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authorJoey Hess <joeyh@joeyh.name>2017-04-12 17:07:48 -0400
committerJoey Hess <joeyh@joeyh.name>2017-04-12 17:07:48 -0400
commit79e184095575bffb17f1e23a42c841dffb9075e4 (patch)
tree0571151bdda9a2e46fe49e7a758c920354c3f219 /TODO
parentddb32ffb75bc78ce1004a7ddedc1ed2c54eccadb (diff)
downloaddebug-me-79e184095575bffb17f1e23a42c841dffb9075e4.tar.gz
latency simulations
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amount of time would also work; after eg 10 seconds it's very
unlikely that a Activity Entered will legitimately refer to an
old backlog item.
+* Try to detect when several keys have been pressed in close succession,
+ and rather than sending a bunch of Activity Entered, send just one.
+ This will work better on high latency connections, and also will use less
+ bandwidth.