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@c -*- mode: texinfo; coding: utf-8 -*-
@c This is part of the GNU Emacs Lisp Reference Manual.
@c Copyright (C) 1990--1995, 1998--2021 Free Software Foundation, Inc.
@c See the file elisp.texi for copying conditions.
@node Positions
@chapter Positions
@cindex position (in buffer)
@cindex buffer position

  A @dfn{position} is the index of a character in the text of a buffer.
More precisely, a position identifies the place between two characters
(or before the first character, or after the last character), so we can
speak of the character before or after a given position.  However, we
often speak of the character ``at'' a position, meaning the character
after that position.

  Positions are usually represented as integers starting from 1, but
can also be represented as @dfn{markers}---special objects that
relocate automatically when text is inserted or deleted so they stay
with the surrounding characters.  Functions that expect an argument to
be a position (an integer), but accept a marker as a substitute,
normally ignore which buffer the marker points into; they convert the
marker to an integer, and use that integer, exactly as if you had
passed the integer as the argument, even if the marker points to the
wrong buffer.  A marker that points nowhere cannot convert to an
integer; using it instead of an integer causes an error.
@xref{Markers}.

  See also the field feature (@pxref{Fields}), which provides
functions that are used by many cursor-motion commands.

@menu
* Point::         The special position where editing takes place.
* Motion::        Changing point.
* Excursions::    Temporary motion and buffer changes.
* Narrowing::     Restricting editing to a portion of the buffer.
@end menu

@node Point
@section Point
@cindex point

  @dfn{Point} is a special buffer position used by many editing
commands, including the self-inserting typed characters and text
insertion functions.  Other commands move point through the text
to allow editing and insertion at different places.

  Like other positions, point designates a place between two characters
(or before the first character, or after the last character), rather
than a particular character.  Usually terminals display the cursor over
the character that immediately follows point; point is actually before
the character on which the cursor sits.

@cindex point with narrowing
  The value of point is a number no less than 1, and no greater than the
buffer size plus 1.  If narrowing is in effect (@pxref{Narrowing}), then
point is constrained to fall within the accessible portion of the buffer
(possibly at one end of it).

  Each buffer has its own value of point, which is independent of the
value of point in other buffers.  Each window also has a value of point,
which is independent of the value of point in other windows on the same
buffer.  This is why point can have different values in various windows
that display the same buffer.  When a buffer appears in only one window,
the buffer's point and the window's point normally have the same value,
so the distinction is rarely important.  @xref{Window Point}, for more
details.

@defun point
@cindex current buffer position
This function returns the value of point in the current buffer,
as an integer.

@need 700
@example
@group
(point)
     @result{} 175
@end group
@end example
@end defun

@defun point-min
This function returns the minimum accessible value of point in the
current buffer.  This is normally 1, but if narrowing is in effect, it
is the position of the start of the region that you narrowed to.
(@xref{Narrowing}.)
@end defun

@defun point-max
This function returns the maximum accessible value of point in the
current buffer.  This is @code{(1+ (buffer-size))}, unless narrowing is
in effect, in which case it is the position of the end of the region
that you narrowed to.  (@xref{Narrowing}.)
@end defun

@defun buffer-end flag
This function returns @code{(point-max)} if @var{flag} is greater than
0, @code{(point-min)} otherwise.  The argument @var{flag} must be a
number.
@end defun

@defun buffer-size &optional buffer
This function returns the total number of characters in the current
buffer.  In the absence of any narrowing (@pxref{Narrowing}),
@code{point-max} returns a value one larger than this.

If you specify a buffer, @var{buffer}, then the value is the
size of @var{buffer}.

@example
@group
(buffer-size)
     @result{} 35
@end group
@group
(point-max)
     @result{} 36
@end group
@end example
@end defun

@node Motion
@section Motion
@cindex motion by chars, words, lines, lists

  Motion functions change the value of point, either relative to the
current value of point, relative to the beginning or end of the buffer,
or relative to the edges of the selected window.  @xref{Point}.

@menu
* Character Motion::       Moving in terms of characters.
* Word Motion::            Moving in terms of words.
* Buffer End Motion::      Moving to the beginning or end of the buffer.
* Text Lines::             Moving in terms of lines of text.
* Screen Lines::           Moving in terms of lines as displayed.
* List Motion::            Moving by parsing lists and sexps.
* Skipping Characters::    Skipping characters belonging to a certain set.
@end menu

@node Character Motion
@subsection Motion by Characters

  These functions move point based on a count of characters.
@code{goto-char} is the fundamental primitive; the other functions use
that.

@deffn Command goto-char position
This function sets point in the current buffer to the value
@var{position}.
@c This behavior used to be documented until 2013/08.
@ignore
If @var{position} is less than 1, it moves point to the beginning of
the buffer.  If @var{position} is greater than the length of the
buffer, it moves point to the end.
@end ignore

If narrowing is in effect, @var{position} still counts from the
beginning of the buffer, but point cannot go outside the accessible
portion.  If @var{position} is out of range, @code{goto-char} moves
point to the beginning or the end of the accessible portion.

When this function is called interactively, @var{position} is the
numeric prefix argument, if provided; otherwise it is read from the
minibuffer.

@code{goto-char} returns @var{position}.
@end deffn

@deffn Command forward-char &optional count
@c @kindex beginning-of-buffer
@c @kindex end-of-buffer
This function moves point @var{count} characters forward, towards the
end of the buffer (or backward, towards the beginning of the buffer, if
@var{count} is negative).  If @var{count} is @code{nil}, the default
is 1.

If this attempts to move past the beginning or end of the buffer (or
the limits of the accessible portion, when narrowing is in effect), it
signals an error with error symbol @code{beginning-of-buffer} or
@code{end-of-buffer}.

In an interactive call, @var{count} is the numeric prefix argument.
@end deffn

@deffn Command backward-char &optional count
This is just like @code{forward-char} except that it moves
in the opposite direction.
@end deffn

@node Word Motion
@subsection Motion by Words

  The functions for parsing words described below use the syntax table
and @code{char-script-table} to decide whether a given character is
part of a word.  @xref{Syntax Tables}, and see @ref{Character
Properties}.

@deffn Command forward-word &optional count
This function moves point forward @var{count} words (or backward if
@var{count} is negative).  If @var{count} is omitted or @code{nil}, it
defaults to 1.  In an interactive call, @var{count} is specified by
the numeric prefix argument.

``Moving one word'' means moving until point crosses a
word-constituent character, which indicates the beginning of a word,
and then continue moving until the word ends.  By default, characters
that begin and end words, known as @dfn{word boundaries}, are defined
by the current buffer's syntax table (@pxref{Syntax Class Table}), but
modes can override that by setting up a suitable
@code{find-word-boundary-function-table}, described below.  Characters
that belong to different scripts (as defined by
@code{char-script-table}), also define a word boundary
(@pxref{Character Properties}).  In any case, this function cannot
move point past the boundary of the accessible portion of the buffer,
or across a field boundary (@pxref{Fields}).  The most common case of
a field boundary is the end of the prompt in the minibuffer.

If it is possible to move @var{count} words, without being stopped
prematurely by the buffer boundary or a field boundary, the value is
@code{t}.  Otherwise, the return value is @code{nil} and point stops at
the buffer boundary or field boundary.

If @code{inhibit-field-text-motion} is non-@code{nil},
this function ignores field boundaries.

@end deffn

@deffn Command backward-word &optional count
This function is just like @code{forward-word}, except that it moves
backward until encountering the front of a word, rather than forward.
@end deffn

@defopt words-include-escapes
@c Emacs 19 feature
This variable affects the behavior of @code{forward-word} and
@code{backward-word}, and everything that uses them.  If it is
non-@code{nil}, then characters in the escape and character-quote
syntax classes count as part of words.  Otherwise, they do not.
@end defopt

@defvar inhibit-field-text-motion
If this variable is non-@code{nil}, certain motion functions including
@code{forward-word}, @code{forward-sentence}, and
@code{forward-paragraph} ignore field boundaries.
@end defvar

@defvar find-word-boundary-function-table
This variable affects the behavior of @code{forward-word} and
@code{backward-word}, and everything that uses them.  Its value is a
char-table (@pxref{Char-Tables}) of functions to search for word
boundaries.  If a character has a non-@code{nil} entry in this table,
then when a word starts or ends with that character, the corresponding
function will be called with 2 arguments: @var{pos} and @var{limit}.
The function should return the position of the other word boundary.
Specifically, if @var{pos} is smaller than @var{limit}, then @var{pos}
is at the beginning of a word, and the function should return the
position after the last character of the word; otherwise, @var{pos} is
at the last character of a word, and the function should return the
position of that word's first character.
@end defvar

@defun forward-word-strictly &optional count
This function is like @code{forward-word}, but it is not affected by
@code{find-word-boundary-function-table}.  Lisp programs that should
not change behavior when word movement is modified by modes which set
that table, such as @code{subword-mode}, should use this function
instead of @code{forward-word}.
@end defun

@defun backward-word-strictly &optional count
This function is like @code{backward-word}, but it is not affected by
@code{find-word-boundary-function-table}.  Like with
@code{forward-word-strictly}, use this function instead of
@code{backward-word} when movement by words should only consider
syntax tables.
@end defun

@node Buffer End Motion
@subsection Motion to an End of the Buffer
@cindex move to beginning or end of buffer

  To move point to the beginning of the buffer, write:

@example
@group
(goto-char (point-min))
@end group
@end example

@noindent
Likewise, to move to the end of the buffer, use:

@example
@group
(goto-char (point-max))
@end group
@end example

  Here are two commands that users use to do these things.  They are
documented here to warn you not to use them in Lisp programs, because
they set the mark and display messages in the echo area.

@deffn Command beginning-of-buffer &optional n
This function moves point to the beginning of the buffer (or the limits
of the accessible portion, when narrowing is in effect), setting the
mark at the previous position (except in Transient Mark mode, if
the mark is already active, it does not set the mark.)

If @var{n} is non-@code{nil}, then it puts point @var{n} tenths of the
way from the beginning of the accessible portion of the buffer.  In an
interactive call, @var{n} is the numeric prefix argument, if provided;
otherwise @var{n} defaults to @code{nil}.

@strong{Warning:} Don't use this function in Lisp programs!
@end deffn

@deffn Command end-of-buffer &optional n
This function moves point to the end of the buffer (or the limits of
the accessible portion, when narrowing is in effect), setting the mark
at the previous position (except in Transient Mark mode when the mark
is already active).  If @var{n} is non-@code{nil}, then it puts point
@var{n} tenths of the way from the end of the accessible portion of
the buffer.

In an interactive call, @var{n} is the numeric prefix argument,
if provided; otherwise @var{n} defaults to @code{nil}.

@strong{Warning:} Don't use this function in Lisp programs!
@end deffn

@node Text Lines
@subsection Motion by Text Lines
@cindex lines
@cindex logical lines, moving by
@cindex physical lines, moving by

  Text lines are portions of the buffer delimited by newline characters,
which are regarded as part of the previous line.  The first text line
begins at the beginning of the buffer, and the last text line ends at
the end of the buffer whether or not the last character is a newline.
The division of the buffer into text lines is not affected by the width
of the window, by line continuation in display, or by how tabs and
control characters are displayed.

@deffn Command beginning-of-line &optional count
This function moves point to the beginning of the current line.  With an
argument @var{count} not @code{nil} or 1, it moves forward
@var{count}@minus{}1 lines and then to the beginning of the line.

This function does not move point across a field boundary
(@pxref{Fields}) unless doing so would move beyond there to a
different line; therefore, if @var{count} is @code{nil} or 1, and
point starts at a field boundary, point does not move.  To ignore
field boundaries, either bind @code{inhibit-field-text-motion} to
@code{t}, or use the @code{forward-line} function instead.  For
instance, @code{(forward-line 0)} does the same thing as
@code{(beginning-of-line)}, except that it ignores field boundaries.

If this function reaches the end of the buffer (or of the accessible
portion, if narrowing is in effect), it positions point there.  No error
is signaled.
@end deffn

@defun line-beginning-position &optional count
Return the position that @code{(beginning-of-line @var{count})}
would move to.
@end defun

@deffn Command end-of-line &optional count
This function moves point to the end of the current line.  With an
argument @var{count} not @code{nil} or 1, it moves forward
@var{count}@minus{}1 lines and then to the end of the line.

This function does not move point across a field boundary
(@pxref{Fields}) unless doing so would move beyond there to a
different line; therefore, if @var{count} is @code{nil} or 1, and
point starts at a field boundary, point does not move.  To ignore
field boundaries, bind @code{inhibit-field-text-motion} to @code{t}.

If this function reaches the end of the buffer (or of the accessible
portion, if narrowing is in effect), it positions point there.  No error
is signaled.
@end deffn

@defun line-end-position &optional count
Return the position that @code{(end-of-line @var{count})}
would move to.
@end defun

@deffn Command forward-line &optional count
@cindex beginning of line
This function moves point forward @var{count} lines, to the beginning of
the line following that.  If @var{count} is negative, it moves point
@minus{}@var{count} lines backward, to the beginning of a line
preceding that.  If @var{count} is zero, it moves point to the
beginning of the current line.  If @var{count} is @code{nil}, that
means 1.

If @code{forward-line} encounters the beginning or end of the buffer (or
of the accessible portion) before finding that many lines, it sets point
there.  No error is signaled.

@code{forward-line} returns the difference between @var{count} and the
number of lines actually moved.  If you attempt to move down five lines
from the beginning of a buffer that has only three lines, point stops at
the end of the last line, and the value will be 2.  As an explicit
exception, if the last accessible line is non-empty, but has no
newline (e.g., if the buffer ends without a newline), the function
sets point to the end of that line, and the value returned by the
function counts that line as one line successfully moved.

In an interactive call, @var{count} is the numeric prefix argument.
@end deffn

@defun count-lines start end &optional ignore-invisible-lines
@cindex lines in region
@anchor{Definition of count-lines}
This function returns the number of lines between the positions
@var{start} and @var{end} in the current buffer.  If @var{start} and
@var{end} are equal, then it returns 0.  Otherwise it returns at least
1, even if @var{start} and @var{end} are on the same line.  This is
because the text between them, considered in isolation, must contain at
least one line unless it is empty.

If the optional @var{ignore-invisible-lines} is non-@code{nil},
invisible lines will not be included in the count.
@end defun

@deffn Command count-words start end
@cindex words in region
This function returns the number of words between the positions
@var{start} and @var{end} in the current buffer.

This function can also be called interactively.  In that case, it
prints a message reporting the number of lines, words, and characters
in the buffer, or in the region if the region is active.
@end deffn

@defun line-number-at-pos &optional pos absolute
@cindex line number
This function returns the line number in the current buffer
corresponding to the buffer position @var{pos}.  If @var{pos} is
@code{nil} or omitted, the current buffer position is used. If
@var{absolute} is @code{nil}, the default, counting starts at
@code{(point-min)}, so the value refers to the contents of the
accessible portion of the (potentially narrowed) buffer.  If
@var{absolute} is non-@code{nil}, ignore any narrowing and return
the absolute line number.
@end defun

@ignore
@c ================
The @code{previous-line} and @code{next-line} commands are functions
that should not be used in programs.  They are for users and are
mentioned here only for completeness.

@deffn Command previous-line count
@cindex goal column
This function moves point up @var{count} lines (down if @var{count}
is negative).  In moving, it attempts to keep point in the @dfn{goal column}
(normally the same column that it was at the beginning of the move).

If there is no character in the target line exactly under the current
column, point is positioned after the character in that line which
spans this column, or at the end of the line if it is not long enough.

If it attempts to move beyond the top or bottom of the buffer (or clipped
region), then point is positioned in the goal column in the top or
bottom line.  No error is signaled.

In an interactive call, @var{count} will be the numeric
prefix argument.

The command @code{set-goal-column} can be used to create a semipermanent
goal column to which this command always moves.  Then it does not try to
move vertically.

If you are thinking of using this in a Lisp program, consider using
@code{forward-line} with a negative argument instead.  It is usually easier
to use and more reliable (no dependence on goal column, etc.).
@end deffn

@deffn Command next-line count
This function moves point down @var{count} lines (up if @var{count}
is negative).  In moving, it attempts to keep point in the goal column
(normally the same column that it was at the beginning of the move).

If there is no character in the target line exactly under the current
column, point is positioned after the character in that line which
spans this column, or at the end of the line if it is not long enough.

If it attempts to move beyond the top or bottom of the buffer (or clipped
region), then point is positioned in the goal column in the top or
bottom line.  No error is signaled.

In the case where the @var{count} is 1, and point is on the last
line of the buffer (or clipped region), a new empty line is inserted at the
end of the buffer (or clipped region) and point moved there.

In an interactive call, @var{count} will be the numeric
prefix argument.

The command @code{set-goal-column} can be used to create a semipermanent
goal column to which this command always moves.  Then it does not try to
move vertically.

If you are thinking of using this in a Lisp program, consider using
@code{forward-line} instead.  It is usually easier
to use and more reliable (no dependence on goal column, etc.).
@end deffn

@c ================
@end ignore

  Also see the functions @code{bolp} and @code{eolp} in @ref{Near Point}.
These functions do not move point, but test whether it is already at the
beginning or end of a line.

@node Screen Lines
@subsection Motion by Screen Lines
@cindex screen lines, moving by
@cindex visual lines, moving by

  The line functions in the previous section count text lines, delimited
only by newline characters.  By contrast, these functions count screen
lines, which are defined by the way the text appears on the screen.  A
text line is a single screen line if it is short enough to fit the width
of the selected window, but otherwise it may occupy several screen
lines.

  In some cases, text lines are truncated on the screen rather than
continued onto additional screen lines.  In these cases,
@code{vertical-motion} moves point much like @code{forward-line}.
@xref{Truncation}.

  Because the width of a given string depends on the flags that control
the appearance of certain characters, @code{vertical-motion} behaves
differently, for a given piece of text, depending on the buffer it is
in, and even on the selected window (because the width, the truncation
flag, and display table may vary between windows).  @xref{Usual
Display}.

  These functions scan text to determine where screen lines break, and
thus take time proportional to the distance scanned.
@ignore
If you intend to use them heavily, Emacs provides caches which may
improve the performance of your code.  @xref{Truncation, cache-long-scans}.
@end ignore

@defun vertical-motion count &optional window cur-col
This function moves point to the start of the screen line @var{count}
screen lines down from the screen line containing point.  If @var{count}
is negative, it moves up instead.

The @var{count} argument can be a cons cell, @code{(@var{cols}
. @var{lines})}, instead of an integer.  Then the function moves by
@var{lines} screen lines, and puts point @var{cols} columns from the
visual start of that screen line.  Note that @var{cols} are counted
from the @emph{visual} start of the line; if the window is scrolled
horizontally (@pxref{Horizontal Scrolling}), the column on which point
will end is in addition to the number of columns by which the text is
scrolled.

The return value is the number of screen lines over which point was
moved.  The value may be less in absolute value than @var{count} if
the beginning or end of the buffer was reached.

The window @var{window} is used for obtaining parameters such as the
width, the horizontal scrolling, and the display table.  But
@code{vertical-motion} always operates on the current buffer, even if
@var{window} currently displays some other buffer.

The optional argument @var{cur-col} specifies the current column when
the function is called.  This is the window-relative horizontal
coordinate of point, measured in units of font width of the frame's
default face.  Providing it speeds up the function, especially in very
long lines, because the function doesn't have to go back in the buffer
in order to determine the current column.  Note that @var{cur-col} is
also counted from the visual start of the line.
@end defun

@defun count-screen-lines &optional beg end count-final-newline window
This function returns the number of screen lines in the text from
@var{beg} to @var{end}.  The number of screen lines may be different
from the number of actual lines, due to line continuation, the display
table, etc.  If @var{beg} and @var{end} are @code{nil} or omitted,
they default to the beginning and end of the accessible portion of the
buffer.

If the region ends with a newline, that is ignored unless the optional
third argument @var{count-final-newline} is non-@code{nil}.

The optional fourth argument @var{window} specifies the window for
obtaining parameters such as width, horizontal scrolling, and so on.
The default is to use the selected window's parameters.

Like @code{vertical-motion}, @code{count-screen-lines} always uses the
current buffer, regardless of which buffer is displayed in
@var{window}.  This makes possible to use @code{count-screen-lines} in
any buffer, whether or not it is currently displayed in some window.
@end defun

@deffn Command move-to-window-line count
This function moves point with respect to the text currently displayed
in the selected window.  It moves point to the beginning of the screen
line @var{count} screen lines from the top of the window; zero means
the topmost line.  If @var{count} is negative, that specifies a
position @w{@minus{}@var{count}} lines from the bottom (or the last
line of the buffer, if the buffer ends above the specified screen
position); thus, @var{count} of @minus{}1 specifies the last fully visible
screen line of the window.

If @var{count} is @code{nil}, then point moves to the beginning of the
line in the middle of the window.  If the absolute value of @var{count}
is greater than the size of the window, then point moves to the place
that would appear on that screen line if the window were tall enough.
This will probably cause the next redisplay to scroll to bring that
location onto the screen.

In an interactive call, @var{count} is the numeric prefix argument.

The value returned is the screen line number point has moved to,
relative to the top line of the window.
@end deffn

@vindex move-to-window-group-line-function
@defun move-to-window-group-line count
This function is like @code{move-to-window-line}, except that when the
selected window is a part of a group of windows (@pxref{Window
Group}), @code{move-to-window-group-line} will move to a position with
respect to the entire group, not just the single window.  This
condition holds when the buffer local variable
@code{move-to-window-group-line-function} is set to a function.  In
this case, @code{move-to-window-group-line} calls the function with
the argument @var{count}, then returns its result.
@end defun

@defun compute-motion from frompos to topos width offsets window
This function scans the current buffer, calculating screen positions.
It scans the buffer forward from position @var{from}, assuming that is
at screen coordinates @var{frompos}, to position @var{to} or coordinates
@var{topos}, whichever comes first.  It returns the ending buffer
position and screen coordinates.

The coordinate arguments @var{frompos} and @var{topos} are cons cells of
the form @code{(@var{hpos} . @var{vpos})}.

The argument @var{width} is the number of columns available to display
text; this affects handling of continuation lines.  @code{nil} means
the actual number of usable text columns in the window, which is
equivalent to the value returned by @code{(window-width window)}.

The argument @var{offsets} is either @code{nil} or a cons cell of the
form @code{(@var{hscroll} . @var{tab-offset})}.  Here @var{hscroll} is
the number of columns not being displayed at the left margin; most
callers get this by calling @code{window-hscroll}.  Meanwhile,
@var{tab-offset} is the offset between column numbers on the screen and
column numbers in the buffer.  This can be nonzero in a continuation
line, when the previous screen lines' widths do not add up to a multiple
of @code{tab-width}.  It is always zero in a non-continuation line.

The window @var{window} serves only to specify which display table to
use.  @code{compute-motion} always operates on the current buffer,
regardless of what buffer is displayed in @var{window}.

The return value is a list of five elements:

@example
(@var{pos} @var{hpos} @var{vpos} @var{prevhpos} @var{contin})
@end example

@noindent
Here @var{pos} is the buffer position where the scan stopped, @var{vpos}
is the vertical screen position, and @var{hpos} is the horizontal screen
position.

The result @var{prevhpos} is the horizontal position one character back
from @var{pos}.  The result @var{contin} is @code{t} if the last line
was continued after (or within) the previous character.

For example, to find the buffer position of column @var{col} of screen line
@var{line} of a certain window, pass the window's display start location
as @var{from} and the window's upper-left coordinates as @var{frompos}.
Pass the buffer's @code{(point-max)} as @var{to}, to limit the scan to
the end of the accessible portion of the buffer, and pass @var{line} and
@var{col} as @var{topos}.  Here's a function that does this:

@example
(defun coordinates-of-position (col line)
  (car (compute-motion (window-start)
                       '(0 . 0)
                       (point-max)
                       (cons col line)
                       (window-width)
                       (cons (window-hscroll) 0)
                       (selected-window))))
@end example

When you use @code{compute-motion} for the minibuffer, you need to use
@code{minibuffer-prompt-width} to get the horizontal position of the
beginning of the first screen line.  @xref{Minibuffer Contents}.
@end defun

@node List Motion
@subsection Moving over Balanced Expressions
@cindex sexp motion
@cindex Lisp expression motion
@cindex list motion
@cindex balanced parenthesis motion

  Here are several functions concerned with balanced-parenthesis
expressions (also called @dfn{sexps} in connection with moving across
them in Emacs).  The syntax table controls how these functions interpret
various characters; see @ref{Syntax Tables}.  @xref{Parsing
Expressions}, for lower-level primitives for scanning sexps or parts of
sexps.  For user-level commands, see @ref{Parentheses,, Commands for
Editing with Parentheses, emacs, The GNU Emacs Manual}.

@deffn Command forward-list &optional arg
This function moves forward across @var{arg} (default 1) balanced groups of
parentheses.  (Other syntactic entities such as words or paired string
quotes are ignored.)
@end deffn

@deffn Command backward-list &optional arg
This function moves backward across @var{arg} (default 1) balanced groups of
parentheses.  (Other syntactic entities such as words or paired string
quotes are ignored.)
@end deffn

@deffn Command up-list &optional arg escape-strings no-syntax-crossing
This function moves forward out of @var{arg} (default 1) levels of
parentheses.  A negative argument means move backward but still to a
less deep spot.  If @var{escape-strings} is non-@code{nil} (as it is
interactively), move out of enclosing strings as well.  If
@var{no-syntax-crossing} is non-@code{nil} (as it is interactively), prefer
to break out of any enclosing string instead of moving to the start of
a list broken across multiple strings.  On error, location of point is
unspecified.
@end deffn

@deffn Command backward-up-list &optional arg escape-strings no-syntax-crossing
This function is just like @code{up-list}, but with a negated argument.
@end deffn

@deffn Command down-list &optional arg
This function moves forward into @var{arg} (default 1) levels of
parentheses.  A negative argument means move backward but still go
deeper in parentheses (@minus{}@var{arg} levels).
@end deffn

@deffn Command forward-sexp &optional arg
This function moves forward across @var{arg} (default 1) balanced expressions.
Balanced expressions include both those delimited by parentheses and
other kinds, such as words and string constants.
@xref{Parsing Expressions}.  For example,

@example
@group
---------- Buffer: foo ----------
(concat@point{} "foo " (car x) y z)
---------- Buffer: foo ----------
@end group

@group
(forward-sexp 3)
     @result{} nil

---------- Buffer: foo ----------
(concat "foo " (car x) y@point{} z)
---------- Buffer: foo ----------
@end group
@end example
@end deffn

@deffn Command backward-sexp &optional arg
This function moves backward across @var{arg} (default 1) balanced expressions.
@end deffn

@deffn Command beginning-of-defun &optional arg
This function moves back to the @var{arg}th beginning of a defun.  If
@var{arg} is negative, this actually moves forward, but it still moves
to the beginning of a defun, not to the end of one.  @var{arg} defaults
to 1.
@end deffn

@deffn Command end-of-defun &optional arg
This function moves forward to the @var{arg}th end of a defun.  If
@var{arg} is negative, this actually moves backward, but it still moves
to the end of a defun, not to the beginning of one.  @var{arg} defaults
to 1.
@end deffn

@defopt defun-prompt-regexp
If non-@code{nil}, this buffer-local variable holds a regular
expression that specifies what text can appear before the
open-parenthesis that starts a defun.  That is to say, a defun begins
on a line that starts with a match for this regular expression,
followed by a character with open-parenthesis syntax.
@end defopt

@cindex \( in strings
@defopt open-paren-in-column-0-is-defun-start
If this variable's value is non-@code{nil}, an open parenthesis in
column 0 is considered to be the start of a defun.  If it is
@code{nil}, an open parenthesis in column 0 has no special meaning.
The default is @code{t}.  If a string literal happens to have a
parenthesis in column 0, escape it with a backslash to avoid a false
positive.
@end defopt

@defvar beginning-of-defun-function
If non-@code{nil}, this variable holds a function for finding the
beginning of a defun.  The function @code{beginning-of-defun}
calls this function instead of using its normal method, passing it its
optional argument.  If the argument is non-@code{nil}, the function
should move back by that many functions, like
@code{beginning-of-defun} does.
@end defvar

@defvar end-of-defun-function
If non-@code{nil}, this variable holds a function for finding the end of
a defun.  The function @code{end-of-defun} calls this function instead
of using its normal method.
@end defvar

@node Skipping Characters
@subsection Skipping Characters
@cindex skipping characters

  The following two functions move point over a specified set of
characters.  For example, they are often used to skip whitespace.  For
related functions, see @ref{Motion and Syntax}.

These functions convert the set string to multibyte if the buffer is
multibyte, and they convert it to unibyte if the buffer is unibyte, as
the search functions do (@pxref{Searching and Matching}).

@defun skip-chars-forward character-set &optional limit
This function moves point in the current buffer forward, skipping over a
given set of characters.  It examines the character following point,
then advances point if the character matches @var{character-set}.  This
continues until it reaches a character that does not match.  The
function returns the number of characters moved over.

The argument @var{character-set} is a string, like the inside of a
@samp{[@dots{}]} in a regular expression except that @samp{]} does not
terminate it, and @samp{\} quotes @samp{^}, @samp{-} or @samp{\}.
Thus, @code{"a-zA-Z"} skips over all letters, stopping before the
first nonletter, and @code{"^a-zA-Z"} skips nonletters stopping before
the first letter (@pxref{Regular Expressions}).  Character classes
can also be used, e.g., @code{"[:alnum:]"} (@pxref{Char Classes}).

If @var{limit} is supplied (it must be a number or a marker), it
specifies the maximum position in the buffer that point can be skipped
to.  Point will stop at or before @var{limit}.

In the following example, point is initially located directly before the
@samp{T}.  After the form is evaluated, point is located at the end of
that line (between the @samp{t} of @samp{hat} and the newline).  The
function skips all letters and spaces, but not newlines.

@example
@group
---------- Buffer: foo ----------
I read "@point{}The cat in the hat
comes back" twice.
---------- Buffer: foo ----------
@end group

@group
(skip-chars-forward "a-zA-Z ")
     @result{} 18

---------- Buffer: foo ----------
I read "The cat in the hat@point{}
comes back" twice.
---------- Buffer: foo ----------
@end group
@end example
@end defun

@defun skip-chars-backward character-set &optional limit
This function moves point backward, skipping characters that match
@var{character-set}, until @var{limit}.  It is just like
@code{skip-chars-forward} except for the direction of motion.

The return value indicates the distance traveled.  It is an integer that
is zero or less.
@end defun

@node Excursions
@section Excursions
@cindex excursion

  It is often useful to move point temporarily within a localized
portion of the program.  This is called an @dfn{excursion}, and it is
done with the @code{save-excursion} special form.  This construct
remembers the initial identity of the current buffer, and its value
of point, and restores them after the excursion
completes.  It is the standard way to move point within one part of a
program and avoid affecting the rest of the program, and is used
thousands of times in the Lisp sources of Emacs.

  If you only need to save and restore the identity of the current
buffer, use @code{save-current-buffer} or @code{with-current-buffer}
instead (@pxref{Current Buffer}).  If you need to save or restore
window configurations, see the forms described in @ref{Window
Configurations} and in @ref{Frame Configurations}. @c frameset?

@defspec save-excursion body@dots{}
@cindex point excursion
This special form saves the identity of the current buffer and the
value of point in it, evaluates @var{body}, and finally
restores the buffer and its saved value of point.  Both saved values are
restored even in case of an abnormal exit via
@code{throw} or error (@pxref{Nonlocal Exits}).

The value returned by @code{save-excursion} is the result of the last
form in @var{body}, or @code{nil} if no body forms were given.
@end defspec

  Because @code{save-excursion} only saves point for the
buffer that was current at the start of the excursion, any changes
made to point in other buffers, during the excursion, will
remain in effect afterward.  This frequently leads to unintended
consequences, so the byte compiler warns if you call @code{set-buffer}
during an excursion:

@example
Warning: Use ‘with-current-buffer’ rather than
         save-excursion+set-buffer
@end example

@noindent
To avoid such problems, you should call @code{save-excursion} only
after setting the desired current buffer, as in the following example:

@example
@group
(defun append-string-to-buffer (string buffer)
  "Append STRING to the end of BUFFER."
  (with-current-buffer buffer
    (save-excursion
      (goto-char (point-max))
      (insert string))))
@end group
@end example

@cindex window excursions
  Likewise, @code{save-excursion} does not restore window-buffer
correspondences altered by functions such as @code{switch-to-buffer}.

  @strong{Warning:} Ordinary insertion of text adjacent to the saved
point value relocates the saved value, just as it relocates all
markers.  More precisely, the saved value is a marker with insertion
type @code{nil}.  @xref{Marker Insertion Types}.  Therefore, when the
saved point value is restored, it normally comes before the inserted
text.

@defmac save-mark-and-excursion body@dots{}
@cindex mark excursion
@cindex point excursion
This macro is like @code{save-excursion}, but also saves and restores
the mark location and @code{mark-active}.  This macro does what
@code{save-excursion} did before Emacs 25.1.
@end defmac

@node Narrowing
@section Narrowing
@cindex narrowing
@cindex restriction (in a buffer)
@cindex accessible portion (of a buffer)

  @dfn{Narrowing} means limiting the text addressable by Emacs editing
commands to a limited range of characters in a buffer.  The text that
remains addressable is called the @dfn{accessible portion} of the
buffer.

  Narrowing is specified with two buffer positions, which become the
beginning and end of the accessible portion.  For most editing
commands and primitives, these positions replace the values of the
beginning and end of the buffer.  While narrowing is in effect, no
text outside the accessible portion is displayed, and point cannot
move outside the accessible portion.  Note that narrowing does not
alter actual buffer positions (@pxref{Point}); it only determines
which positions are considered the accessible portion of the buffer.
Most functions refuse to operate on text that is outside the
accessible portion.

  Commands for saving buffers are unaffected by narrowing; they save
the entire buffer regardless of any narrowing.

  If you need to display in a single buffer several very different
types of text, consider using an alternative facility described in
@ref{Swapping Text}.

@deffn Command narrow-to-region start end
This function sets the accessible portion of the current buffer to start
at @var{start} and end at @var{end}.  Both arguments should be character
positions.

In an interactive call, @var{start} and @var{end} are set to the bounds
of the current region (point and the mark, with the smallest first).
@end deffn

@deffn Command narrow-to-page &optional move-count
This function sets the accessible portion of the current buffer to
include just the current page.  An optional first argument
@var{move-count} non-@code{nil} means to move forward or backward by
@var{move-count} pages and then narrow to one page.  The variable
@code{page-delimiter} specifies where pages start and end
(@pxref{Standard Regexps}).

In an interactive call, @var{move-count} is set to the numeric prefix
argument.
@end deffn

@deffn Command widen
@cindex widening
This function cancels any narrowing in the current buffer, so that the
entire contents are accessible.  This is called @dfn{widening}.
It is equivalent to the following expression:

@example
(narrow-to-region 1 (1+ (buffer-size)))
@end example
@end deffn

@defun buffer-narrowed-p
This function returns non-@code{nil} if the buffer is narrowed, and
@code{nil} otherwise.
@end defun

@defspec save-restriction body@dots{}
This special form saves the current bounds of the accessible portion,
evaluates the @var{body} forms, and finally restores the saved bounds,
thus restoring the same state of narrowing (or absence thereof) formerly
in effect.  The state of narrowing is restored even in the event of an
abnormal exit via @code{throw} or error (@pxref{Nonlocal Exits}).
Therefore, this construct is a clean way to narrow a buffer temporarily.

The value returned by @code{save-restriction} is that returned by the
last form in @var{body}, or @code{nil} if no body forms were given.

@c Wordy to avoid overfull hbox.  --rjc 16mar92
@strong{Caution:} it is easy to make a mistake when using the
@code{save-restriction} construct.  Read the entire description here
before you try it.

If @var{body} changes the current buffer, @code{save-restriction} still
restores the restrictions on the original buffer (the buffer whose
restrictions it saved from), but it does not restore the identity of the
current buffer.

@code{save-restriction} does @emph{not} restore point; use
@code{save-excursion} for that.  If you use both @code{save-restriction}
and @code{save-excursion} together, @code{save-excursion} should come
first (on the outside).  Otherwise, the old point value would be
restored with temporary narrowing still in effect.  If the old point
value were outside the limits of the temporary narrowing, this would
fail to restore it accurately.

Here is a simple example of correct use of @code{save-restriction}:

@example
@group
---------- Buffer: foo ----------
This is the contents of foo
This is the contents of foo
This is the contents of foo@point{}
---------- Buffer: foo ----------
@end group

@group
(save-excursion
  (save-restriction
    (goto-char 1)
    (forward-line 2)
    (narrow-to-region 1 (point))
    (goto-char (point-min))
    (replace-string "foo" "bar")))

---------- Buffer: foo ----------
This is the contents of bar
This is the contents of bar
This is the contents of foo@point{}
---------- Buffer: foo ----------
@end group
@end example
@end defspec