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+; Blackbox game in Emacs Lisp
+
+; by F. Thomas May
+; uw-nsr!uw-warp!tom@beaver.cs.washington.edu
+
+(defvar blackbox-mode-map nil "")
+
+(if blackbox-mode-map
+ ()
+ (setq blackbox-mode-map (make-keymap))
+ (suppress-keymap blackbox-mode-map t)
+ (define-key blackbox-mode-map "\C-f" 'bb-right)
+ (define-key blackbox-mode-map "\C-b" 'bb-left)
+ (define-key blackbox-mode-map "\C-p" 'bb-up)
+ (define-key blackbox-mode-map "\C-n" 'bb-down)
+ (define-key blackbox-mode-map "\C-e" 'bb-eol)
+ (define-key blackbox-mode-map "\C-a" 'bb-bol)
+ (define-key blackbox-mode-map " " 'bb-romp)
+ (define-key blackbox-mode-map "\C-m" 'bb-done))
+
+
+;; Blackbox mode is suitable only for specially formatted data.
+(put 'blackbox-mode 'mode-class 'special)
+
+(defun blackbox-mode ()
+ "Major mode for playing blackbox.
+
+SPC -- send in a ray from point, or toggle a ball
+RET -- end game and get score
+
+Precisely,\\{blackbox-mode-map}"
+ (interactive)
+ (kill-all-local-variables)
+ (use-local-map blackbox-mode-map)
+ (setq truncate-lines t)
+ (setq major-mode 'blackbox-mode)
+ (setq mode-name "Blackbox"))
+
+(defun blackbox (num)
+ "Play blackbox. Arg is number of balls."
+ (interactive "P")
+ (switch-to-buffer "*Blackbox*")
+ (blackbox-mode)
+ (setq buffer-read-only t)
+ (buffer-flush-undo (current-buffer))
+ (setq bb-board (bb-init-board (or num 4)))
+ (setq bb-balls-placed nil)
+ (setq bb-x -1)
+ (setq bb-y -1)
+ (setq bb-score 0)
+ (setq bb-detour-count 0)
+ (bb-insert-board)
+ (bb-goto (cons bb-x bb-y)))
+
+(defun bb-init-board (num-balls)
+ (random t)
+ (let (board pos)
+ (while (>= (setq num-balls (1- num-balls)) 0)
+ (while
+ (progn
+ (setq pos (cons (logand (random) 7) (logand (random) 7)))
+ (bb-member pos board)))
+ (setq board (cons pos board)))
+ board))
+
+(defun bb-insert-board ()
+ (let (i (buffer-read-only nil))
+ (erase-buffer)
+ (insert " \n")
+ (setq i 8)
+ (while (>= (setq i (1- i)) 0)
+ (insert " - - - - - - - - \n"))
+ (insert " \n")))
+
+(defun bb-right ()
+ (interactive)
+ (if (= bb-x 8)
+ ()
+ (forward-char 2)
+ (setq bb-x (1+ bb-x))))
+
+(defun bb-left ()
+ (interactive)
+ (if (= bb-x -1)
+ ()
+ (backward-char 2)
+ (setq bb-x (1- bb-x))))
+
+(defun bb-up ()
+ (interactive)
+ (if (= bb-y -1)
+ ()
+ (previous-line 1)
+ (setq bb-y (1- bb-y))))
+
+(defun bb-down ()
+ (interactive)
+ (if (= bb-y 8)
+ ()
+ (next-line 1)
+ (setq bb-y (1+ bb-y))))
+
+(defun bb-eol ()
+ (interactive)
+ (setq bb-x 8)
+ (bb-goto (cons bb-x bb-y)))
+
+(defun bb-bol ()
+ (interactive)
+ (setq bb-x -1)
+ (bb-goto (cons bb-x bb-y)))
+
+(defun bb-romp ()
+ (interactive)
+ (cond
+ ((and
+ (or (= bb-x -1) (= bb-x 8))
+ (or (= bb-y -1) (= bb-y 8))))
+ ((bb-outside-box bb-x bb-y)
+ (bb-trace-ray bb-x bb-y))
+ (t
+ (bb-place-ball bb-x bb-y))))
+
+(defun bb-place-ball (x y)
+ (let ((coord (cons x y)))
+ (cond
+ ((bb-member coord bb-balls-placed)
+ (setq bb-balls-placed (bb-delete coord bb-balls-placed))
+ (bb-update-board "-"))
+ (t
+ (setq bb-balls-placed (cons coord bb-balls-placed))
+ (bb-update-board "O")))))
+
+(defun bb-trace-ray (x y)
+ (let ((result (bb-trace-ray-2
+ t
+ x
+ (cond
+ ((= x -1) 1)
+ ((= x 8) -1)
+ (t 0))
+ y
+ (cond
+ ((= y -1) 1)
+ ((= y 8) -1)
+ (t 0)))))
+ (cond
+ ((eq result 'hit)
+ (bb-update-board "H")
+ (setq bb-score (1+ bb-score)))
+ ((equal result (cons x y))
+ (bb-update-board "R")
+ (setq bb-score (1+ bb-score)))
+ (t
+ (setq bb-detour-count (1+ bb-detour-count))
+ (bb-update-board (format "%d" bb-detour-count))
+ (save-excursion
+ (bb-goto result)
+ (bb-update-board (format "%d" bb-detour-count)))
+ (setq bb-score (+ bb-score 2))))))
+
+(defun bb-trace-ray-2 (first x dx y dy)
+ (cond
+ ((and (not first)
+ (bb-outside-box x y))
+ (cons x y))
+ ((bb-member (cons (+ x dx) (+ y dy)) bb-board)
+ 'hit)
+ ((bb-member (cons (+ x dx dy) (+ y dy dx)) bb-board)
+ (bb-trace-ray-2 nil x (- dy) y (- dx)))
+ ((bb-member (cons (+ x dx (- dy)) (+ y dy (- dx))) bb-board)
+ (bb-trace-ray-2 nil x dy y dx))
+ (t
+ (bb-trace-ray-2 nil (+ x dx) dx (+ y dy) dy))))
+
+(defun bb-done ()
+ (interactive)
+ (let (bogus-balls)
+ (if (not (= (length bb-balls-placed) (length bb-board)))
+ (message "Spud! You have only %d balls in the box."
+ (length bb-balls-placed))
+ (setq bogus-balls (bb-show-bogus-balls bb-balls-placed bb-board))
+ (if (= bogus-balls 0)
+ (message "Right! Your score is %d." bb-score)
+ (setq bb-score (+ bb-score (* 5 bogus-balls)))
+ (message "Veg! You missed %d balls. Your score is %d."
+ bogus-balls bb-score))
+ (bb-goto '(-1 . -1)))))
+
+(defun bb-show-bogus-balls (balls-placed board)
+ (bb-show-bogus-balls-2 balls-placed board "x")
+ (bb-show-bogus-balls-2 board balls-placed "o"))
+
+(defun bb-show-bogus-balls-2 (list-1 list-2 c)
+ (cond
+ ((null list-1)
+ 0)
+ ((bb-member (car list-1) list-2)
+ (bb-show-bogus-balls-2 (cdr list-1) list-2 c))
+ (t
+ (bb-goto (car list-1))
+ (bb-update-board c)
+ (1+ (bb-show-bogus-balls-2 (cdr list-1) list-2 c)))))
+
+(defun bb-outside-box (x y)
+ (or (= x -1) (= x 8) (= y -1) (= y 8)))
+
+(defun bb-goto (pos)
+ (goto-char (+ (* (car pos) 2) (* (cdr pos) 22) 26)))
+
+(defun bb-update-board (c)
+ (let ((buffer-read-only nil))
+ (backward-char (1- (length c)))
+ (delete-char (length c))
+ (insert c)
+ (backward-char 1)))
+
+(defun bb-member (elt list)
+ "Returns non-nil if ELT is an element of LIST. Comparison done with equal."
+ (eval (cons 'or (mapcar (function (lambda (x) (equal x elt))) list))))
+
+(defun bb-delete (item list)
+ "Deletes ITEM from LIST and returns a copy."
+ (cond
+ ((equal item (car list)) (cdr list))
+ (t (cons (car list) (bb-delete item (cdr list))))))
+
+
+