summaryrefslogtreecommitdiff
path: root/lisp/gnus/gnus-audio.el
blob: 8618faf444f8b5431f145ac675fdc00aa28f150b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
;;; gnus-audio.el --- Sound effects for Gnus

;; Copyright (C) 1996, 2000, 2001, 2002, 2003, 2004,
;;   2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.

;; Author: Steven L. Baur <steve@miranova.com>
;; Keywords: news, mail, multimedia

;; This file is part of GNU Emacs.

;; GNU Emacs is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs.  If not, see <http://www.gnu.org/licenses/>.

;;; Commentary:

;; This file provides access to sound effects in Gnus.
;; This file is partially stripped to support earcons.el.

;;; Code:

(require 'nnheader)

(defgroup gnus-audio nil
  "Playing sound in Gnus."
  :version "21.1"
  :group 'gnus-visual
  :group 'multimedia)

(defvar gnus-audio-inline-sound
  (or (if (fboundp 'device-sound-enabled-p)
	  (device-sound-enabled-p))	; XEmacs
      (fboundp 'play-sound))		; Emacs 21
  "Non-nil means try to play sounds without using an external program.")

(defcustom gnus-audio-directory (nnheader-find-etc-directory "sounds")
  "The directory containing the Sound Files."
  :type '(choice directory (const nil))
  :group 'gnus-audio)

(defcustom gnus-audio-au-player (executable-find "play")
  "Executable program for playing sun AU format sound files."
  :group 'gnus-audio
  :type '(choice file (const nil)))

(defcustom gnus-audio-wav-player (executable-find "play")
  "Executable program for playing WAV files."
  :group 'gnus-audio
  :type '(choice file (const nil)))

;;; The following isn't implemented yet.  Wait for Millennium Gnus.
;;(defvar gnus-audio-effects-enabled t
;;  "When t, Gnus will use sound effects.")
;;(defvar gnus-audio-enable-hooks nil
;;  "Functions run when enabling sound effects.")
;;(defvar gnus-audio-disable-hooks nil
;;  "Functions run when disabling sound effects.")
;;(defvar gnus-audio-theme-song nil
;;  "Theme song for Gnus.")
;;(defvar gnus-audio-enter-group nil
;;  "Sound effect played when selecting a group.")
;;(defvar gnus-audio-exit-group nil
;;  "Sound effect played when exiting a group.")
;;(defvar gnus-audio-score-group nil
;;  "Sound effect played when scoring a group.")
;;(defvar gnus-audio-busy-sound nil
;;  "Sound effect played when going into a ... sequence.")


;;;###autoload
;;(defun gnus-audio-enable-sound ()
;;  "Enable Sound Effects for Gnus."
;;  (interactive)
;;  (setq gnus-audio-effects-enabled t)
;;  (gnus-run-hooks gnus-audio-enable-hooks))

;;;###autoload
					;(defun gnus-audio-disable-sound ()
;;  "Disable Sound Effects for Gnus."
;;  (interactive)
;;  (setq gnus-audio-effects-enabled nil)
;;  (gnus-run-hooks gnus-audio-disable-hooks))

;;;###autoload
(defun gnus-audio-play (file)
  "Play a sound FILE through the speaker."
  (interactive "fSound file name: ")
  (let ((sound-file (if (file-exists-p file)
			file
		      (expand-file-name file gnus-audio-directory))))
    (when (file-exists-p sound-file)
      (cond ((and gnus-audio-inline-sound
		 (condition-case nil
		     ;; Even if we have audio, we may fail with the
		     ;; wrong sort of sound file.
		     (progn (play-sound-file sound-file)
			    t)
		   (error nil))))
	    ;; If we don't have built-in sound, or playing it failed,
	    ;; try with external program.
	    ((equal "wav" (file-name-extension sound-file))
	     (call-process gnus-audio-wav-player
			   sound-file
			   0
			   nil
			   sound-file))
	    ((equal "au" (file-name-extension sound-file))
	     (call-process gnus-audio-au-player
			   sound-file
			   0
			   nil
			   sound-file))))))


;;; The following isn't implemented yet, wait for Red Gnus
;;(defun gnus-audio-startrek-sounds ()
;;  "Enable sounds from Star Trek the original series."
;;  (interactive)
;;  (setq gnus-audio-busy-sound "working.au")
;;  (setq gnus-audio-enter-group "bulkhead_door.au")
;;  (setq gnus-audio-exit-group "bulkhead_door.au")
;;  (setq gnus-audio-score-group "ST_laser.au")
;;  (setq gnus-audio-theme-song "startrek.au")
;;  (add-hook 'gnus-select-group-hook 'gnus-audio-startrek-select-group)
;;  (add-hook 'gnus-exit-group-hook 'gnus-audio-startrek-exit-group))
;;;***

(defvar gnus-startup-jingle "Tuxedomoon.Jingle4.au"
  "Name of the Gnus startup jingle file.")

(defun gnus-play-jingle ()
  "Play the Gnus startup jingle, unless that's inhibited."
  (interactive)
  (gnus-audio-play gnus-startup-jingle))

(provide 'gnus-audio)

(run-hooks 'gnus-audio-load-hook)

;; arch-tag: 6f129e78-3416-4fc9-973f-6cf5ac8d654b
;;; gnus-audio.el ends here