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-rw-r--r--lisp/ansi-color.el359
1 files changed, 264 insertions, 95 deletions
diff --git a/lisp/ansi-color.el b/lisp/ansi-color.el
index b1c9cdaeca4..c962cbd4780 100644
--- a/lisp/ansi-color.el
+++ b/lisp/ansi-color.el
@@ -91,7 +91,7 @@ as a PDF file."
:group 'processes)
(defface ansi-color-bold
- '((t :inherit 'bold))
+ '((t :inherit bold))
"Face used to render bold text."
:group 'ansi-colors
:version "28.1")
@@ -103,13 +103,13 @@ as a PDF file."
:version "28.1")
(defface ansi-color-italic
- '((t :inherit 'italic))
+ '((t :inherit italic))
"Face used to render italic text."
:group 'ansi-colors
:version "28.1")
(defface ansi-color-underline
- '((t :inherit 'underline))
+ '((t :inherit underline))
"Face used to render underlined text."
:group 'ansi-colors
:version "28.1")
@@ -458,11 +458,18 @@ variable, and is meant to be used in `compilation-filter-hook'."
;; Working with strings
(defvar-local ansi-color-context nil
"Context saved between two calls to `ansi-color-apply'.
-This is a list of the form (CODES FRAGMENT) or nil. CODES
+This is a list of the form (FACE-VEC FRAGMENT) or nil. FACE-VEC
represents the state the last call to `ansi-color-apply' ended
-with, currently a list of ansi codes, and FRAGMENT is a string
-starting with an escape sequence, possibly the start of a new
-escape sequence.")
+with, currently a list of the form:
+
+ (BASIC-FACES FG BG)
+
+BASIC-FACES is a bool-vector that specifies which basic faces
+from `ansi-color-basic-faces-vector' to apply. FG and BG are
+ANSI color codes for the foreground and background color.
+
+FRAGMENT is a string starting with an escape sequence, possibly
+the start of a new escape sequence.")
(defun ansi-color-filter-apply (string)
"Filter out all ANSI control sequences from STRING.
@@ -473,17 +480,17 @@ will be used for the next call to `ansi-color-apply'. Set
`ansi-color-context' to nil if you don't want this.
This function can be added to `comint-preoutput-filter-functions'."
- (let ((start 0) end result)
+ (let ((context (ansi-color--ensure-context 'ansi-color-context nil))
+ (start 0) end result)
;; if context was saved and is a string, prepend it
- (if (cadr ansi-color-context)
- (setq string (concat (cadr ansi-color-context) string)
- ansi-color-context nil))
+ (setq string (concat (cadr context) string))
+ (setcar (cdr context) "")
;; find the next escape sequence
(while (setq end (string-match ansi-color-control-seq-regexp string start))
(push (substring string start end) result)
(setq start (match-end 0)))
;; save context, add the remainder of the string to the result
- (let (fragment)
+ (let ((fragment ""))
(push (substring string start
(if (string-match "\033" string start)
(let ((pos (match-beginning 0)))
@@ -491,25 +498,9 @@ This function can be added to `comint-preoutput-filter-functions'."
pos)
nil))
result)
- (setq ansi-color-context (if fragment (list nil fragment))))
+ (setcar (cdr context) fragment))
(apply #'concat (nreverse result))))
-(defun ansi-color--find-face (codes)
- "Return the face corresponding to CODES."
- ;; Sort the codes in ascending order to guarantee that "bold" comes before
- ;; any of the colors. This ensures that `ansi-color-bold-is-bright' is
- ;; applied correctly.
- (let (faces bright (codes (sort (copy-sequence codes) #'<)))
- (while codes
- (when-let ((face (ansi-color-get-face-1 (pop codes) bright)))
- (when (and ansi-color-bold-is-bright (eq face 'ansi-color-bold))
- (setq bright t))
- (push face faces)))
- ;; Avoid some long-lived conses in the common case.
- (if (cdr faces)
- (nreverse faces)
- (car faces))))
-
(defun ansi-color-apply (string)
"Translates SGR control sequences into text properties.
Delete all other control sequences without processing them.
@@ -524,49 +515,157 @@ This information will be used for the next call to `ansi-color-apply'.
Set `ansi-color-context' to nil if you don't want this.
This function can be added to `comint-preoutput-filter-functions'."
- (let ((codes (car ansi-color-context))
- (start 0) end result)
+ (let* ((context
+ (ansi-color--ensure-context 'ansi-color-context nil))
+ (face-vec (car context))
+ (start 0)
+ end result)
;; If context was saved and is a string, prepend it.
- (if (cadr ansi-color-context)
- (setq string (concat (cadr ansi-color-context) string)
- ansi-color-context nil))
+ (setq string (concat (cadr context) string))
+ (setcar (cdr context) "")
;; Find the next escape sequence.
(while (setq end (string-match ansi-color-control-seq-regexp string start))
(let ((esc-end (match-end 0)))
;; Colorize the old block from start to end using old face.
- (when codes
+ (when-let ((face (ansi-color--face-vec-face face-vec)))
(put-text-property start end 'font-lock-face
- (ansi-color--find-face codes) string))
+ face string))
(push (substring string start end) result)
(setq start (match-end 0))
;; If this is a color escape sequence,
(when (eq (aref string (1- esc-end)) ?m)
;; create a new face from it.
- (setq codes (ansi-color-apply-sequence
- (substring string end esc-end) codes)))))
+ (let ((cur-pos end))
+ (ansi-color--update-face-vec
+ face-vec
+ (lambda ()
+ (when (string-match ansi-color-parameter-regexp
+ string cur-pos)
+ (setq cur-pos (match-end 0))
+ (when (<= cur-pos esc-end)
+ (string-to-number (match-string 1 string))))))))))
;; if the rest of the string should have a face, put it there
- (when codes
+ (when-let ((face (ansi-color--face-vec-face face-vec)))
(put-text-property start (length string)
- 'font-lock-face (ansi-color--find-face codes) string))
+ 'font-lock-face face string))
;; save context, add the remainder of the string to the result
- (let (fragment)
- (if (string-match "\033" string start)
- (let ((pos (match-beginning 0)))
- (setq fragment (substring string pos))
- (push (substring string start pos) result))
- (push (substring string start) result))
- (setq ansi-color-context (if (or codes fragment) (list codes fragment))))
+ (if (string-match "\033" string start)
+ (let ((pos (match-beginning 0)))
+ (setcar (cdr context) (substring string pos))
+ (push (substring string start pos) result))
+ (push (substring string start) result))
(apply 'concat (nreverse result))))
+(defun ansi-color--ensure-context (context-sym position)
+ "Return CONTEXT-SYM's value as a valid context.
+If it is nil, set CONTEXT-SYM's value to a new context and return
+it. Context is a list of the form as described in
+`ansi-color-context' if POSITION is nil, or
+`ansi-color-context-region' if POSITION is non-nil.
+
+If CONTEXT-SYM's value is already non-nil, return it. If its
+marker doesn't point anywhere yet, position it before character
+number POSITION, if non-nil."
+ (let ((context (symbol-value context-sym)))
+ (if context
+ (if position
+ (let ((marker (cadr context)))
+ (unless (marker-position marker)
+ (set-marker marker position))
+ context)
+ context)
+ (set context-sym
+ (list (list (make-bool-vector 8 nil)
+ nil nil)
+ (if position
+ (copy-marker position)
+ ""))))))
+
+(defun ansi-color--face-vec-face (face-vec)
+ "Return the face corresponding to FACE-VEC.
+FACE-VEC is a list containing information about the ANSI sequence
+code. It is usually stored as the car of the variable
+`ansi-color-context-region'."
+ (let* ((basic-faces (car face-vec))
+ (colors (cdr face-vec))
+ (bright (and ansi-color-bold-is-bright (aref basic-faces 1)))
+ (faces nil))
+
+ (when-let ((fg (car colors)))
+ (push
+ `(:foreground
+ ,(or (ansi-color--code-as-hex fg)
+ (face-foreground
+ (aref (if (or bright (>= fg 8))
+ ansi-color-bright-colors-vector
+ ansi-color-normal-colors-vector)
+ (mod fg 8))
+ nil 'default)))
+ faces))
+ (when-let ((bg (cadr colors)))
+ (push
+ `(:background
+ ,(or (ansi-color--code-as-hex bg)
+ (face-background
+ (aref (if (or bright (>= bg 8))
+ ansi-color-bright-colors-vector
+ ansi-color-normal-colors-vector)
+ (mod bg 8))
+ nil 'default)))
+ faces))
+
+ (let ((i 8))
+ (while (> i 0)
+ (setq i (1- i))
+ (when (aref basic-faces i)
+ (push (aref ansi-color-basic-faces-vector i) faces))))
+ ;; Avoid some long-lived conses in the common case.
+ (if (cdr faces)
+ faces
+ (car faces))))
+
+(defun ansi-color--code-as-hex (color)
+ "Convert COLOR to hexadecimal string representation.
+COLOR is an ANSI color code. If it is between 16 and 255
+inclusive, it corresponds to a color from an 8-bit color cube.
+If it is greater or equal than 256, it is subtracted by 256 to
+directly specify a 24-bit color.
+
+Return a hexadecimal string, specifying the color, or nil, if
+COLOR is less than 16."
+ (cond
+ ((< color 16) nil)
+ ((>= color 256) (format "#%06X" (- color 256)))
+ ((>= color 232) ;; Grayscale
+ (format "#%06X" (* #x010101 (+ 8 (* 10 (- color 232))))))
+ (t ;; 6x6x6 color cube
+ (setq color (- color 16))
+ (let ((res 0)
+ (frac (* 6 6)))
+ (while (<= 1 frac) ; Repeat 3 times
+ (setq res (* res #x000100))
+ (let ((color-num (mod (/ color frac) 6)))
+ (unless (zerop color-num)
+ (setq res (+ res #x37 (* #x28 color-num)))))
+ (setq frac (/ frac 6)))
+ (format "#%06X" res)))))
+
;; Working with regions
(defvar-local ansi-color-context-region nil
"Context saved between two calls to `ansi-color-apply-on-region'.
-This is a list of the form (CODES MARKER) or nil. CODES
+This is a list of the form (FACE-VEC MARKER) or nil. FACE-VEC
represents the state the last call to `ansi-color-apply-on-region'
-ended with, currently a list of ansi codes, and MARKER is a
-buffer position within an escape sequence or the last position
-processed.")
+ended with, currently a list of the form:
+
+ (BASIC-FACES FG BG).
+
+BASIC-FACES is a bool-vector that specifies which basic faces
+from `ansi-color-basic-faces-vector' to apply. FG and BG are
+ANSI color codes for the foreground and background color.
+
+MARKER is a buffer position within an escape sequence or the last
+position processed.")
(defun ansi-color-filter-region (begin end)
"Filter out all ANSI control sequences from region BEGIN to END.
@@ -576,8 +675,10 @@ Every call to this function will set and use the buffer-local variable
used for the next call to `ansi-color-apply-on-region'. Specifically,
it will override BEGIN, the start of the region. Set
`ansi-color-context-region' to nil if you don't want this."
- (let ((end-marker (copy-marker end))
- (start (or (cadr ansi-color-context-region) begin)))
+ (let* ((end-marker (copy-marker end))
+ (context (ansi-color--ensure-context
+ 'ansi-color-context-region begin))
+ (start (cadr context)))
(save-excursion
(goto-char start)
;; Delete escape sequences.
@@ -585,8 +686,8 @@ it will override BEGIN, the start of the region. Set
(delete-region (match-beginning 0) (match-end 0)))
;; save context, add the remainder of the string to the result
(if (re-search-forward "\033" end-marker t)
- (setq ansi-color-context-region (list nil (match-beginning 0)))
- (setq ansi-color-context-region nil)))))
+ (set-marker start (match-beginning 0))
+ (set-marker start nil)))))
(defun ansi-color-apply-on-region (begin end &optional preserve-sequences)
"Translates SGR control sequences into overlays or extents.
@@ -608,58 +709,58 @@ this.
If PRESERVE-SEQUENCES is t, the sequences are hidden instead of
being deleted."
- (let ((codes (car ansi-color-context-region))
- (start-marker (or (cadr ansi-color-context-region)
- (copy-marker begin)))
- (end-marker (copy-marker end)))
+ (let* ((context (ansi-color--ensure-context
+ 'ansi-color-context-region begin))
+ (face-vec (car context))
+ (start-marker (cadr context))
+ (end-marker (copy-marker end)))
(save-excursion
(goto-char start-marker)
;; Find the next escape sequence.
(while (re-search-forward ansi-color-control-seq-regexp end-marker t)
;; Extract escape sequence.
- (let ((esc-seq (buffer-substring
- (match-beginning 0) (point))))
- (if preserve-sequences
- ;; Make the escape sequence transparent.
- (overlay-put (make-overlay (match-beginning 0) (point))
- 'invisible t)
- ;; Otherwise, strip.
- (delete-region (match-beginning 0) (point)))
-
+ (let ((esc-beg (match-beginning 0))
+ (esc-end (point)))
;; Colorize the old block from start to end using old face.
(funcall ansi-color-apply-face-function
(prog1 (marker-position start-marker)
;; Store new start position.
- (set-marker start-marker (point)))
- (match-beginning 0) (ansi-color--find-face codes))
+ (set-marker start-marker esc-end))
+ esc-beg (ansi-color--face-vec-face face-vec))
;; If this is a color sequence,
- (when (eq (aref esc-seq (1- (length esc-seq))) ?m)
- ;; update the list of ansi codes.
- (setq codes (ansi-color-apply-sequence esc-seq codes)))))
+ (when (eq (char-before esc-end) ?m)
+ (goto-char esc-beg)
+ (ansi-color--update-face-vec
+ face-vec (lambda ()
+ (when (re-search-forward ansi-color-parameter-regexp
+ esc-end t)
+ (string-to-number (match-string 1))))))
+
+ (if preserve-sequences
+ ;; Make the escape sequence transparent.
+ (overlay-put (make-overlay esc-beg esc-end) 'invisible t)
+ ;; Otherwise, strip.
+ (delete-region esc-beg esc-end))))
;; search for the possible start of a new escape sequence
(if (re-search-forward "\033" end-marker t)
- (progn
- ;; if the rest of the region should have a face, put it there
- (funcall ansi-color-apply-face-function
- start-marker (point) (ansi-color--find-face codes))
- ;; save codes and point
- (setq ansi-color-context-region
- (list codes (copy-marker (match-beginning 0)))))
- ;; if the rest of the region should have a face, put it there
- (funcall ansi-color-apply-face-function
- start-marker end-marker (ansi-color--find-face codes))
- ;; Save a restart position when there are codes active. It's
- ;; convenient for man.el's process filter to pass `begin'
- ;; positions that overlap regions previously colored; these
- ;; `codes' should not be applied to that overlap, so we need
- ;; to know where they should really start.
- (setq ansi-color-context-region
- (if codes (list codes (copy-marker (point)))))))
- ;; Clean up our temporary markers.
- (unless (eq start-marker (cadr ansi-color-context-region))
- (set-marker start-marker nil))
- (unless (eq end-marker (cadr ansi-color-context-region))
- (set-marker end-marker nil))))
+ (progn
+ (while (re-search-forward "\033" end-marker t))
+ (backward-char)
+ (funcall ansi-color-apply-face-function
+ start-marker (point)
+ (ansi-color--face-vec-face face-vec))
+ (set-marker start-marker (point)))
+ (let ((faces (ansi-color--face-vec-face face-vec)))
+ (funcall ansi-color-apply-face-function
+ start-marker end-marker faces)
+ ;; Save a restart position when there are codes active. It's
+ ;; convenient for man.el's process filter to pass `begin'
+ ;; positions that overlap regions previously colored; these
+ ;; `codes' should not be applied to that overlap, so we need
+ ;; to know where they should really start.
+ (set-marker start-marker (when faces end-marker)))))
+ ;; Clean up our temporary marker.
+ (set-marker end-marker nil)))
(defun ansi-color-apply-overlay-face (beg end face)
"Make an overlay from BEG to END, and apply face FACE.
@@ -767,6 +868,7 @@ the foreground color code is replaced or added resp. deleted; if it
is 40-47 (or 100-107) resp. 49, the background color code is replaced
or added resp. deleted; any other code is discarded together with the
old codes. Finally, the so changed list of codes is returned."
+ (declare (obsolete ansi-color--update-face-vec "29.1"))
(let ((new-codes (ansi-color-parse-sequence escape-sequence)))
(while new-codes
(let* ((new (pop new-codes))
@@ -795,6 +897,72 @@ old codes. Finally, the so changed list of codes is returned."
(_ nil)))))
codes))
+(defun ansi-color--update-face-vec (face-vec iterator)
+ "Apply escape sequences to FACE-VEC.
+
+Destructively modify FACE-VEC, which should be a list containing
+face information. It is described in
+`ansi-color-context-region'. ITERATOR is a function which is
+called repeatedly with zero arguments and should return either
+the next ANSI code in the current sequence as a number or nil if
+there are no more ANSI codes left.
+
+For each new code, the following happens: if it is 1-7, set the
+corresponding properties; if it is 21-25 or 27, unset appropriate
+properties; if it is 30-37 (or 90-97) or resp. 39, set the
+foreground color or resp. unset it; if it is 40-47 (or 100-107)
+resp. 49, set the background color or resp. unset it; if it is 38
+or 48, the following codes are used to set the foreground or
+background color and the correct color mode; any other code will
+unset all properties and colors."
+ (let ((basic-faces (car face-vec))
+ (colors (cdr face-vec))
+ new q do-clear)
+ (while (setq new (funcall iterator))
+ (setq q (/ new 10))
+ (pcase q
+ (0 (if (memq new '(0 8 9))
+ (setq do-clear t)
+ (aset basic-faces new t)))
+ (2 (if (memq new '(20 26 28 29))
+ (setq do-clear t)
+ ;; The standard says `21 doubly underlined' while
+ ;; https://en.wikipedia.org/wiki/ANSI_escape_code claims
+ ;; `21 Bright/Bold: off or Underline: Double'.
+ (aset basic-faces (- new 20) nil)
+ (aset basic-faces (pcase new (22 1) (25 6) (_ 0)) nil)))
+ ((or 3 4 9 10)
+ (let ((r (mod new 10))
+ (cell (if (memq q '(3 9)) colors (cdr colors))))
+ (pcase r
+ (8
+ (pcase (funcall iterator)
+ (5 (setq new (setcar cell (funcall iterator)))
+ (setq do-clear (or (null new) (>= new 256))))
+ (2
+ (let ((red (funcall iterator))
+ (green (funcall iterator))
+ (blue (funcall iterator)))
+ (if (and red green blue
+ (progn
+ (setq new (+ (* #x010000 red)
+ (* #x000100 green)
+ (* #x000001 blue)))
+ (<= new #xFFFFFF)))
+ (setcar cell (+ 256 new))
+ (setq do-clear t))))
+ (_ (setq do-clear t))))
+ (9 (setcar cell nil))
+ (_ (setcar cell (+ (if (memq q '(3 4)) 0 8) r))))))
+ (_ (setq do-clear t)))
+
+ (when do-clear
+ (setq do-clear nil)
+ ;; Zero out our bool vector without any allocation.
+ (bool-vector-intersection basic-faces #&8"\0" basic-faces)
+ (setcar colors nil)
+ (setcar (cdr colors) nil)))))
+
(defun ansi-color-make-color-map ()
"Create a vector of face definitions and return it.
@@ -859,6 +1027,7 @@ This function is obsolete, and no longer needed to use ansi-color."
"Get face definition for ANSI-CODE.
BRIGHT, if non-nil, requests \"bright\" ANSI colors, even if ANSI-CODE
is a normal-intensity color."
+ (declare (obsolete ansi-color--face-vec-face "29.1"))
(when (and bright (<= 30 ansi-code 49))
(setq ansi-code (+ ansi-code 60)))
(cond ((<= 0 ansi-code 7)