which is very general is `C-w' (`kill-region'), which
+kills everything between point and the mark. With this command, you
+can kill any contiguous sequence of characters, if you first set the
+mark at one end of them and go to the other end.
+
+ A convenient way of killing is combined with searching: `M-z'
+(`zap-to-char') reads a character and kills from point up to (but not
+including) the next occurrence of that character in the buffer. If
+there is no next occurrence, killing goes to the end of the buffer. A
+numeric argument acts as a repeat count. A negative argument means to
+search backward and kill text before point.
+
+ Other syntactic units can be killed: words, with `M-DEL' and `M-d'
+(*note Words::.); sexps, with `C-M-k' (*note Lists::.); and sentences,
+with `C-x DEL' and `M-k' (*note Sentences::.).
+
+
+File: emacs, Node: Yanking, Next: Accumulating Text, Prev: Killing, Up: Top
+
+Yanking
+=======
+
+ "Yanking" is getting back text which was killed. This is what some
+systems call "pasting". The usual way to move or copy text is to kill
+it and then yank it one or more times.
+
+`C-y'
+ Yank last killed text (`yank').
+
+`M-y'
+ Replace re-inserted killed text with the previously killed text
+ (`yank-pop').
+
+`M-w'
+ Save region as last killed text without actually killing it
+ (`copy-region-as-kill').
+
+`C-M-w'
+ Append next kill to last batch of killed text (`append-next-kill').
+
+* Menu:
+
+* Kill Ring:: Where killed text is stored. Basic yanking.
+* Appending Kills:: Several kills in a row all yank together.
+* Earlier Kills:: Yanking something killed some time ago.
+
+
+File: emacs, Node: Kill Ring, Next: Appending Kills, Prev: Yanking, Up: Yanking
+
+The Kill Ring
+-------------
+
+ All killed text is recorded in the "kill ring", a list of blocks of
+text that have been killed. There is only one kill ring, used in all
+buffers, so you can kill text in one buffer and yank it in another
+buffer. This is the usual way to move text from one file to another.
+(*Note Accumulating Text::, for some other ways.)
+
+ The command `C-y' (`yank') reinserts the text of the most recent
+kill. It leaves the cursor at the end of the text. It sets the mark at
+the beginning of the text. *Note Mark::.
+
+ `C-u C-y' leaves the cursor in front of the text, and sets the mark
+after it. This is only if the argument is specified with just a `C-u',
+precisely. Any other sort of argument, including `C-u' and digits, has
+an effect described below (under "Yanking Earlier Kills").
+
+ If you wish to copy a block of text, you might want to use `M-w'
+(`copy-region-as-kill'), which copies the region into the kill ring
+without removing it from the buffer. This is approximately equivalent
+to `C-w' followed by `C-y', except that `M-w' does not mark the buffer
+as "modified" and does not temporarily change the screen.
+
+
+File: emacs, Node: Appending Kills, Next: Earlier Kills, Prev: Kill Ring, Up: Yanking
+
+Appending Kills
+---------------
+
+ Normally, each kill command pushes a new block onto the kill ring.
+However, two or more kill commands in a row combine their text into a
+single entry, so that a single `C-y' gets it all back as it was before
+it was killed. This means that you don't have to kill all the text in
+one command; you can keep killing line after line, or word after word,
+until you have killed it all, and you can still get it all back at
+once. (Thus we join television in leading people to kill
+thoughtlessly.)
+
+ Commands that kill forward from point add onto the end of the
+previous killed text. Commands that kill backward from point add onto
+the beginning. This way, any sequence of mixed forward and backward
+kill commands puts all the killed text into one entry without
+rearrangement. Numeric arguments do not break the sequence of appending
+kills. For example, suppose the buffer contains
+
+ This is the first
+ line of sample text
+ and here is the third.
+
+with point at the beginning of the second line. If you type `C-k C-u 2
+M-DEL C-k', the first `C-k' kills the text `line of sample text', `C-u
+2 M-DEL' kills `the first' with the newline that followed it, and the
+second `C-k' kills the newline after the second line. The result is
+that the buffer contains `This is and here is the third.' and a single
+kill entry contains `the firstRETline of sample textRET'--all the
+killed text, in its original order.
+
+ If a kill command is separated from the last kill command by other
+commands (not just numeric arguments), it starts a new entry on the kill
+ring. But you can force it to append by first typing the command
+`C-M-w' (`append-next-kill') in front of it. The `C-M-w' tells the
+following command, if it is a kill command, to append the text it kills
+to the last killed text, instead of starting a new entry. With
+`C-M-w', you can kill several separated pieces of text and accumulate
+them to be yanked back in one place.
+
+
+File: emacs, Node: Earlier Kills, Prev: Appending Kills, Up: Yanking
+
+Yanking Earlier Kills
+---------------------
+
+ To recover killed text that is no longer the most recent kill, you
+need the `Meta-y' (`yank-pop') command. `M-y' can be used only after a
+`C-y' or another `M-y'. It takes the text previously yanked and
+replaces it with the text from an earlier kill. So, to recover the
+text of the next-to-the-last kill, you first use `C-y' to recover the
+last kill, and then use `M-y' to replace it with the previous kill.
+
+ You can think in terms of a "last yank" pointer which points at an
+item in the kill ring. Each time you kill, the "last yank" pointer
+moves to the newly made item at the front of the ring. `C-y' yanks the
+item which the "last yank" pointer points to. `M-y' moves the "last
+yank" pointer to a different item, and the text in the buffer changes to
+match. Enough `M-y' commands can move the pointer to any item in the
+ring, so you can get any item into the buffer. Eventually the pointer
+reaches the end of the ring; the next `M-y' moves it to the first item
+again.
+
+ Yanking moves the "last yank" pointer around the ring, but it does
+not change the order of the entries in the ring, which always runs from
+the most recent kill at the front to the oldest one still remembered.
+
+ `M-y' can take a numeric argument, which tells it how many items to
+advance the "last yank" pointer by. A negative argument moves the
+pointer toward the front of the ring; from the front of the ring, it
+moves to the last entry and starts moving forward from there.
+
+ Once the text you are looking for is brought into the buffer, you can
+stop doing `M-y' commands and it will stay there. It's just a copy of
+the kill ring item, so editing it in the buffer does not change what's
+in the ring. As long as no new killing is done, the "last yank" pointer
+remains at the same place in the kill ring, so repeating `C-y' will
+yank another copy of the same old kill.
+
+ If you know how many `M-y' commands it would take to find the text
+you want, you can yank that text in one step using `C-y' with a numeric
+argument. `C-y' with an argument greater than one restores the text
+the specified number of entries back in the kill ring. Thus, `C-u 2
+C-y' gets the next to the last block of killed text. It is equivalent
+to `C-y M-y'. `C-y' with a numeric argument starts counting from the
+"last yank" pointer, and sets the "last yank" pointer to the entry that
+it yanks.
+
+ The length of the kill ring is controlled by the variable
+`kill-ring-max'; no more than that many blocks of killed text are saved.
+
+
+File: emacs, Node: Accumulating Text, Next: Rectangles, Prev: Yanking, Up: Top
+
+Accumulating Text
+=================
+
+ Usually we copy or move text by killing it and yanking it, but there
+are other ways that are useful for copying one block of text in many
+places, or for copying many scattered blocks of text into one place.
+
+ You can accumulate blocks of text from scattered locations either
+into a buffer or into a file if you like. These commands are described
+here. You can also use Emacs registers for storing and accumulating
+text. *Note Registers::.
+
+`C-x a'
+ Append region to contents of specified buffer (`append-to-buffer').
+
+`M-x prepend-to-buffer'
+ Prepend region to contents of specified buffer.
+
+`M-x copy-to-buffer'
+ Copy region into specified buffer, deleting that buffer's old
+ contents.
+
+`M-x insert-buffer'
+ Insert contents of specified buffer into current buffer at point.
+
+`M-x append-to-file'
+ Append region to contents of specified file, at the end.
+
+ To accumulate text into a buffer, use the command `C-x a BUFFERNAME'
+(`append-to-buffer'), which inserts a copy of the region into the
+buffer BUFFERNAME, at the location of point in that buffer. If there
+is no buffer with that name, one is created. If you append text into a
+buffer which has been used for editing, the copied text goes into the
+middle of the text of the buffer, wherever point happens to be in it.
+
+ Point in that buffer is left at the end of the copied text, so
+successive uses of `C-x a' accumulate the text in the specified buffer
+in the same order as they were copied. Strictly speaking, `C-x a' does
+not always append to the text already in the buffer; but if `C-x a' is
+the only command used to alter a buffer, it does always append to the
+existing text because point is always at the end.
+
+ `M-x prepend-to-buffer' is just like `C-x a' except that point in
+the other buffer is left before the copied text, so successive
+prependings add text in reverse order. `M-x copy-to-buffer' is similar
+except that any existing text in the other buffer is deleted, so the
+buffer is left containing just the text newly copied into it.
+
+ You can retrieve the accumulated text from that buffer with `M-x
+insert-buffer'; this too takes BUFFERNAME as an argument. It inserts a
+copy of the text in buffer BUFFERNAME into the selected buffer. You
+could alternatively select the other buffer for editing, perhaps moving
+text from it by killing or with `C-x a'. *Note Buffers::, for
+background information on buffers.
+
+ Instead of accumulating text within Emacs, in a buffer, you can
+append text directly into a file with `M-x append-to-file', which takes
+FILE-NAME as an argument. It adds the text of the region to the end of
+the specified file. The file is changed immediately on disk. This
+command is normally used with files that are not being visited in
+Emacs. Using it on a file that Emacs is visiting can produce confusing
+results, because the text inside Emacs for that file will not change
+while the file itself changes.
+
+
+File: emacs, Node: Rectangles, Next: Registers, Prev: Accumulating Text, Up: Top
+
+Rectangles
+==========
+
+ The rectangle commands affect rectangular areas of the text: all the
+characters between a certain pair of columns, in a certain range of
+lines. Commands are provided to kill rectangles, yank killed
+rectangles, clear them out, or delete them. Rectangle commands are
+useful with text in multicolumnar formats, such as perhaps code with
+comments at the right, or for changing text into or out of such formats.
+
+ When you must specify a rectangle for a command to work on, you do
+it by putting the mark at one corner and point at the opposite corner.
+The rectangle thus specified is called the "region-rectangle" because
+it is controlled about the same way the region is controlled. But
+remember that a given combination of point and mark values can be
+interpreted either as specifying a region or as specifying a rectangle;
+it is up to the command that uses them to choose the interpretation.
+
+`M-x delete-rectangle'
+ Delete the text of the region-rectangle, moving any following text
+ on each line leftward to the left edge of the region-rectangle.
+
+`M-x kill-rectangle'
+ Similar, but also save the contents of the region-rectangle as the
+ "last killed rectangle".
+
+`M-x yank-rectangle'
+ Yank the last killed rectangle with its upper left corner at point.
+
+`M-x open-rectangle'
+ Insert blank space to fill the space of the region-rectangle. The
+ previous contents of the region-rectangle are pushed rightward.
+
+`M-x clear-rectangle'
+ Clear the region-rectangle by replacing its contents with spaces.
+
+ The rectangle operations fall into two classes: commands deleting and
+moving rectangles, and commands for blank rectangles.
+
+ There are two ways to get rid of the text in a rectangle: you can
+discard the text (delete it) or save it as the "last killed" rectangle.
+ The commands for these two ways are `M-x delete-rectangle' and `M-x
+kill-rectangle'. In either case, the portion of each line that falls
+inside the rectangle's boundaries is deleted, causing following text
+(if any) on the line to move left.
+
+ Note that "killing" a rectangle is not killing in the usual sense;
+the rectangle is not stored in the kill ring, but in a special place
+that can only record the most recent rectangle killed. This is because
+yanking a rectangle is so different from yanking linear text that
+different yank commands have to be used and yank-popping is hard to
+make sense of.
+
+ Inserting a rectangle is the opposite of deleting one. All you need
+to specify is where to put the upper left corner; that is done by
+putting point there. The rectangle's first line is inserted there, the
+rectangle's second line is inserted at a point one line vertically
+down, and so on. The number of lines affected is determined by the
+height of the saved rectangle.
+
+ To insert the last killed rectangle, type `M-x yank-rectangle'. This
+can be used to convert single-column lists into double-column lists;
+kill the second half of the list as a rectangle and then yank it beside
+the first line of the list.
+
+ There are two commands for working with blank rectangles: `M-x
+clear-rectangle' to blank out existing text, and `M-x open-rectangle'
+to insert a blank rectangle. Clearing a rectangle is equivalent to
+deleting it and then inserting as blank rectangle of the same size.
+
+ Rectangles can also be copied into and out of registers. *Note
+Rectangle Registers: RegRect.
+
+
+File: emacs, Node: Registers, Next: Display, Prev: Rectangles, Up: Top
+
+Registers
+*********
+
+ Emacs "registers" are places you can save text or positions for
+later use. Text saved in a register can be copied into the buffer once
+or many times; a position saved in a register is used by moving point
+to that position. Rectangles can also be copied into and out of
+registers (*note Rectangles::.).
+
+ Each register has a name, which is a single character. A register
+can store either a piece of text or a position or a rectangle, but only
+one thing at any given time. Whatever you store in a register remains
+there until you store something else in that register.
+
+* Menu:
+
+* RegPos:: Saving positions in registers.
+* RegText:: Saving text in registers.
+* RegRect:: Saving rectangles in registers.
+
+`M-x view-register RET R'
+ Display a description of what register R contains.
+
+ `M-x view-register' reads a register name as an argument and then
+displays the contents of the specified register.
+
+
+File: emacs, Node: RegPos, Next: RegText, Prev: Registers, Up: Registers
+
+Saving Positions in Registers
+=============================
+
+ Saving a position records a spot in a buffer so that you can move
+back there later. Moving to a saved position reselects the buffer and
+moves point to the spot.
+
+`C-x / R'
+ Save location of point in register R (`point-to-register').
+
+`C-x j R'
+ Jump to the location saved in register R (`register-to-point').
+
+ To save the current location of point in a register, choose a name R
+and type `C-x / R'. The register R retains the location thus saved
+until you store something else in that register.
+
+ The command `C-x j R' moves point to the location recorded in
+register R. The register is not affected; it continues to record the
+same location. You can jump to the same position using the same
+register any number of times.
+
+
+File: emacs, Node: RegText, Next: RegRect, Prev: RegPos, Up: Registers
+
+Saving Text in Registers
+========================
+
+ When you want to insert a copy of the same piece of text frequently,
+it may be impractical to use the kill ring, since each subsequent kill
+moves the piece of text further down on the ring. It becomes hard to
+keep track of what argument is needed to retrieve the same text with
+`C-y'. An alternative is to store the text in a register with `C-x x'
+(`copy-to-register') and then retrieve it with `C-x g'
+(`insert-register').
+
+`C-x x R'
+ Copy region into register R (`copy-to-register').
+
+`C-x g R'
+ Insert text contents of register R (`insert-register').
+
+ `C-x x R' stores a copy of the text of the region into the register
+named R. Given a numeric argument, `C-x x' deletes the text from the
+buffer as well.
+
+ `C-x g R' inserts in the buffer the text from register R. Normally
+it leaves point before the text and places the mark after, but with a
+numeric argument it puts point after the text and the mark before.
+
+
+File: emacs, Node: RegRect, Prev: RegText, Up: Registers
+
+Saving Rectangles in Registers
+==============================
+
+ A register can contain a rectangle instead of linear text. The
+rectangle is represented as a list of strings. *Note Rectangles::, for
+basic information on rectangles and how rectangles in the buffer are
+specified.
+
+`C-x r R'
+ Copy the region-rectangle into register R
+ (`copy-region-to-rectangle'). With numeric argument, delete it as
+ well.
+
+`C-x g R'
+ Insert the rectangle stored in register R (if it contains a
+ rectangle) (`insert-register').
+
+ The `C-x g' command inserts linear text if the register contains
+that, or inserts a rectangle if the register contains one.
+
+
+File: emacs, Node: Display, Next: Search, Prev: Registers, Up: Top
+
+Controlling the Display
+***********************
+
+ Since only part of a large buffer fits in the window, Emacs tries to
+show the part that is likely to be interesting. The display control
+commands allow you to specify which part of the text you want to see.
+
+`C-l'
+ Clear screen and redisplay, scrolling the selected window to center
+ point vertically within it (`recenter').
+
+`C-v'
+ Scroll forward (a windowful or a specified number of lines)
+ (`scroll-up').
+
+`M-v'
+ Scroll backward (`scroll-down').
+
+`ARG C-l'
+ Scroll so point is on line ARG (`recenter').
+
+`C-x <'
+ Scroll text in current window to the left (`scroll-left').
+
+`C-x >'
+ Scroll to the right (`scroll-right').
+
+`C-x $'
+ Make deeply indented lines invisible (`set-selective-display').
+
+* Menu:
+
+* Scrolling:: Moving text up and down in a window.
+* Horizontal Scrolling:: Moving text left and right in a window.
+* Selective Display:: Hiding lines with lots of indentation.
+* Display Vars:: Information on variables for customizing display.
+
+
+File: emacs, Node: Scrolling, Next: Horizontal Scrolling, Prev: Display, Up: Display
+
+Scrolling
+=========
+
+ If a buffer contains text that is too large to fit entirely within a
+window that is displaying the buffer, Emacs shows a contiguous section
+of the text. The section shown always contains point.
+
+ "Scrolling" means moving text up or down in the window so that
+different parts of the text are visible. Scrolling forward means that
+text moves up, and new text appears at the bottom. Scrolling backward
+moves text down and new text appears at the top.
+
+ Scrolling happens automatically if you move point past the bottom or
+top of the window. You can also explicitly request scrolling with the
+commands in this section.
+
+`C-l'
+ Clear screen and redisplay, scrolling the selected window to center
+ point vertically within it (`recenter').
+
+`C-v'
+ Scroll forward (a windowful or a specified number of lines)
+ (`scroll-up').
+
+`M-v'
+ Scroll backward (`scroll-down').
+
+`ARG C-l'
+ Scroll so point is on line ARG (`recenter').
+
+ The most basic scrolling command is `C-l' (`recenter') with no
+argument. It clears the entire screen and redisplays all windows. In
+addition, the selected window is scrolled so that point is halfway down
+from the top of the window.
+
+ The scrolling commands `C-v' and `M-v' let you move all the text in
+the window up or down a few lines. `C-v' (`scroll-up') with an
+argument shows you that many more lines at the bottom of the window,
+moving the text and point up together as `C-l' might. `C-v' with a
+negative argument shows you more lines at the top of the window.
+`Meta-v' (`scroll-down') is like `C-v', but moves in the opposite
+direction.
+
+ To read the buffer a windowful at a time, use `C-v' with no argument.
+It takes the last two lines at the bottom of the window and puts them at
+the top, followed by nearly a whole windowful of lines not previously
+visible. If point was in the text scrolled off the top, it moves to the
+new top of the window. `M-v' with no argument moves backward with
+overlap similarly. The number of lines of overlap across a `C-v' or
+`M-v' is controlled by the variable `next-screen-context-lines'; by
+default, it is two.
+
+ Another way to do scrolling is with `C-l' with a numeric argument.
+`C-l' does not clear the screen when given an argument; it only scrolls
+the selected window. With a positive argument N, it repositions text
+to put point N lines down from the top. An argument of zero puts point
+on the very top line. Point does not move with respect to the text;
+rather, the text and point move rigidly on the screen. `C-l' with a
+negative argument puts point that many lines from the bottom of the
+window. For example, `C-u - 1 C-l' puts point on the bottom line, and
+`C-u - 5 C-l' puts it five lines from the bottom. Just `C-u' as
+argument, as in `C-u C-l', scrolls point to the center of the screen.
+
+ Scrolling happens automatically if point has moved out of the visible
+portion of the text when it is time to display. Usually the scrolling
+is done so as to put point vertically centered within the window.
+However, if the variable `scroll-step' has a nonzero value, an attempt
+is made to scroll the buffer by that many lines; if that is enough to
+bring point back into visibility, that is what is done.
+
+ \ No newline at end of file