diff options
-rw-r--r-- | NEWS.md | 1 | ||||
-rw-r--r-- | TODO.md | 1 | ||||
-rw-r--r-- | org-d20.el | 7 |
3 files changed, 8 insertions, 1 deletions
@@ -3,6 +3,7 @@ - First public release. - Remove hardcoded path to my dice rolling wav. +- Add org-d20-roll-at-point. 0.1 (2017) ---------- @@ -2,7 +2,6 @@ Soon ---- - Dice expression roller shows results for each die -- Function to roll the dice expression at point - Option to use letters, rather than digits, to individuate monsters - Option to continue numbering/lettering between types of monsters - So there is exactly one monster with a given digit/letter @@ -60,6 +60,7 @@ (define-key map (kbd "<f9>") 'org-d20-initiative-dwim) (define-key map (kbd "S-<f9>") 'org-d20-initiative-add) (define-key map (kbd "<f10>") 'org-d20-damage) + (define-key map (kbd "S-<f10>") 'org-d20-roll-at-point) (define-key map (kbd "<f11>") 'org-d20-roll) (define-key map (kbd "S-<f11>") 'org-d20-roll-last) (define-key map (kbd "<f12>") 'org-d20-d20) @@ -301,6 +302,12 @@ the best N of them, e.g., 4d6k3." (concat "+" (int-to-string k)) (int-to-string k)))) +(defun org-d20-roll-at-point () + "Roll the dice expression at point and display result in minibuffer." + (interactive) + (let ((exp (thing-at-point 'sexp t))) + (org-d20-roll exp))) + ;;;###autoload (define-minor-mode org-d20-mode "Bind convenience functions for running a d20-like game in an |