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authorJoey Hess <joeyh@joeyh.name>2016-08-18 16:37:23 -0400
committerJoey Hess <joeyh@joeyh.name>2016-08-18 16:37:23 -0400
commit845289fdd8fbbed2cbc7eaf7a3d31efe5a8aa80d (patch)
tree9c0690078b462efc855d7fd42bc0db4e586a6f05 /TODO
parent4e53adca698bde2430f30a6b1bd10bf7cdd52e1e (diff)
downloadkeysafe-845289fdd8fbbed2cbc7eaf7a3d31efe5a8aa80d.tar.gz
untested moving of upload queues on to servers
There needs to be a 1:1 mapping between upload queues and servers, otherwise using the upload queue risks two shards for the same object being uploaded to the same server. Also, fixed storeShards to give up on StoreAlreadyExists, rather than trying another storage location. Otherwise, on a name collision, the shards would be rejected by the servers, and be stored to their upload queues.
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* splitting large secret keys
* tune hashes on more powerful hardware than thermal throttling laptop
* store to servers
-* Run periodically and store any objects in uploadqueue on servers,
- to recover from eg network failure.
+* Run --uploadqueued periodically (systemd timer?)
* improve restore progress bar points (update after every hash try)
* Keep secret keys in locked memory until they're encrypted.
(Raaz makes this possible to do.)